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Purgatory

Recording my paper prototyping. Irish Pride, ATHF clan for COD 4, ZE FOLENATER. View my complete profile. Monday, October 26, 2009. Wednesday, October 21, 2009. Recording my paper prototyping. Today i will record my paper prototyping and publish it for everyone to see. not much but its a great start for imaging my game and putting what i've learned so far to the test. A perfect basis on what the game is gonna be about and the educational values it advertises and advises. Monday, October 5, 2009. So today...

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Purgatory | irish-foley.blogspot.com Reviews
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Recording my paper prototyping. Irish Pride, ATHF clan for COD 4, ZE FOLENATER. View my complete profile. Monday, October 26, 2009. Wednesday, October 21, 2009. Recording my paper prototyping. Today i will record my paper prototyping and publish it for everyone to see. not much but its a great start for imaging my game and putting what i've learned so far to the test. A perfect basis on what the game is gonna be about and the educational values it advertises and advises. Monday, October 5, 2009. So today...
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Purgatory | irish-foley.blogspot.com Reviews

https://irish-foley.blogspot.com

Recording my paper prototyping. Irish Pride, ATHF clan for COD 4, ZE FOLENATER. View my complete profile. Monday, October 26, 2009. Wednesday, October 21, 2009. Recording my paper prototyping. Today i will record my paper prototyping and publish it for everyone to see. not much but its a great start for imaging my game and putting what i've learned so far to the test. A perfect basis on what the game is gonna be about and the educational values it advertises and advises. Monday, October 5, 2009. So today...

INTERNAL PAGES

irish-foley.blogspot.com irish-foley.blogspot.com
1

Purgatory: imagining my game

http://www.irish-foley.blogspot.com/2009/09/imagining-my-game.html

Intro to gaming progress. Irish Pride, ATHF clan for COD 4, ZE FOLENATER. View my complete profile. Monday, September 28, 2009. Subscribe to: Post Comments (Atom).

2

Purgatory: Paper prototyping

http://www.irish-foley.blogspot.com/2009/10/paper-prototyping.html

Recording my paper prototyping. Irish Pride, ATHF clan for COD 4, ZE FOLENATER. View my complete profile. Monday, October 5, 2009. Finished my paper prototyping today. i tried to get the items in the game closely simulated by mario's power ups as a basis, made a level, and an about "screen". games called environmental saviors and focuses on recycling in these hard times, and the proper way to dispose of batteries and trash. Subscribe to: Post Comments (Atom).

3

Purgatory: August 2009

http://www.irish-foley.blogspot.com/2009_08_01_archive.html

First day of intro to gaming, wonderful ideas soon. Irish Pride, ATHF clan for COD 4, ZE FOLENATER. View my complete profile. Monday, August 24, 2009. First day of intro to gaming, wonderful ideas soon to come, opinions are encouraged. hypothetical ideas for games are encouraged as well, i except feedback greatly. divided we fall, united we game! Subscribe to: Posts (Atom).

4

Purgatory: recording my paper prototyping

http://www.irish-foley.blogspot.com/2009/10/recording-my-paper-prototyping.html

Recording my paper prototyping. Irish Pride, ATHF clan for COD 4, ZE FOLENATER. View my complete profile. Wednesday, October 21, 2009. Recording my paper prototyping. Today i will record my paper prototyping and publish it for everyone to see. not much but its a great start for imaging my game and putting what i've learned so far to the test. A perfect basis on what the game is gonna be about and the educational values it advertises and advises. Subscribe to: Post Comments (Atom).

5

Purgatory: Flash Drawing

http://www.irish-foley.blogspot.com/2009/10/flash-drawing.html

Recording my paper prototyping. Irish Pride, ATHF clan for COD 4, ZE FOLENATER. View my complete profile. Monday, October 26, 2009. Subscribe to: Post Comments (Atom).

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lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: August 2009

http://lelandandrewsteele.blogspot.com/2009_08_01_archive.html

Monday, August 31, 2009. Name and purpose of the game. Describe it from a learner's point of view and a developer’s point of view. Design Analysis (Does it look good? Does it clearly illustrate the scientific the concept? Usability Analysis (Is it clear what you need to do as a user? Does it work well? 2-3 things that you would like to learn how to do (in terms of functionality, design or content). Wednesday, August 26, 2009. Day two of class, I got to work on my profile a little bit more. I'm pretty...

