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Thursday, November 25, 2010. Videogames Part 4: The First Game. This final part will be a quick tutorial on a basic program in XNA. The program will have an image bouncing of the edges of the window. We add some variable:. Texture2D theImage; / our image (*.jpg, *.png *.bmp). Vector2 posImage = Vector2.Zero; / initial position of the image. Vector2 velImage = new Vector2(150.0f, 150.0f); / velocity vector. Int MaxX, MinX, MaxY, MinY; / limits. Then in load content we need to load our image:. MinX = 0;.

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Iztari | iztari.blogspot.com Reviews
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Thursday, November 25, 2010. Videogames Part 4: The First Game. This final part will be a quick tutorial on a basic program in XNA. The program will have an image bouncing of the edges of the window. We add some variable:. Texture2D theImage; / our image (*.jpg, *.png *.bmp). Vector2 posImage = Vector2.Zero; / initial position of the image. Vector2 velImage = new Vector2(150.0f, 150.0f); / velocity vector. Int MaxX, MinX, MaxY, MinY; / limits. Then in load content we need to load our image:. MinX = 0;.
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1 posted by
2 pablo del rincon
3 load the images
4 thisexit ;
5 baseupdate gametime ;
6 draw the image
7 thesprites begin ;
8 thesprites end ;
9 basedraw gametime ;
10 email this
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posted by,pablo del rincon,load the images,thisexit ;,baseupdate gametime ;,draw the image,thesprites begin ;,thesprites end ;,basedraw gametime ;,email this,blogthis,share to twitter,share to facebook,share to pinterest,no comments,snes,labels video game
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Iztari | iztari.blogspot.com Reviews

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Thursday, November 25, 2010. Videogames Part 4: The First Game. This final part will be a quick tutorial on a basic program in XNA. The program will have an image bouncing of the edges of the window. We add some variable:. Texture2D theImage; / our image (*.jpg, *.png *.bmp). Vector2 posImage = Vector2.Zero; / initial position of the image. Vector2 velImage = new Vector2(150.0f, 150.0f); / velocity vector. Int MaxX, MinX, MaxY, MinY; / limits. Then in load content we need to load our image:. MinX = 0;.

INTERNAL PAGES

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1

Iztari: Videogames Part 3: Starting with XNA

http://www.iztari.blogspot.com/2010/11/videogames-part-3-starting-with-xna.html

Thursday, November 25, 2010. Videogames Part 3: Starting with XNA. The first thing you'll need to get started with XNA will be to get the tools for the job. You can get them here. At App Hub or you can also get the at Dreamspark. If you are a student. At Dreamspark is important to note you can get a free year of XNA Creators Club. With it you can test/run your games on your Xbox directly. Once you have all the tools for the job you'll need to learn the basics for XNA. Subscribe to: Post Comments (Atom).

2

Iztari: November 2006

http://www.iztari.blogspot.com/2006_11_01_archive.html

Tuesday, November 28, 2006. Hugo la buena eleccion? Ay dejen lo que ustedes piensan de la eleccion de este tecnico y como creen que le ira. Tuesday, November 21, 2006. El fenomeno de GoW. Tuesday, November 14, 2006. Remember remember de 15th of November. Wednesday, November 8, 2006. Comerciales de Mac vs PC. Bueno aqui les dejo un video de los divertidos comerciales de Mac vs PC disfruten! Monday, November 6, 2006. Bueno por si a caso hay alguien que no sepa que es Ha. Lo que seria el Legendary Edition.

3

Iztari: January 2007

http://www.iztari.blogspot.com/2007_01_01_archive.html

Wednesday, January 31, 2007. Despues de grandes intentos y un formateo mi laptop por fin tiene Ubuntu corriendo a lo que yo llamo "a la perfeccion." Si eh logrado que por fin leyera bien mi tarjeta WiFi y ahora si, no mas Windows para mi jajajajajaja Bueno aqui. Es el link donde vino la info que realmente sirvio y se le agradece mucho a Mario. Infinity) por mandarmela. Luego pongo post de como me va con esto y si tienen tips para un newbie no sean mamones y dejen un comment jejeje. Vista es caro y Mucho!

4

Iztari: April 2007

http://www.iztari.blogspot.com/2007_04_01_archive.html

Monday, April 23, 2007. Bueno ya era hora de que pusiera algo y no hay nada mejor como poner algo de la Melancolía de Haruhi Suzumiya! Bueno esto es un anime que se ha vuelto MUY MUY MUY popular últimamente. El anime se trata sobre las 'aventuras' de una niña desde el punto de vista de un compañero del escuela, no les cuento mas porque honestamente cualquier otra cosa seria SPOILER! Versión Original Sin Créditos:. Una de las tantas diferentes versiones:. Esta serie la recomiendo MUCHISISISISISIMO!

5

Iztari: Videogames Part 4: The First Game

http://www.iztari.blogspot.com/2010/11/videogames-part-4-first-game.html

Thursday, November 25, 2010. Videogames Part 4: The First Game. This final part will be a quick tutorial on a basic program in XNA. The program will have an image bouncing of the edges of the window. We add some variable:. Texture2D theImage; / our image (*.jpg, *.png *.bmp). Vector2 posImage = Vector2.Zero; / initial position of the image. Vector2 velImage = new Vector2(150.0f, 150.0f); / velocity vector. Int MaxX, MinX, MaxY, MinY; / limits. Then in load content we need to load our image:. MinX = 0;.

