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ikriz.nl

iKriz.nl

Debugging DLL’s in Unity. Just recently I’ve been attempting to debug custom DLL’s in Unity with Visual Studio. After a bit of fooling around with pdb2mdb.exe as it is mentioned in the Unity documentation. I came across a little gem in the Visual Studio Tools for Unity (VSTU) documentation. There it mentions that VSTU automatically generates an MDB from the PDB file, so i figured now that VSTU is integrated in Unity it should happen automatically. If anyone knows if this works on OSX aswell let me know.

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Debugging DLL’s in Unity. Just recently I’ve been attempting to debug custom DLL’s in Unity with Visual Studio. After a bit of fooling around with pdb2mdb.exe as it is mentioned in the Unity documentation. I came across a little gem in the Visual Studio Tools for Unity (VSTU) documentation. There it mentions that VSTU automatically generates an MDB from the PDB file, so i figured now that VSTU is integrated in Unity it should happen automatically. If anyone knows if this works on OSX aswell let me know.
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iKriz.nl | ikriz.nl Reviews

https://ikriz.nl

Debugging DLL’s in Unity. Just recently I’ve been attempting to debug custom DLL’s in Unity with Visual Studio. After a bit of fooling around with pdb2mdb.exe as it is mentioned in the Unity documentation. I came across a little gem in the Visual Studio Tools for Unity (VSTU) documentation. There it mentions that VSTU automatically generates an MDB from the PDB file, so i figured now that VSTU is integrated in Unity it should happen automatically. If anyone knows if this works on OSX aswell let me know.

INTERNAL PAGES

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1

Creating an H.264 stream from Unity Content – iKriz.nl

http://www.ikriz.nl/2014/02/21/creating-an-h-264-stream-from-unity-content

Creating an H.264 stream from Unity Content. Currently I’m working on a project at work that requires the information (lets call it unity content) displayed on twelve screens in another room/building (a long way away from the computer generating it), it’s a little bit of an unrealistic-solution/challenge to connect a dvi/hdmi/ or you name it cable through buildings… as quality degrades the longer the cable gets… and not to mention all other obstacles along the way. Browsing through the built-in shaders I...

2

Archives – iKriz.nl

http://www.ikriz.nl/archives

Read up on all my blog posts in the archives, I hope i can interest you with something. Leave a Reply Cancel reply. Debugging DLL’s in Unity. July 19, 2016. Unity GameObjects only in Editor please. September 12, 2015. January 4, 2015. Creating an H.264 stream from Unity Content. February 21, 2014. Unity Media WordPress Plugin. April 20, 2013. On Creating an H.264 stream from Unity Content. On Creating an H.264 stream from Unity Content. On Creating an H.264 stream from Unity Content. One Day On Earth.

3

Debugging DLL’s in Unity – iKriz.nl

http://www.ikriz.nl/2016/07/19/debugging-dlls-in-unity

Debugging DLL’s in Unity. Just recently I’ve been attempting to debug custom DLL’s in Unity with Visual Studio. After a bit of fooling around with pdb2mdb.exe as it is mentioned in the Unity documentation. I came across a little gem in the Visual Studio Tools for Unity (VSTU) documentation. There it mentions that VSTU automatically generates an MDB from the PDB file, so i figured now that VSTU is integrated in Unity it should happen automatically. If anyone knows if this works on OSX aswell let me know.

4

Unity Media WordPress Plugin – iKriz.nl

http://www.ikriz.nl/2013/04/20/unity-wordpress-plugin

Unity Media WordPress Plugin. For all of those people out there with a wordpress site and a will to show some unity content. Here’s your chance to shine…. You can use the plugin below to do exactly that, glad to be of assistance. Unity Media Plugin allows you to upload various Unity Engine related files to your WordPress site. It also allows you to add a Unity Webplayer to your post. Major features in Unity Media 1.0 are:. Uploading of FBX files, .unitypackages and .unity3d files. April 20, 2013. I just ...

5

Unity Post Process Mayhem – iKriz.nl

http://www.ikriz.nl/2012/06/18/unity-post-process-mayhem

Unity Post Process Mayhem. Are you sick and tired of forgetting to copy that data file to the build directory after each and every standalone build in unity? Sure you could incorporate it into the project but you don’t want that, you just wish that PostProcessBuildPlayer script would work on windows. As of Unity 3.5.2 life just got better…. Which is both usable on Windows and Mac, So here goes…. PS No this is not a custom build window script, it actually triggers from the existing Unity BuildWindow.

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Debugging DLL’s in Unity. Just recently I’ve been attempting to debug custom DLL’s in Unity with Visual Studio. After a bit of fooling around with pdb2mdb.exe as it is mentioned in the Unity documentation. I came across a little gem in the Visual Studio Tools for Unity (VSTU) documentation. There it mentions that VSTU automatically generates an MDB from the PDB file, so i figured now that VSTU is integrated in Unity it should happen automatically. If anyone knows if this works on OSX aswell let me know.

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