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獨立遊戲開發者分享會Independent Game Developers' Local Meet-ups in Taiwan
http://igdshare.blogspot.com/
Independent Game Developers' Local Meet-ups in Taiwan
http://igdshare.blogspot.com/
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獨立遊戲開發者分享會 | igdshare.blogspot.com Reviews
https://igdshare.blogspot.com
Independent Game Developers' Local Meet-ups in Taiwan
獨立遊戲開發者分享會: [video] igdshare 110220: 以傳統程式開發者角度切入 Unity3D
http://igdshare.blogspot.com/2011/03/video-igdshare-110220-unity3d.html
Independent Game Developers' Local Meet-ups in Taiwan. Video] igdshare 110220: 以傳統程式開發者角度切入 Unity3D. 如果你原本熟悉 C/C 、SDL、OpenGL、D3D、Ogre. 等等,看完之後應該能對 Unity 與以往的遊戲程式框架異同處有些掌握 :). 張貼者: Johnson Lin. 訂閱: 張貼留言 (Atom). Video] igdshare 110220: Generate Navigation Mesh. Video] igdshare 110220: 以傳統程式開發者角度切入 Unity3D. Slide] igdshare 110220: 以傳統程式開發者角度切入 Unity3D. Video] igdshare 110220: The Design of CuBeat. Video] igdshare 110220: Android 遊戲開發簡介. Video] igdshare 110220: LuaJIT intro.
獨立遊戲開發者分享會: 我們搬家囉!
http://igdshare.blogspot.com/2011/05/blog-post.html
Independent Game Developers' Local Meet-ups in Taiwan. 張貼者: Johnson Lin. 訂閱: 張貼留言 (Atom).
獨立遊戲開發者分享會: [slide] igdshare 110220: 以傳統程式開發者角度切入 Unity3D
http://igdshare.blogspot.com/2011/03/igdshare-110220-unity3d.html
Independent Game Developers' Local Meet-ups in Taiwan. Slide] igdshare 110220: 以傳統程式開發者角度切入 Unity3D. 如果你以前是用 C/C 和 SDL、OpenGL、D3D 或其他 3D 引擎,但想對 Unity3D 有基礎認識,或是單純想瞭解 Unity3D 運作架構,請務必看看這份投影片 :). Igdshare 110220: 以傳統程式開發者角度切入 Unity3D. 張貼者: Johnson Lin. 訂閱: 張貼留言 (Atom). Video] igdshare 110220: Generate Navigation Mesh. Video] igdshare 110220: 以傳統程式開發者角度切入 Unity3D. Slide] igdshare 110220: 以傳統程式開發者角度切入 Unity3D. Video] igdshare 110220: The Design of CuBeat. Video] igdshare 110220: Android 遊戲開發簡介.
獨立遊戲開發者分享會: 獨立遊戲相關連結
http://igdshare.blogspot.com/p/blog-page.html
Independent Game Developers' Local Meet-ups in Taiwan. Indie Games The Weblog. The Indie Game Magazine. 訂閱: 文章 (Atom).
獨立遊戲開發者分享會: GDC2011 memo:The Humble Indie Bundle
http://igdshare.blogspot.com/2011/04/gdc2011-memothe-humble-indie-bundle.html
Independent Game Developers' Local Meet-ups in Taiwan. GDC2011 memo:The Humble Indie Bundle. 新站網址: http:/ igdshare.org/content/gdc2011-memo-humble-indie-bundle. 65288;原文於 2011/4/12 張貼在 ptt GameDesign). 先和大家說個抱歉,從 GDC 回來後總之因為種種因素一直沒能好好整理資料,拖到現在才繼續開始陸續整理 orz;有些題目我個人心得比較多或我認為比較重要,就會多寫些,有些可能就不會寫那麼多,會把連續的兩、三場合併到同一篇。廢話不多說,就直接切入主題吧。第一天我主要參加的場次是 Indie Summit:. 第一場就是去年很紅的 The Humble Indie Bundle. 主講;該團隊比較有名的作品是 " Lugaru. 看,或是 wikipedia page. 時隨口提及的一些數據 - 很明顯要不是我記錯了就是後來數字有更新了。有些事實真的會令人 . 會心一笑 XD. 不過在這部份它們有在 blog 上...
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演講分享:為什麼台灣做不出百萬銷量的 iOS 遊戲 >> 猴子靈藥
http://blog.monkeypotion.net/gamedev/industry/why-taiwan-developers-cant-make-million-hit-ios-game-apps/comment-page-1
Game Testing on iPhone 6 Plus. May 20, 2015. Animated Feature Film: Fifty Shades of Goblin. April 1, 2015. Project Legion: The Board Game. January 31, 2015. Debut at Taipei Game Show. January 28, 2015. January 22, 2015. Jheng Wei Ciao (半路). 勾玉忍者 Android 版於 Google Play 正式上架. GDC Follow Up Northern Wind. On 從 Minecraft 探索獨立遊戲開發精神. Bet on it Northern Wind. On 演講分享 為什麼台灣做不出百萬銷量的 iOS 遊戲. On 翻譯 心得 硬地必須學會愛上行銷. On 翻譯 心得 硬地必須學會愛上行銷. 登泰山而小天下 Boost C Libraries 初體驗. 演講分享 為什麼台灣做不出百萬銷量的 iOS 遊戲. February 16, 2011.
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獨立遊戲開發者分享會
Independent Game Developers' Local Meet-ups in Taiwan. 張貼者: Johnson Lin. The Humble Indie Bundle 補充. 新站網址: http:/ igdshare.org/content/humble-frozenbyte-bundle. 就在我前幾天寫完 GDC2011 memo: The Humble Indie Bundle. 心得,結果新的 Humble FrozenByte Bundle 就出了!現在連到 www.humblebundle.com. 本次 bundle 的遊戲都是 FrozenByte. 出品,遊戲同質性較高導致吸引的客群明顯較小,大家願意每款支付的額度也一定較低,但是賣到現在一天半多,也已經快要到達 50 萬鎂的程度。 比較特別的是這次 Bundle 中含一款 pre-order 中的作品,與一款未完成 prototype 作品,但這個 prototype 雖沒完成,但是居然附上了全部的遊戲素材、編輯器與原始碼! 張貼者: Johnson Lin. 張貼者: Johnson Lin. 如果你以前...
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