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Artificial Intelligence in the Game Design Process (IDP)

Workshop on Artificial Intelligence in the Game Design Process (IDP11). Co-located with AIIDE 2011 – Stanford, CA, USA – October 11, 2011. The Workshop on Artificial Intelligence in the Game Design Process (IDP) is a one-day event located at Stanford University in Palo Alto, California, USA. The workshop is held in conjunction with the AI in Interactive Digital Entertainment (AIIDE) 2011. How can AI provide assistance to game designers and/or share the creative responsibilities in design? August 23, 2011:.

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Artificial Intelligence in the Game Design Process (IDP) | idp11.soe.ucsc.edu Reviews
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Workshop on Artificial Intelligence in the Game Design Process (IDP11). Co-located with AIIDE 2011 – Stanford, CA, USA – October 11, 2011. The Workshop on Artificial Intelligence in the Game Design Process (IDP) is a one-day event located at Stanford University in Palo Alto, California, USA. The workshop is held in conjunction with the AI in Interactive Digital Entertainment (AIIDE) 2011. How can AI provide assistance to game designers and/or share the creative responsibilities in design? August 23, 2011:.
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1 overview
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Artificial Intelligence in the Game Design Process (IDP) | idp11.soe.ucsc.edu Reviews

https://idp11.soe.ucsc.edu

Workshop on Artificial Intelligence in the Game Design Process (IDP11). Co-located with AIIDE 2011 – Stanford, CA, USA – October 11, 2011. The Workshop on Artificial Intelligence in the Game Design Process (IDP) is a one-day event located at Stanford University in Palo Alto, California, USA. The workshop is held in conjunction with the AI in Interactive Digital Entertainment (AIIDE) 2011. How can AI provide assistance to game designers and/or share the creative responsibilities in design? August 23, 2011:.

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1

IDP - Call for Papers

https://idp11.soe.ucsc.edu/cfp.html

Workshop on Artificial Intelligence in the Game Design Process (IDP11). Co-located with AIIDE 2011 – Stanford, CA, USA – October 11, 2011. And should be submitted through the IDP 2011 EasyChair website: https:/ www.easychair.org/conferences/? Papers may be about a variety of topics, including but not limited to:. Procedural content generation (offline, integrated with content pipeline automation). Intelligent authoring tools (mixed-initiative construction of complex game content artifacts). Previewing th...

2

IDP2011 - Organizers

https://idp11.soe.ucsc.edu/organizers.html

Workshop on Artificial Intelligence in the Game Design Process (IDP11). Co-located with AIIDE 2011 – Stanford, CA, USA – October 11, 2011. Adam M. Smith, University of California, Santa Cruz. Gillian Smith, University of California, Santa Cruz. Mark J. Nelson, ITU Copenhagen. Rafael Bidarra, TU Delft. Joris Dormans, Amsterdam University of Applied Sciences. Richard Evans, ngmoco. Michael Mateas, University of California, Santa Cruz. Last Updated: August 23, 2011.

3

IDP2011 - Program

https://idp11.soe.ucsc.edu/program.html

Workshop on Artificial Intelligence in the Game Design Process (IDP11). Co-located with AIIDE 2011 – Stanford, CA, USA – October 11, 2011. Tuesday, October 11, 2011. Talk: Nelson / metrics. Talk: Dormans / mechanics. Talk: Tan / playtesting. Talk: Llanso / development. Talk: Smith / caricatures. Working Session, Part 1. Working Session, Part 2. Closing Remarks / Adjourn. Panel: How can machines and humans complement each other during the design process? Simulating Mechanics to Study Emergence in Games.

4

Artificial Intelligence in the Game Design Process (IDP)

https://idp11.soe.ucsc.edu/index.html

Workshop on Artificial Intelligence in the Game Design Process (IDP11). Co-located with AIIDE 2011 – Stanford, CA, USA – October 11, 2011. The Workshop on Artificial Intelligence in the Game Design Process (IDP) is a one-day event located at Stanford University in Palo Alto, California, USA. The workshop is held in conjunction with the AI in Interactive Digital Entertainment (AIIDE) 2011. How can AI provide assistance to game designers and/or share the creative responsibilities in design? August 23, 2011:.

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Events - Center for Computer Games Research

http://game.itu.dk/index.php/Events

From Center for Computer Games Research. Every semester the Center for Computer Games Research invites researchers, artists and game developers to talk at the IT University and share their experiences. You can find future and past Game Lectures on this page. Conferences, Workshops and Seminars. Hosted at IT University. Conference: Concerns about Video Games and the Video Games of Concern. Symposium: What's next for procedural content? PhD Course: Material Play. Workshop: Beyond Sports vs. Games.

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Events - Center for Computer Games Research

http://gameai.itu.dk/index.php/Events

From Center for Computer Games Research. Every semester the Center for Computer Games Research invites researchers, artists and game developers to talk at the IT University and share their experiences. You can find future and past Game Lectures on this page. Conferences, Workshops and Seminars. Hosted at IT University. Conference: Concerns about Video Games and the Video Games of Concern. Symposium: What's next for procedural content? PhD Course: Material Play. Workshop: Beyond Sports vs. Games.

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Artificial Intelligence in the Game Design Process (IDP)

Workshop on Artificial Intelligence in the Game Design Process (IDP11). Co-located with AIIDE 2011 – Stanford, CA, USA – October 11, 2011. The Workshop on Artificial Intelligence in the Game Design Process (IDP) is a one-day event located at Stanford University in Palo Alto, California, USA. The workshop is held in conjunction with the AI in Interactive Digital Entertainment (AIIDE) 2011. How can AI provide assistance to game designers and/or share the creative responsibilities in design? August 23, 2011:.

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