hellinvaders.blogspot.com hellinvaders.blogspot.com

hellinvaders.blogspot.com

hellinvaders

Sonntag, 23. August 2009. Everything for Hell Invaders is handmade. The animations, the idea and even the engine! It was our first project ever with hardly any experience and knowledge about the development process. But we grew with the project and made a lot of experience that was vital for the next projects. Here an example of an animation sheet:. The story of Hell Invaders is an old school horro film story. Here is the story board. Killing spree on the cemetery! Mein Profil vollständig anzeigen.

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hellinvaders | hellinvaders.blogspot.com Reviews
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Sonntag, 23. August 2009. Everything for Hell Invaders is handmade. The animations, the idea and even the engine! It was our first project ever with hardly any experience and knowledge about the development process. But we grew with the project and made a lot of experience that was vital for the next projects. Here an example of an animation sheet:. The story of Hell Invaders is an old school horro film story. Here is the story board. Killing spree on the cemetery! Mein Profil vollständig anzeigen.
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1 skip to main
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3 the animations
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5 christin matt
6 keine kommentare
7 the story
8 the trailer
9 the main character
10 the enemies
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hellinvaders | hellinvaders.blogspot.com Reviews

https://hellinvaders.blogspot.com

Sonntag, 23. August 2009. Everything for Hell Invaders is handmade. The animations, the idea and even the engine! It was our first project ever with hardly any experience and knowledge about the development process. But we grew with the project and made a lot of experience that was vital for the next projects. Here an example of an animation sheet:. The story of Hell Invaders is an old school horro film story. Here is the story board. Killing spree on the cemetery! Mein Profil vollständig anzeigen.

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hellinvaders.blogspot.com hellinvaders.blogspot.com
1

hellinvaders: August 2009

http://www.hellinvaders.blogspot.com/2009_08_01_archive.html

Sonntag, 23. August 2009. Everything for Hell Invaders is handmade. The animations, the idea and even the engine! It was our first project ever with hardly any experience and knowledge about the development process. But we grew with the project and made a lot of experience that was vital for the next projects. Here an example of an animation sheet:. The story of Hell Invaders is an old school horro film story. Here is the story board. Killing spree on the cemetery! We were able to choose between differen...

2

hellinvaders: The Items

http://www.hellinvaders.blogspot.com/2009/08/items.html

Sonntag, 23. August 2009. Beside the weapons we wanted to have three different ability Items. The cross of exorcism as 1 up, the holy water grenade that slows enemies down, and gods will that freezes the enemies for a short time. Abonnieren Kommentare zum Post (Atom). My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games.

3

hellinvaders: The Weapons

http://www.hellinvaders.blogspot.com/2009/08/weapons.html

Sonntag, 23. August 2009. All in all we conceptes three different weaopns with different abilities. Every weapon should cause another death animation. The colt as standard weapon, the holy water flame thrower as a devastating weapon and the plock blaster with a high range. Abonnieren Kommentare zum Post (Atom). Mein Profil vollständig anzeigen.

4

hellinvaders: The Story

http://www.hellinvaders.blogspot.com/2009/08/story.html

Sonntag, 23. August 2009. The story of Hell Invaders is an old school horro film story. Here is the story board. Abonnieren Kommentare zum Post (Atom). My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games. Mein Profil vollständig anzeigen.

5

hellinvaders: The perspective

http://www.hellinvaders.blogspot.com/2009/08/perspective.html

Sonntag, 23. August 2009. Killing spree on the cemetery! Abonnieren Kommentare zum Post (Atom). My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games. Mein Profil vollständig anzeigen.

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LINKS TO THIS WEBSITE

project-followfred.blogspot.com project-followfred.blogspot.com

Follow Fred: Enemy mechanics

http://project-followfred.blogspot.com/2009/08/enemy-mechanics.html

Sonntag, 23. August 2009. The enemies feel comfortable in the dark and are driven off by light. Once the light corona of the flashlight hits an enemy for 2 seconds he collapses back upon itself. After 10 seconds the enemy will wake up again and either returns to his initial position or continues to attack the player if he is still inside the alert radius. Abonnieren Kommentare zum Post (Atom). And even more trailers! The end of the game. The main character Emilia. Mein Profil vollständig anzeigen.

christinmatt.blogspot.com christinmatt.blogspot.com

Christin Matt: Magazine Article

http://christinmatt.blogspot.com/2009/11/magazine-article.html

Tuesday, November 17, 2009. I wrote an article about the development process of Follow Fred. There will be a lot of pictures and reports about our experiences. It can be read in the next issue of the making games magazine! Subscribe to: Post Comments (Atom). My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games. View my complete profile.

