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Adventures in Independent Game Development

Adventures in Independent Game Development. Thursday, June 13, 2013. Making a game with Keita Takahashi at Funomena. I can finally talk about the super exciting stuff that I've been working on in the past few months! I have been helping Keita Takahashi's prototype his next big game! Along the way we joined forces with Robin Hunicke and Martin Middleton of Funomena. Robin and Martin worked on Journey before they formed Funomena as an independent game studio. Of the game at Horizon and here is the blog post.

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Adventures in Independent Game Development | indie-indian.blogspot.com Reviews
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Adventures in Independent Game Development. Thursday, June 13, 2013. Making a game with Keita Takahashi at Funomena. I can finally talk about the super exciting stuff that I've been working on in the past few months! I have been helping Keita Takahashi's prototype his next big game! Along the way we joined forces with Robin Hunicke and Martin Middleton of Funomena. Robin and Martin worked on Journey before they formed Funomena as an independent game studio. Of the game at Horizon and here is the blog post.
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4 vikram subramanian
5 1 comment
6 update omnibus
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Adventures in Independent Game Development | indie-indian.blogspot.com Reviews

https://indie-indian.blogspot.com

Adventures in Independent Game Development. Thursday, June 13, 2013. Making a game with Keita Takahashi at Funomena. I can finally talk about the super exciting stuff that I've been working on in the past few months! I have been helping Keita Takahashi's prototype his next big game! Along the way we joined forces with Robin Hunicke and Martin Middleton of Funomena. Robin and Martin worked on Journey before they formed Funomena as an independent game studio. Of the game at Horizon and here is the blog post.

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indie-indian.blogspot.com indie-indian.blogspot.com
1

Adventures in Independent Game Development: EjectaGL : Quick Update - Basic texture support

http://indie-indian.blogspot.com/2012/11/ejectagl-basic-texture-support.html

Adventures in Independent Game Development. Thursday, November 29, 2012. EjectaGL : Quick Update - Basic texture support. Quick Update - Basic texture support has been hacked into EjectaGL. Here is a super quick (hence the bad lighting, bad finger smudges and bad everything - like all my videos) demo of port of Lesson06. To make up for the absence of keyboard the zoom is controlled by tilting the device(which Ejecta nicely supports). Touching the screen toggles between the different filtering options.

2

Adventures in Independent Game Development: GameDoc: On the fly Javascript game modding for the mobile web

http://indie-indian.blogspot.com/2012/09/gamedoc-on-fly-javascript-game-modding.html

Adventures in Independent Game Development. Tuesday, September 25, 2012. GameDoc: On the fly Javascript game modding for the mobile web. HTML5 games in general are picking up steam but game makers are ignoring the mobile browser. There are two factors why games on mobile browsers don't work well -. Game developers ignore things like centering the screen on the game area, setting the right zoom level, allowing for touch input(or any alternate mechanism like accelerometer) when there is no keyboard. In thi...

3

Adventures in Independent Game Development: June 2013

http://indie-indian.blogspot.com/2013_06_01_archive.html

Adventures in Independent Game Development. Thursday, June 13, 2013. Making a game with Keita Takahashi at Funomena. I can finally talk about the super exciting stuff that I've been working on in the past few months! I have been helping Keita Takahashi's prototype his next big game! Along the way we joined forces with Robin Hunicke and Martin Middleton of Funomena. Robin and Martin worked on Journey before they formed Funomena as an independent game studio. Of the game at Horizon and here is the blog post.

4

Adventures in Independent Game Development: Update Omnibus

http://indie-indian.blogspot.com/2013/04/update-omnibus.html

Adventures in Independent Game Development. Saturday, April 13, 2013. Wow - Lots of things have happened in the past three months but I hadn't taken the time to update my blog. So here is a summary of all things big and small from the past few months. 1 Quit my day job. I finally quit my day job in order to pursue independent game development full time! I have been helping the Babycastles folks with a few things. First I made them a new website - http:/ babycastles.com/. I have been attending the Babycas...

5

Adventures in Independent Game Development: EjectaGL - WebGL on iOS with Ejecta!

http://indie-indian.blogspot.com/2012/11/ejectagl-webgl-on-ios-with-ejecta.html

Adventures in Independent Game Development. Monday, November 26, 2012. EjectaGL - WebGL on iOS with Ejecta! I am starting a project EjectaGL which adds WebGL binding to the awesome Ejecta. Project by Dominic Szablewski. EjectaGL is distributed in the same MIT license as Ejecta. I had worked on Voxel Flyer. Meanwhile I saw that Dominic from Phobos Labs(on whose work directCanvas is actually based upon) released Ejecta, a newer version of his iOS library to provide a barebones fast implementation of Canvas...

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Adventures in Independent Game Development

Adventures in Independent Game Development. Thursday, June 13, 2013. Making a game with Keita Takahashi at Funomena. I can finally talk about the super exciting stuff that I've been working on in the past few months! I have been helping Keita Takahashi's prototype his next big game! Along the way we joined forces with Robin Hunicke and Martin Middleton of Funomena. Robin and Martin worked on Journey before they formed Funomena as an independent game studio. Of the game at Horizon and here is the blog post.

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