shanemarks.co.za
UV Scatter Script 1.4 | Shane Marks
http://www.shanemarks.co.za/uv-scatter-script-1-4
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. UV Scatter Script 1.4. Download UV Scatter Script 1.4. Last Updated 24 March 2013. This plugin requires the pyQT python libraries to be added to your maya installation. They can be downloaded here for windows. And here for mac. I have only tested this plugin with maya 2013 64bit for Windows and Mac OS (Mountain Lion), but it should work on other versions.
shanemarks.co.za
Photoshop Path To 3D Mesh (OBJ export) | Shane Marks
http://www.shanemarks.co.za/3d-2/photoshop-path-to-3d-mesh-obj-export
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. Photoshop Path To 3D Mesh (OBJ export). February 23, 2014. Creating planar meshes with complex curves / shapes. Automatically creating optimised mesh shapes which match the shape of a sprite texture. The script is in an alpha stage. If you would like to give it a try, or if you would like to contribute it is available here:. Select a transparent layer.
shanemarks.co.za
Better HDRI Maps for Final Gather (General Technique) | Shane Marks
http://www.shanemarks.co.za/tutorials/better-hdri-maps-for-final-gather-general-technique
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. Better HDRI Maps for Final Gather (General Technique). January 28, 2014. Basic knowledge about rendering techniques. What you will learn. How to process an HDRI map for final gather rendering. Learn about a free tool to do HDRI processing that would normally require very high end software (e.g. nuke). What you will need. Windows PC to follow the tutorial.
shanemarks.co.za
Edge distressing | Shane Marks
http://www.shanemarks.co.za/tutorials/edge-distressing-tutorial
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. December 29, 2013. What you will need. A free and very powerful map baking tool). This tool is windows only. A mac alternative would be Substance-Designer. Basic principle of the technique. This map will be used as a mask for your edges. If you are not familiar with the following topics please give the articles linked below a read before continuing:.
shanemarks.co.za
Lorenz Attractor Demo | Shane Marks
http://www.shanemarks.co.za/lorenz-attractor-demo
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. The demo file size is about 8mb as it includes the mp3 file. Note for anyone in an office: This demo has audio! Audio By Infected Mushroom – Heavyweight). Oh and a credit would be weclome 😉. This code comes with no warranty whatsoever but everything should work out of the box, just run the demo scene:). Dude, your code is awesome!
shanemarks.co.za
Blog | Shane Marks
http://www.shanemarks.co.za/blog
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. Reset maya windows script. Detached maya windows have an annoying habit of getting lost when switching from a multi-monitor window to a single monitor setup! Or just in general, when they get lost under other application windows or the start bar . ). All hope is not lost however, here are two solutions to the problem:. Players are in a cell captured by ...
shanemarks.co.za
Environmental Lighting | Shane Marks
http://www.shanemarks.co.za/environmental-lighting-testing
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. I have recently started delving into the world of environmental lighting… I will be posting my experiments here. Leave a Reply Click here to cancel reply.
shanemarks.co.za
Photo projection | Shane Marks
http://www.shanemarks.co.za/uncategorized/photo-projection
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. April 11, 2013. I had the opportunity to try out some photo projection lately and I thought I would post some work in progress. The process involves solving the position of the camera, and then modelling the environment. The photo is then projected onto the environment so that the 3D camera can be animated. View all posts by shane →.
shanemarks.co.za
Piano WIP | Shane Marks
http://www.shanemarks.co.za/projects/piano-wip
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. December 23, 2013. It has been ages since I have posted anything… this year has been pretty crazy. Anyways I’m posting some WIP of a new piece I am working on (with any luck I will actually find the time to finish it! The main purpose of this was to get back into rendering a bit (and practice some physically based lighting). Edge distressing →.
shanemarks.co.za
mila2Json | Shane Marks
http://www.shanemarks.co.za/mila2json
Photoshop Path to Maya. UV Scatter Script 1.4. Processing env. maps. Game Jam: Glass Bell. 3D Artist from Cape Town, South Africa. 3D / Technical Artist. This weekend I wrote a little script to convert shading networks to a text-based file (JSON File) and then back again. The code is available on github for anyone to check out: https:/ github.com/shanemarks/mila2Json/blob/master/milaToJson.py. Here is a little demo of it in action:. Leave a Reply Click here to cancel reply.