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: First day in class

http://lelandandrewsteele.blogspot.com/2009/08/first-day-in-class.html

Monday, August 24, 2009. First day in class. It may be boring now, but its a work in progress. Hopefully by the end of the semester it will be filled full of awesomeness! Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Josh Joseph - Globaloria. First day in class. View my complete profile.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: My Favorite Game of All Time (So Far)

http://lelandandrewsteele.blogspot.com/2009/09/my-favorite-game-of-all-time-so-far.html

Monday, September 21, 2009. My Favorite Game of All Time (So Far). Subscribe to: Post Comments (Atom). Josh Joseph - Globaloria. Gaming II: Testing and Debugging. My Favorite Game of All Time (So Far). Learning to use code. View my complete profile.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: Choosing a Topic

http://lelandandrewsteele.blogspot.com/2009/09/choosing-topic.html

Wednesday, September 2, 2009. So today I semi came up with an idea that I feel would be fun and I would like to run with it! I want to make a shoot em up game about Swine Flu, where you would shoot infected pigs and swine flu zombie humans. I think it would be extremely fun. 1 Explore Subjects, Topics and Concepts that Matter to You. Now choose ONE Concept to Focus On: Swine Flu Shoot em. What are the most important facts people should know about your topic? I don't know yet. Why I chose it: I chose adve...

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: September 2009

http://lelandandrewsteele.blogspot.com/2009_09_01_archive.html

Monday, September 21, 2009. My Favorite Game of All Time (So Far). Monday, September 14, 2009. Learning to use code. The past few class periods we were taught to make a game where we use a rabbit to catch a moving carrot, and each time you touched the carrot you would gain 1 point. Here is my coding! Score = 0;. OnEnterFrame = function() {. Carrot. x = 5;. If(carrot. x 550) {. Carrot. x = 0;. If(Key.isDown(Key.UP) {. Bunny y -= 5;. If(Key.isDown(Key.DOWN) {. Bunny y = 5;. Bunny x = 5;. Bunny x -= 5;.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: Learning to use code

http://lelandandrewsteele.blogspot.com/2009/09/learning-to-use-code.html

Monday, September 14, 2009. Learning to use code. The past few class periods we were taught to make a game where we use a rabbit to catch a moving carrot, and each time you touched the carrot you would gain 1 point. Here is my coding! Score = 0;. OnEnterFrame = function() {. Carrot. x = 5;. If(carrot. x 550) {. Carrot. x = 0;. If(Key.isDown(Key.UP) {. Bunny y -= 5;. If(Key.isDown(Key.DOWN) {. Bunny y = 5;. If(Key.isDown(Key.RIGHT) {. Bunny x = 5;. If(Key.isDown(Key.LEFT) {. Bunny x -= 5;. Score = score 1;.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: Day 3

http://lelandandrewsteele.blogspot.com/2009/08/day-3.html

Monday, August 31, 2009. Name and purpose of the game. Describe it from a learner's point of view and a developer’s point of view. Design Analysis (Does it look good? Does it clearly illustrate the scientific the concept? Usability Analysis (Is it clear what you need to do as a user? Does it work well? 2-3 things that you would like to learn how to do (in terms of functionality, design or content). Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Josh Joseph - Globaloria.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: Day 2

http://lelandandrewsteele.blogspot.com/2009/08/day-2.html

Wednesday, August 26, 2009. Day two of class, I got to work on my profile a little bit more. I'm pretty excited to actually learn game design, and not so much busy work. Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Josh Joseph - Globaloria. First day in class. View my complete profile.

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Purgatory

Recording my paper prototyping. Irish Pride, ATHF clan for COD 4, ZE FOLENATER. View my complete profile. Monday, October 26, 2009. Wednesday, October 21, 2009. Recording my paper prototyping. Today i will record my paper prototyping and publish it for everyone to see. not much but its a great start for imaging my game and putting what i've learned so far to the test. A perfect basis on what the game is gonna be about and the educational values it advertises and advises. Monday, October 5, 2009. So today...

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