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Game dev. Log | School work

School work

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Game dev. Log | School work | islandgamelog.wordpress.com Reviews
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Game dev. Log | School work | islandgamelog.wordpress.com Reviews

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School work

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May | 2015 | Game dev. Log

https://islandgamelog.wordpress.com/2015/05

Game dev. Log. Monthly Archives: May 2015. BGP (Scrap Pirates) Week 7 & 8. The two final weeks of the project was pretty hectic, so I will write a post about both weeks now instead. Week 7 marked the Beta, which went well and we got a lot of positive feedback from the playtesters. The game demo felt well-balanced so we decided to dedicate the two final weeks to final fixes and tweaking, and implement what hadn’t been implemented yet such as the opening cutscene and main menu. Unity version and After Effe...

2

BGP – Week 1 &2 Pre-production phase | Game dev. Log

https://islandgamelog.wordpress.com/2015/04/14/bgp-week-1-2-pre-production-phase

Game dev. Log. BGP – Week 1 &2 Pre-production phase. We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project. I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog. 8211; – –. Since this week has just started I don’...

3

Game dev. Log | School work | Page 2

https://islandgamelog.wordpress.com/page/2

Game dev. Log. 3D Course Assignment 3 reflection (textures). This is my reflection post for assignment 3, and I will be mostly talking about the texture work. Here’s the finished model of the character JigTick in UDK, with the final textures:. The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do). So, what can I say about the texture work for this assignment? I can’t really think of anything specific that I learnt with this assignment&...

4

BGP (Scrap Pirates) – Week 6 | Game dev. Log

https://islandgamelog.wordpress.com/2015/05/10/bgp-scrap-pirates-week-6

Game dev. Log. BGP (Scrap Pirates) Week 6. It’s the week before the Beta, and even though it’s getting more and more stressful everyday it feels okay. Since we scoped down the game, we have had it easier to focus on what it is that needs to be done and it feels like we are on the right track. I spent most of the week working on the level design with Jenny and since we are creating the level on her computer and I don’t have the project folder on mine, I won’t show any images this time. You are commenting ...

5

April | 2015 | Game dev. Log

https://islandgamelog.wordpress.com/2015/04

Game dev. Log. Monthly Archives: April 2015. BGP (Scrap Pirates) Week 4. During this week the team mainly worked on polishing the game for the open playtesting session that was this Friday, but we also made an important decision regarding the project. 8211; – –. I became ill during this week so I could not be as productive as I had hoped to, and could not be at the playtesting. I also tried to design some puzzles, and thought that I would talk about one of them and some of my thoughts about it in this we...

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November | 2014 | Liten Skåning

https://moonphanter.wordpress.com/2014/11

A crayfishs' thoughts on game design and other stuff. Monthly Archives: November 2014. November 9, 2014. 3D Week 9-10 Assignment 3 Final. Here’s a visual update of my final assignment 3 model. My 3D-model of the character Vinda in UDK. The model and UV map in 3Ds Max. My texture set. Diffuse – Specular – Normal. And that’s it for the 3D1 course! November 1, 2014. 3D Week 8 Assignment 3 update. November 1, 2014. 3D Week 8 3D scan, Retopo and Photogrammetry. When we had the photos we were to add them to a ...

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MoonPhanter | Liten Skåning

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A crayfishs' thoughts on game design and other stuff. May 23, 2015. BGP Scrap Pirates Week 8. Today is the final day on our project before GGC. We’re all working on finishing some final things and fixes before the day ends. Some final effects have to be implemented, our poster for the show-floor must be finished and printed, a final score-screen is being fixed and some main-menu animation is being edited, among other things. May 19, 2015. BGP Scrap Pirates Week 7. I began working on the trailer without t...

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May | 2015 | Liten Skåning

https://moonphanter.wordpress.com/2015/05

A crayfishs' thoughts on game design and other stuff. Monthly Archives: May 2015. May 23, 2015. BGP Scrap Pirates Week 8. Today is the final day on our project before GGC. We’re all working on finishing some final things and fixes before the day ends. Some final effects have to be implemented, our poster for the show-floor must be finished and printed, a final score-screen is being fixed and some main-menu animation is being edited, among other things. May 19, 2015. BGP Scrap Pirates Week 7. I began work...

