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Danny Calso Portfolio

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Daniel Ortiz Calso

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Ichi-Art.net - ICHIART_WEBSITE - | ichi-art.net Reviews
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Danny Calso Portfolio
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Ichi-Art.net - ICHIART_WEBSITE - | ichi-art.net Reviews

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Danny Calso Portfolio

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Ichi-Art.net - ICHIART_WEBSITE -

http://www.ichi-art.net/ian.html

Ichi-Art.net - ICHIART WEBSITE -. Back to main menu.

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Ichi-Art.net - ICHIART_WEBSITE -

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Ichi-Art.net - ICHIART_WEBSITE -

http://www.ichi-art.net/about-me.html

Ichi-Art.net - ICHIART WEBSITE -. Phone: 1 (213) 235 6558. I am Danny Calso an highly motivated newly graduated student in Computer Games Art with strong technical abilities, particularly in 3D Max, Zbrush and UDK. I have 2 years’ experience in freelance roles where I proved myself to be a hard working and supportive team member. Teesside University (UK, Europe). BA (Hons) Computer Games Art. Escuela Superior De Arte y Tecnología ESAT (Spain, Europe). Higher National Diploma in Computer Games Design.

4

Ichi-Art.net - ICHIART_WEBSITE -

http://www.ichi-art.net/bnw.html

Ichi-Art.net - ICHIART WEBSITE -. B and W Memories project was a platform game made in 2013. The plot of the game brings us into the role of a amnesic Prince. We must go through the levels to recover parts of our memory. The project has a hybrid control system where we would use. Kinect motion sensor and the tradicional Xbox controller to complete puzzles and perform magic. Back to main menu.

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Ichi-Art.net - ICHIART_WEBSITE -

http://www.ichi-art.net/pirates.html

Ichi-Art.net - ICHIART WEBSITE -. Concept Art by Rival. Is a game in which you belong to a pirate crew that has to protect treasures from the waves of enemies on a little island. The project was developed by a small team of eight people called Trojan Unicorn Piñata. Four artists, two programmers, an animator and a designer. In this group I have played the role of Lead Artist. I also participated in game design areas. Unreal Engine 3 UDK 2014. Back to main menu.

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ichiart.blogspot.com ichiart.blogspot.com

IchiArt: December 2011

http://ichiart.blogspot.com/2011_12_01_archive.html

191;Otro Shooter en UDK? Hoy os enseño mi nuevo mapa de UDK, un circuito de carreras. Los Meshes que aparecen en el circuito forman parte de un tileset sencillo que hicimos yo y dos amigos más. A continuación veréis un video de mi mapa y capturas de los modelos que hice yo. Los arboles están hecho con SpeedTree con el menor numero de polígonos posibles. Another FPS on UDK? 3D Model Pagani Zonda. En los últimos días. Ver en las fotos. Por último, puse. Subscribe to: Posts (Atom). 3D Model Pagani Zonda.

ichiart.blogspot.com ichiart.blogspot.com

IchiArt: July 2015

http://ichiart.blogspot.com/2015_07_01_archive.html

The Old Attic - Realistic Environment Cryengine. Hi everyone, I was working in this environment running on cryengine the last months. I hope you like it. Any suggestions, comments or criticism are welcome! Subscribe to: Posts (Atom). The Old Attic - Realistic Environment Cryengine. IchiArt © 2014. Simple template. Powered by Blogger.

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IchiArt: October 2011

http://ichiart.blogspot.com/2011_10_01_archive.html

Como os dije,¡¡ ya estoy aquí de nuevo! Estas son las capturas del mapa que hice con dos compañeros. Creo que quedó bastante bien para haberse hecho todo en unos tres días (Modelos de baja, Versión en Zbrush, Mapeado, Texturizado y level design). As I said, I'm here again! These are the screenshots of the map that I made with two companions. I think it was good enough to have done everything in about three days (low Models, Zbrush version, mapping, texturing and level design). Subscribe to: Posts (Atom).