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β®ΔμŁІііØ: Quizá nadie se lo preguntó...

http://brawlerbraulio.blogspot.com/2009/08/quiza-nadie-se-lo-pregunto.html

Lunes, agosto 24, 2009. Quizá nadie se lo preguntó. Nomás es algo de lo que recordé hace unos días. El primera anime que vi en mi vida en japonés y subtitulado fue Silent Mobius, en el canal LOCOMOTION (cuando existía). Aquí el intro que solía ver hace unos 5 años aproximadamente. 10:10 p. m. Mi sueño dorado de la secundaria era tener sky para tener locomotion. Aww. Nostalgia. 8/25/2009 2:11 p. m. Sii Yo luché por tener locomotion en esos tiempos. Me acuerdó, estaba muy curada ese canal.

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β®ΔμŁІііØ: 01/01/2010 - 02/01/2010

http://brawlerbraulio.blogspot.com/2010_01_01_archive.html

Viernes, enero 29, 2010. Por darme a conocer la imagen. 1:30 p. m. Suscribirse a: Entradas (Atom). Ver todo mi perfil.

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β®ΔμŁІііØ: Por fin..

http://brawlerbraulio.blogspot.com/2009/12/por-fin.html

Viernes, diciembre 04, 2009. 9:48 a. m. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). Ver todo mi perfil.

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β®ΔμŁІііØ: 02/01/2008 - 03/01/2008

http://brawlerbraulio.blogspot.com/2008_02_01_archive.html

Miércoles, febrero 06, 2008. Descripción de un Otaku. Advertencia: Malas palabras en castellano. Este es uno de esos videos que tienen tantas partes de razón, que no importa si se esta burlando de ti, te da risa. No puedo creer a que extremo lo lleva esto, pero vaya que me dio risa, especialmente lo de los nick de messenger. 1:43 a. m. Lunes, febrero 04, 2008. La Caida de Keitaro. Advertencia: Contiene malas palabras. 10:45 p. m. Suscribirse a: Entradas (Atom). Descripción de un Otaku. La Caida de Keitaro.

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β®ΔμŁІііØ: 02/01/2009 - 03/01/2009

http://brawlerbraulio.blogspot.com/2009_02_01_archive.html

Miércoles, febrero 18, 2009. NO PUEDE SER, NOOOO! Este video esta tan sangrón y la mismo tiempo me da un montón de risa. 9:43 p. m. Suscribirse a: Entradas (Atom). NO PUEDE SER, NOOOO! Ver todo mi perfil.

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β®ΔμŁІііØ: 08/01/2009 - 09/01/2009

http://brawlerbraulio.blogspot.com/2009_08_01_archive.html

Lunes, agosto 24, 2009. Convención de Anime "WAKAI". 11:14 p. m. Quizá nadie se lo preguntó. Nomás es algo de lo que recordé hace unos días. El primera anime que vi en mi vida en japonés y subtitulado fue Silent Mobius, en el canal LOCOMOTION (cuando existía). Aquí el intro que solía ver hace unos 5 años aproximadamente. 10:10 p. m. Suscribirse a: Entradas (Atom). Convención de Anime WAKAI. Quizá nadie se lo preguntó. Ver todo mi perfil.

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..Trabajo en ello..: ¿Qué tan creibles son los videos de YouTube?

http://elbuki.blogspot.com/2007/01/qu-tan-creibles-son-los-videos-de.html

Es otra alternativa mas de entretenimiento ya que las otras son agotables. Jueves, enero 25, 2007. 191;Qué tan creibles son los videos de YouTube? Anoche por eso de las 20:30 y las 21:00 horas me encontre con algo que me llamó la intención a escribir acerca de esto "¿Qué tan creibles son los videos de YouTube? Cierto, aclarando que son videos los cuales una persona común y corriente puede subir, obvio ya a estar registrados a YouTube. La causa pongamosle asi que me inspiro a escribir esto se llama. No es...

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β®ΔμŁІііØ: 11/01/2009 - 12/01/2009

http://brawlerbraulio.blogspot.com/2009_11_01_archive.html

Lunes, noviembre 23, 2009. Aro rojo de la muerte. Espoteado fuera del centro comercial Mission Valley. Quiza hacía mucho calor adentro (risas grabadas). Por cierto, entrada número 100 :D. 1:47 a. m. Suscribirse a: Entradas (Atom). Aro rojo de la muerte. Ver todo mi perfil.

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Thursday, November 25, 2010. Videogames Part 4: The First Game. This final part will be a quick tutorial on a basic program in XNA. The program will have an image bouncing of the edges of the window. We add some variable:. Texture2D theImage; / our image (*.jpg, *.png *.bmp). Vector2 posImage = Vector2.Zero; / initial position of the image. Vector2 velImage = new Vector2(150.0f, 150.0f); / velocity vector. Int MaxX, MinX, MaxY, MinY; / limits. Then in load content we need to load our image:. MinX = 0;.

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