seriousgames.sg
Serious Games Singapore: from games for purpose to experiential environments for purpose
http://seriousgames.sg/Resources.php
Serious Games (dot) SG. From games for purpose to interactions and experiential environments for purpose. Gamasutra Serious Games Section. Educational Games on Nobel Prize-awarded achievements. Please send serious games web site links to: dr.tim.marsh@gmail.com]. ICEC 2014 - International Conference on Entertainment Computing 1-3 Oct 2014 Sydney, Australia. The IFIP International Conference on Entertainment Computing is the primary forum for disseminating and showcasing research results relating to the c...
seriousgames.com.au
Serious Games R&D Australia
http://www.seriousgames.com.au/Experience_in_Serious_Games_-_ICEC2014.php
Serious Games R&D Australia. From games for purpose to interactions and experiential environments for purpose. Experience in Serious Games - ICEC2014. Experience in Serious Games and Entertaining Serious Purposes, Sept 30, 2014. Workshop in conjunction with the. IFIP 13th International Conference on Entertainment Computing -. Scroll down for list of accepted submissions / presentations. Furthermore, discussion around what is, and what is not, primary or secondary importance is not always helpful and can ...
seriousgames.com.au
Serious Games R&D Australia
http://www.seriousgames.com.au/About.php
Serious Games R&D Australia. From games for purpose to interactions and experiential environments for purpose. Experience in Serious Games - ICEC2014. Serious Games R&D Australia. Development in serious games, simulations and experiential environments. What are serious games? NEWS and Recent / On-Going Activities. Keynote, 6th International Conference on Serious Games Development and Applications (SGDA 2015). UK, June 2015. Co-Editor, Proceedings of 13th. ICEC 2014, Sydney, Australia. Berlin, Oct, 2014.
seriousgames.sg
Serious Games Singapore: from games for purpose to experiential environments for purpose
http://seriousgames.sg/Publications.php
Serious Games (dot) SG. From games for purpose to interactions and experiential environments for purpose. Co-Editor, Proceedings of 13th International Conference on Entertainment Computing. ICEC 2014, Sydney, Australia, Springer. Co-Editor, Trends and Applications of Serious Gaming and Social Media. Tim Marsh and Bonnie Nardi. 2014. Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment Through Engagement. Chair, Workshop on. Tim Marsh and Brigid Coste...
seriousgames.sg
Serious Games Singapore: from games for purpose to experiential environments for purpose
http://seriousgames.sg/Projects.php
Serious Games (dot) SG. From games for purpose to interactions and experiential environments for purpose. Consultant, English Language Oracy Portal, Ministry of Education (MOE), Singapore, 2013. Tim Marsh, Joo Jin Sim and Dawn Chia. 2014. Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore Schools, International Conference on Entertainment Computing - ICEC 2014, Sydney, Australia. Allow everyone, from experts, laypeople to kids, to. Intuitive...
seriousgames.sg
Serious Games Singapore: from games for purpose to experiential environments for purpose
http://seriousgames.sg/Definitions.php
Serious Games (dot) SG. From games for purpose to interactions and experiential environments for purpose. While numerous, definitions and categorizations of serious games are, by-and-large, distinct and conflicting, and tend to emphasize a perspective or area of specialization that the definer is familiar and conversant with, for example, government, corporate, institutional, artistic, educational, etc:. A definition of serious games should encapsulate all. Therefore, serious games are defined as:. Trend...
bartneck.de
Events – Christoph Bartneck, Ph.D.
http://www.bartneck.de/events
University of Canterbury, HIT Lab NZ. Events – Christoph Bartneck, Ph.D. I am involved in the following list of events:. International Research Conference What Social Robots Can and Should Do. October 17-21 2016 Plenary Speaker. Materials Science Engineering Congress. September 27-29 2016 Plenary Speaker. IFIA World Congress and International Innovation Conference. August 25-26, 2015, Stockholm Keynote Speaker. Research Forum Semi-autonomous systems: trust, control, and letting go. April 1-4 2014, London...
sander.landofsand.com
sander bakkes
http://sander.landofsand.com/index.php?research
Games for Societal Benefit. Adaptive interactive environments, game personalisation, game generation, applied gaming, player experience modelling, facial expression analysis, artificial intelligence, video games. Http:/ scholar.google.com/citations? Melvin Roest and Sander Bakkes (2015). Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games. FDG 2015, the 10th International Conference on the Foundations of Digital Games. Creative Technologies, #3.