project-followfred.blogspot.com
Follow Fred: Enemy mechanics
http://project-followfred.blogspot.com/2009/08/enemy-mechanics.html
Sonntag, 23. August 2009. The enemies feel comfortable in the dark and are driven off by light. Once the light corona of the flashlight hits an enemy for 2 seconds he collapses back upon itself. After 10 seconds the enemy will wake up again and either returns to his initial position or continues to attack the player if he is still inside the alert radius. Abonnieren Kommentare zum Post (Atom). And even more trailers! The end of the game. The main character Emilia. Mein Profil vollständig anzeigen.
christinmatt.blogspot.com
Christin Matt: Magazine Article
http://christinmatt.blogspot.com/2009/11/magazine-article.html
Tuesday, November 17, 2009. I wrote an article about the development process of Follow Fred. There will be a lot of pictures and reports about our experiences. It can be read in the next issue of the making games magazine! Subscribe to: Post Comments (Atom). My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games. View my complete profile.
christinmatt.blogspot.com
Christin Matt: July 2009
http://christinmatt.blogspot.com/2009_07_01_archive.html
Thursday, July 30, 2009. The labyrinth hidden in the closet. Our project Mindbreaker was renamed to "Follow Fred! Here are some screenshots of the actual version of the rooms. They are still untextured though. Currently I am working on placing all the assets, sounds and lights in the level. Tuesday, July 21, 2009. It is hard to capture a movement but a good practice is to observe situations live. 1 A magic Trick. Monday, July 20, 2009. Together with Karsten Härle we animated a character today with 3Ds Max.
project-followfred.blogspot.com
Follow Fred: The rooms
http://project-followfred.blogspot.com/2009/08/rooms.html
Montag, 24. August 2009. The secret room is hidden in the walls of the foor. It can be opened with a certain bulb. But it is dangerous inside because it was enclosed for a long time. The parents' room. This is where the murderer happened. Emilia will find a lot of clues when she solves the riddle inside the closet of this room. The library. Emilia can change certain things in the library by causing rain or falling sand with the hour glass. Abonnieren Kommentare zum Post (Atom). And even more trailers!
project-followfred.blogspot.com
Follow Fred: The sidekick Fred
http://project-followfred.blogspot.com/2009/08/sidekick-fred.html
Sonntag, 23. August 2009. Fred, that is how Emilia uses to call him, is alive in this dark parallel world. He can talk, but it is never clear if he really talks or it is just Emilia’s imagination because she feels so lonely. His function is the one of a mentor and a shape shifter. Another feature of Fred is that he carries around the inventory in his tummy and has the menu inside his ear. He is the interface between the game and the player. Abonnieren Kommentare zum Post (Atom). And even more trailers!
project-followfred.blogspot.com
Follow Fred: Trailers!
http://project-followfred.blogspot.com/2009/08/trailers.html
Montag, 24. August 2009. Abonnieren Kommentare zum Post (Atom). And even more trailers! The end of the game. The main character Emilia. My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games. Mein Profil vollständig anzeigen.
project-followfred.blogspot.com
Follow Fred: The atmosphere
http://project-followfred.blogspot.com/2009/08/atmosphere.html
Sonntag, 23. August 2009. We created 6 rooms. Each has a specific atmosphere in colors, sounds and style. Each room contains special sinister riddles and interactive items that drive the story on. All in all we have a total of 93 assets, that were created in 3DS MAX by the art section. The style of the game is similar to Tim Burton's movies. Abonnieren Kommentare zum Post (Atom). And even more trailers! The end of the game. The main character Emilia. Mein Profil vollständig anzeigen.
christinmatt.blogspot.com
Christin Matt: August 2009
http://christinmatt.blogspot.com/2009_08_01_archive.html
Monday, August 24, 2009. The new trailers are on: www.project-followfred.blogspot.com. Here is one of them:. Leveldesign with Unreal III. Sunday, August 23, 2009. I finally graduated at the Games Academy Frankfurt. See the two new Blogs for my Games Acadmy Projects on. Friday, August 14, 2009. Modeling with Maya is fun, especially the paint effects. Monday, August 3, 2009. At the moment I am working on my Unreal Tournament 3 Map for my Leveldesign Exam. Subscribe to: Posts (Atom). View my complete profile.
project-followfred.blogspot.com
Follow Fred: The ingame view
http://project-followfred.blogspot.com/2009/08/ingame-view.html
Freitag, 21. August 2009. We decided to choose a third person view. The camera is attached to the player's back and moveable around in between a certain angle. Abonnieren Kommentare zum Post (Atom). And even more trailers! The end of the game. The main character Emilia. My name is Christin Matt and I am a student at the Games Academy Frankfurt Main. I am studying Game Design in my final semester. My special interests are story telling and character design as well as drama in games.