christinmatt.blogspot.com christinmatt.blogspot.com

Christin Matt: July 2009

http://christinmatt.blogspot.com/2009_07_01_archive.html

Thursday, July 30, 2009. The labyrinth hidden in the closet. Our project Mindbreaker was renamed to "Follow Fred! Here are some screenshots of the actual version of the rooms. They are still untextured though. Currently I am working on placing all the assets, sounds and lights in the level. Tuesday, July 21, 2009. It is hard to capture a movement but a good practice is to observe situations live. 1 A magic Trick. Monday, July 20, 2009. Together with Karsten Härle we animated a character today with 3Ds Max.

project-followfred.blogspot.com project-followfred.blogspot.com

Follow Fred: The rooms

http://project-followfred.blogspot.com/2009/08/rooms.html

Montag, 24. August 2009. The secret room is hidden in the walls of the foor. It can be opened with a certain bulb. But it is dangerous inside because it was enclosed for a long time. The parents' room. This is where the murderer happened. Emilia will find a lot of clues when she solves the riddle inside the closet of this room. The library. Emilia can change certain things in the library by causing rain or falling sand with the hour glass. Abonnieren Kommentare zum Post (Atom). And even more trailers!

project-followfred.blogspot.com project-followfred.blogspot.com

Follow Fred: The sidekick Fred

http://project-followfred.blogspot.com/2009/08/sidekick-fred.html

Sonntag, 23. August 2009. Fred, that is how Emilia uses to call him, is alive in this dark parallel world. He can talk, but it is never clear if he really talks or it is just Emilia’s imagination because she feels so lonely. His function is the one of a mentor and a shape shifter. Another feature of Fred is that he carries around the inventory in his tummy and has the menu inside his ear. He is the interface between the game and the player. Abonnieren Kommentare zum Post (Atom). And even more trailers!

project-followfred.blogspot.com project-followfred.blogspot.com

Follow Fred: Trailers!

http://project-followfred.blogspot.com/2009/08/trailers.html

Montag, 24. August 2009. Abonnieren Kommentare zum Post (Atom). And even more trailers! The end of the game. The main character Emilia. My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games. Mein Profil vollständig anzeigen.

project-followfred.blogspot.com project-followfred.blogspot.com

Follow Fred: The atmosphere

http://project-followfred.blogspot.com/2009/08/atmosphere.html

Sonntag, 23. August 2009. We created 6 rooms. Each has a specific atmosphere in colors, sounds and style. Each room contains special sinister riddles and interactive items that drive the story on. All in all we have a total of 93 assets, that were created in 3DS MAX by the art section. The style of the game is similar to Tim Burton's movies. Abonnieren Kommentare zum Post (Atom). And even more trailers! The end of the game. The main character Emilia. Mein Profil vollständig anzeigen.

christinmatt.blogspot.com christinmatt.blogspot.com

Christin Matt: August 2009

http://christinmatt.blogspot.com/2009_08_01_archive.html

Monday, August 24, 2009. The new trailers are on: www.project-followfred.blogspot.com. Here is one of them:. Leveldesign with Unreal III. Sunday, August 23, 2009. I finally graduated at the Games Academy Frankfurt. See the two new Blogs for my Games Acadmy Projects on. Friday, August 14, 2009. Modeling with Maya is fun, especially the paint effects. Monday, August 3, 2009. At the moment I am working on my Unreal Tournament 3 Map for my Leveldesign Exam. Subscribe to: Posts (Atom). View my complete profile.

project-followfred.blogspot.com project-followfred.blogspot.com

Follow Fred: The ingame view

http://project-followfred.blogspot.com/2009/08/ingame-view.html

Freitag, 21. August 2009. We decided to choose a third person view. The camera is attached to the player's back and moveable around in between a certain angle. Abonnieren Kommentare zum Post (Atom). And even more trailers! The end of the game. The main character Emilia. My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games.

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hellinvaders

Sonntag, 23. August 2009. Everything for Hell Invaders is handmade. The animations, the idea and even the engine! It was our first project ever with hardly any experience and knowledge about the development process. But we grew with the project and made a lot of experience that was vital for the next projects. Here an example of an animation sheet:. The story of Hell Invaders is an old school horro film story. Here is the story board. Killing spree on the cemetery! Mein Profil vollständig anzeigen.

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