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April | 2015 | Liten Skåning

https://moonphanter.wordpress.com/2015/04

A crayfishs' thoughts on game design and other stuff. Monthly Archives: April 2015. April 26, 2015. BGP Scrap Pirates Week 4. April 22, 2015. BGP Scrap Pirates Week 3. More updates to come! April 14, 2015. BGP Scrap Pirates Week 1-2. We’ve chosen to go with a classic frame by frame style of animation for the player-characters, as we feel that it will give more charm to the characters that would have been harder to achieve through bone based animation, though it might require more time to finish. So far I...

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BGP – Scrap Pirates – Week 4 | Liten Skåning

https://moonphanter.wordpress.com/2015/04/26/bgp-scrap-pirates-week-4

A crayfishs' thoughts on game design and other stuff. April 26, 2015. BGP Scrap Pirates Week 4. This entry was posted in 5SD037. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

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BGP – Scrap Pirates – Week 6 | Liten Skåning

https://moonphanter.wordpress.com/2015/05/13/bgp-scrap-pirates-week-6

A crayfishs' thoughts on game design and other stuff. May 13, 2015. BGP Scrap Pirates Week 6. Last week I got a decent amount of work done, though I’m a bit late with this update. My bad. It was quickly decided that the arm had to be animated to match the rest of the animation. When the run-shoot animation was finished, I moved onto the jump-shoot animation. I was able to re-use the arms I’d just made for the run to match it with the jump animation, so that it wouldn’t look stiff or dislocated.

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October | 2014 | Liten Skåning

https://moonphanter.wordpress.com/2014/10

A crayfishs' thoughts on game design and other stuff. Monthly Archives: October 2014. October 22, 2014. 3D Week 7 Assignment 3 update. Here’s an update on how I’m doing on the third assignment in the 3D1 course. For the third assignment we’re modelling characters based on another students’ character concept. I’m modelling the character Vinda, who you can read about in my post about her over here: “About Vinda”. That’s it for now. Cheers! October 21, 2014. 3D Week 7 Anatomy. October 20, 2014. Vinda lives ...

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BGP – Scrap Pirates – Week 5 | Liten Skåning

https://moonphanter.wordpress.com/2015/05/05/bgp-scrap-pirates-week-5

A crayfishs' thoughts on game design and other stuff. May 5, 2015. BGP Scrap Pirates Week 5. Now that the run cycle and the jump animations are done, I’m able to begin working on the rest of the shoot-animations, one for shooting whilst running, and one for shooting and jumping. Hopefully it won’t take as long as I’m just editing one of the arms on the existing run and jump animations. Have a great week guys! This entry was posted in 5SD037. Leave a Reply Cancel reply. Enter your comment here.

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BGP – Scrap Pirates – Week 3 | Liten Skåning

https://moonphanter.wordpress.com/2015/04/22/bgp-scrap-pirates-week-3

A crayfishs' thoughts on game design and other stuff. April 22, 2015. BGP Scrap Pirates Week 3. More updates to come! This entry was posted in 5SD037. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

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Board Game Analysis: Betrayal at House on the Hill | Liten Skåning

https://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1

A crayfishs' thoughts on game design and other stuff. September 29, 2014. Board Game Analysis: Betrayal at House on the Hill. The Knowledge and Sanity traits are primarily used during events that require the player to make a trait-roll in either knowledge or sanity, but may sometimes be used during combat through certain items. There are three different kinds of cards in the game, except from the character cards which aren’t really cards, but more of tiles or plates. The three kinds of cards are Item...

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Game dev. Log | School work

Game dev. Log. BGP (Scrap Pirates) Week 7 & 8. The two final weeks of the project was pretty hectic, so I will write a post about both weeks now instead. Week 7 marked the Beta, which went well and we got a lot of positive feedback from the playtesters. The game demo felt well-balanced so we decided to dedicate the two final weeks to final fixes and tweaking, and implement what hadn’t been implemented yet such as the opening cutscene and main menu. Unity version and After Effects screenshots. Except ...

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