ichiart.blogspot.com ichiart.blogspot.com

IchiArt: May 2011

http://ichiart.blogspot.com/2011_05_01_archive.html

Elfo mecánico low poly / mechanic elf low poly PART 1. En primer lugar dibujé el Blueprint del personaje. First draw the Blueprint of the character. Lo segundo fue comenzar con su modelado. The second was start modeling. El tercer punto fue el mapeado y eliminé los detalles que se pueden hacer con textura. The third point was mapping and deleted details that can be done with texture. FEAR SPACE - A new map of UDK. Al final del video hay una sorpresa, no te olvides de verlo hasta el final!

ichiart.blogspot.com ichiart.blogspot.com

IchiArt: April 2014

http://ichiart.blogspot.com/2014_04_01_archive.html

GAMES PRACTICAL PROJECT - Part 9. First tests of environmental lighting at night and more advances in level building . there is still much to do. Etiquetas: GAMES PRACTICAL PROJECT. Subscribe to: Posts (Atom). GAMES PRACTICAL PROJECT - Part 9. IchiArt © 2014. Simple template. Powered by Blogger.

ichiart.blogspot.com ichiart.blogspot.com

IchiArt: Pirates don’t share!

http://ichiart.blogspot.com/2015/03/pirates-dont-share-is-game-in-which-you.html

Pirates don’t share! Pirates don’t share! Is a game in which you belong to a pirate crew that has to protect treasures from the waves of enemies on a little island. The project was developed by a small team of eight people called Trojan Unicorn Piñata. Four artists, two programmers, an animator and a designer. In this group I have played the role of Lead Artist. I also participated in game design areas. Unreal Engine 3 UDK 2014. Subscribe to: Post Comments (Atom). GAMES PRACTICAL PROJECT - Part 10.

ichiart.blogspot.com ichiart.blogspot.com

IchiArt: February 2014

http://ichiart.blogspot.com/2014_02_01_archive.html

GAMES PRACTICAL PROJECT - Part 6. In this post you can see the works with the material of a fire hydrant. In the UDK material editor I made different tests of reflections and glare to select the suitable. Etiquetas: GAMES PRACTICAL PROJECT. GAMES PRACTICAL PROJECT - Part 5. Etiquetas: GAMES PRACTICAL PROJECT. Subscribe to: Posts (Atom). GAMES PRACTICAL PROJECT - Part 6. GAMES PRACTICAL PROJECT - Part 5. IchiArt © 2014. Simple template. Powered by Blogger.

ichiart.blogspot.com ichiart.blogspot.com

IchiArt: January 2014

http://ichiart.blogspot.com/2014_01_01_archive.html

GAMES PRACTICAL PROJECT - Part 4. Today I show you a library of decals I have created using the material editor in UDK for my final year project. It's a good way to create diversity in the environment without seeming all the same. Etiquetas: GAMES PRACTICAL PROJECT. GAMES PRACTICAL PROJECT - Part 3. Etiquetas: GAMES PRACTICAL PROJECT. GAMES PRACTICAL PROJECT - Part 2. Etiquetas: GAMES PRACTICAL PROJECT. Subscribe to: Posts (Atom). GAMES PRACTICAL PROJECT - Part 4. GAMES PRACTICAL PROJECT - Part 3.

ichiart.blogspot.com ichiart.blogspot.com

IchiArt: July 2011

http://ichiart.blogspot.com/2011_07_01_archive.html

Elfo mecánico low poly / mechanic elf low poly PART 2. Lo prometido, aquí está el personaje de low poly texturizado y unas capturas de pantalla del tileset de paredes corriendo en UDK (la máscara de opacidad me daba problemas en UDK). As I promised, here's the texture of low poly character and some screenshots of walls tileset running on UDK (opacity mask gave me problems in UDK). Sketches and random work. Para no saturar la página principal del blog, he creado esta página. This work is about at cerberus...

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Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Blog en arrêt, retrouvez moi sur facebook ou twitter, lien dans le premier article visible du blog. Samedi 11 octobre 2014 18:29. Création : 13/10/2011 à 00:13. Mise à jour : 11/10/2014 à 18:30. Dessins, Fictions, Animations,Manga/BD et encore d'autre choses à découvrir avec Ichi. Blog en arrêt, retrouvez moi ici:. Https:/ twitter.com/Nekochi Art. Https:/ www.facebook.com/profile.php? I'm come back in few days. Si vous ...

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