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In Machinam

Games and their insides.

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In Machinam | inmachinam.blogspot.com Reviews
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Games and their insides.
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1 in machinam
2 same shot twice
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5 no comments
6 exploring the breakspace
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8 the system
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10 permanent death
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in machinam,same shot twice,posted by,james,no comments,exploring the breakspace,2 comments,the system,1 comment,permanent death,3 comments,interface as gameplay,older posts,blog archive,about me,david sirlin,gamesetwatch,game design advance,gamasutra
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In Machinam | inmachinam.blogspot.com Reviews

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Games and their insides.

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1

In Machinam: January 2010

http://inmachinam.blogspot.com/2010_01_01_archive.html

Games and their insides. Monday, January 18, 2010. So what am I enjoying about Dragon Age? I think it’s this: there’s a system, and I want to break it. Which seems like it might be a bad thing at first. Why would you want to trivialize the main form of gameplay by succeeding at another form of gameplay? So what am I talking about? What is the breakspace, and why is it interesting? Crossposted at Game Design Advance. Subscribe to: Posts (Atom). View my complete profile. Writing About Games I Read.

2

In Machinam: Exploring the Breakspace

http://inmachinam.blogspot.com/2010/01/exploring-breakspace.html

Games and their insides. Monday, January 18, 2010. So what am I enjoying about Dragon Age? I think it’s this: there’s a system, and I want to break it. Which seems like it might be a bad thing at first. Why would you want to trivialize the main form of gameplay by succeeding at another form of gameplay? So what am I talking about? What is the breakspace, and why is it interesting? Crossposted at Game Design Advance. Id like to see more RPGs take the route of NOT making your choice of build across the gam...

3

In Machinam: April 2010

http://inmachinam.blogspot.com/2010_04_01_archive.html

Games and their insides. Wednesday, April 21, 2010. The Fallacy of Simple Controls. Part of the genius of Cannabalt is the simplicity of its controls – there's only one button. Many Wii games have similarly simple interfaces – simple in that they're intuitive and easy for nearly anyone to pick up and understand on a basic level. However, the intuitive simplicity of these control schemes usually lead to a complexity in the long run that often is entirely overlooked. How could that be bad? The functions of...

4

In Machinam: March 2008

http://inmachinam.blogspot.com/2008_03_01_archive.html

Games and their insides. Saturday, March 22, 2008. Multiple Building Selection in Starcraft 2. Because this balance is a delicate and crucial one, MBS is pretty controversial in any serious discussion about competitive Starcraft and its sequel. The ultimate question is: will MBS affect this balance so much that competitive Starcraft 2 will suffer, or is it ultimately a largely inconsequential change that will really only show a significant effect in low-level play? Streamlining the UI is not Always Good.

5

In Machinam: Interface as Gameplay

http://inmachinam.blogspot.com/2009/11/interface-as-gameplay.html

Games and their insides. Sunday, November 29, 2009. I'm not going to argue that Sirlin's wrong in criticizing Resident Evil 5's reload system (I've never even played the game) nor am I going to talk about the pros and cons of multiple building selection here (more on MBS here. A screencap from a youtube tutorial. Of quick reloading in RE5. It's actually kind of a cool emergent mechanic (or exploit, depending on how you look at things). How do you tell which one is which? In most games, we can break gamep...

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In Machinam

Games and their insides. Wednesday, April 21, 2010. The Fallacy of Simple Controls. Part of the genius of Cannabalt is the simplicity of its controls – there's only one button. Many Wii games have similarly simple interfaces – simple in that they're intuitive and easy for nearly anyone to pick up and understand on a basic level. However, the intuitive simplicity of these control schemes usually lead to a complexity in the long run that often is entirely overlooked. How could that be bad? The functions of...

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In Machinam

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