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agoraXchange enters phase II BETA | agoraXchange

Should there be a limit on the number of times a player can move among states? AgoraXchange enters phase II BETA. 15 May 2008: phaseII beta launch- thank you for your patience! AgoraXchange went online on March 15, 2004 as a commission from the Tate Museum for a repository of ideas for a global politics game with four basic decrees. That upend current institutions sustaining nationalism and inequality. Should there be points? This should be ready by July 1, if you're interested in the project's history.

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agoraXchange enters phase II BETA | agoraXchange | humanbeingproject.org Reviews
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Should there be a limit on the number of times a player can move among states? AgoraXchange enters phase II BETA. 15 May 2008: phaseII beta launch- thank you for your patience! AgoraXchange went online on March 15, 2004 as a commission from the Tate Museum for a repository of ideas for a global politics game with four basic decrees. That upend current institutions sustaining nationalism and inequality. Should there be points? This should be ready by July 1, if you're interested in the project's history.
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agoraXchange enters phase II BETA | agoraXchange | humanbeingproject.org Reviews

https://humanbeingproject.org

Should there be a limit on the number of times a player can move among states? AgoraXchange enters phase II BETA. 15 May 2008: phaseII beta launch- thank you for your patience! AgoraXchange went online on March 15, 2004 as a commission from the Tate Museum for a repository of ideas for a global politics game with four basic decrees. That upend current institutions sustaining nationalism and inequality. Should there be points? This should be ready by July 1, if you're interested in the project's history.

INTERNAL PAGES

humanbeingproject.org humanbeingproject.org
1

What should be players' object of the game? | agoraXchange

http://www.humanbeingproject.org/node/19

Should the game give users points to make up for unequal distribution of natural resources among countries? What should be players' object of the game? Creating a world for sharing news, ideas, hopes, and dreams. Social and political-networking with others on site. Earning game money based on game interactions. Players rewarded for winning converts to a worldview or ideology. Players try to have laws they propose implemented in their online states. To vote in this poll. It doesn't really make sense to es...

2

Vote! | agoraXchange

http://www.humanbeingproject.org/votes

If player avatars are randomly assigned, these should be as Socialites (want to interact with others). Vote on issues about the context of the game. How realistic should the game world be? How should players experience mastery of the game? How should states be run? Players will hold office based on:. Rank the environmental effects that should be weighed heaviest (1 being heaviest). Rank the factors that should be weighted most heavily in determining the variation among states (1 is heaviest). What should...

3

Forums | agoraXchange

http://www.humanbeingproject.org/forum

States should lose points for political unrest. To post a new forum topic. 8 years 9 weeks ago. Ideas about the rules of the game. 4 years 23 weeks ago. By Hom.177.Br. Announcement of events related with the game all over the world. 7 years 47 weeks ago. People have some strong ideas about what "the" family really is. But of course families can look really different from each other and also mean very different things to different people. Does your own family make you happy? 7 years 33 weeks ago.

4

Placeholder title -- Spanish page | agoraXchange

http://www.humanbeingproject.org/espanol

Can players be negatively ranked by other players? Placeholder title - Spanish page. Placeholder text for Spanish.

5

States without Nations | agoraXchange

http://www.humanbeingproject.org/theory-texts

What should be the game's tone? Stevens, Jacqueline. - "Introduction" from States Without Nations: Citizenship for Mortals (New Directions in Critical Theory) Columbia University Press, 2009.

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