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Playing Was Not Enough

I design elements of videogames. I enjoy playing videogames. I like videogames.

http://jasondeheras.blogspot.com/

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Playing Was Not Enough | jasondeheras.blogspot.com Reviews
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Playing Was Not Enough | jasondeheras.blogspot.com Reviews

https://jasondeheras.blogspot.com

I design elements of videogames. I enjoy playing videogames. I like videogames.

INTERNAL PAGES

jasondeheras.blogspot.com jasondeheras.blogspot.com
1

Playing Was Not Enough: Anthony Burch Destructoid Rant On How Games should be Artistically Relevant

http://jasondeheras.blogspot.com/2009/08/anthony-burch-destructoid-rant-on-how.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, August 1, 2009. Anthony Burch Destructoid Rant On How Games should be Artistically Relevant. You can find his rant here:. Just a warning: Yes, I’m going to ramble and be all over the place; I’m not really trying to write an academic paper, although I could, I’m not. I’m just shooting from the hip here. Games are More than Art or Entertainment. But relevant to whom? Off the top of my head, I c...

2

Playing Was Not Enough: Kid Dhalsim

http://jasondeheras.blogspot.com/2009/12/kid-dhalsim.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, December 6, 2009. Today, I impulsively drove down to Nucleus Art Gallery. In Alhambra, CA and picked up "Kid Dhalsim." The first time I noticed this Rhode Montijo. Dhalsim piece was when the JAB STRONG FIERCE. First, (old) Dhalsim was the primary character I used during my heyday. So when I was reminded for this image again, I realized, ok, I think I'm Kid Dhalsim right now. I've experienced th...

3

Playing Was Not Enough: July 2008

http://jasondeheras.blogspot.com/2008_07_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, July 16, 2008. Licensed Movie Games: The Silver Platter Phenomenon. Jason "Shirts" de Heras. Licensed Movie Games Lesson 1: Resist The Urge to Use Band-Aids. Jason "Shirts" de Heras. Cliffs Notes On Licensed Movie Games: COMING SOON! Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. SCEA Studios Santa Monica.

4

Playing Was Not Enough: April 2010

http://jasondeheras.blogspot.com/2010_04_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, April 11, 2010. Resident Evil 4: One-Page Analysis Exercise. When I'm motivated, I sometimes create random game design exercises in order to try to keep my mind sharp. Below I tried to boil down the fundamentals of Resident Evil 4 into a one-page analysis. Number of Players: 1. Story and level progression: Linear. Walking backwards speed is faster than walking forward speed. ALL control (player...

5

Playing Was Not Enough: December 2010

http://jasondeheras.blogspot.com/2010_12_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Monday, December 27, 2010. Video Game Hand Behavior and Activity. I had an impulsive idea the other day: video record roughly 5 minutes of my hands using the PS3 controller when playing through four different PS3 games. I wanted to capture the activity/ inactivity of the hands as well as their behavior needed to operate each game. Some general rules I set out for myself:. 8226; Do not skip cutscenes.

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myanim.blogspot.com myanim.blogspot.com

my animation and art stuff

http://myanim.blogspot.com/2010/03/sorry-salma-hayek.html

Thursday, March 25, 2010. That's a pretty poor Selma Hayek. March 26, 2010 at 1:14 AM. You make me laugh.cause you are so honest and predictable.muah. March 26, 2010 at 4:28 PM. The body = parfait. and the neck/jawline. (; ;. March 26, 2010 at 5:02 PM. I think any man would want to nail Salma Hayek. ha! Subscribe to: Post Comments (Atom). View my complete profile. God of War 3 - Lead Cinematic Animator. God of War - Animator. God of War 2 - Lead Game Animator. Fear Effect 2 - Animator / Level Artist.

myanim.blogspot.com myanim.blogspot.com

my animation and art stuff

http://myanim.blogspot.com/2011/04/girl-on-beach.html

Saturday, April 2, 2011. April 3, 2011 at 8:59 PM. Nice curve and skin color! Yes, more posts! Subscribe to: Post Comments (Atom). View my complete profile. God of War 3 - Lead Cinematic Animator. God of War - Animator. God of War 2 - Lead Game Animator. Fear Effect 2 - Animator / Level Artist. Bruno V. Lead Animator on GOW3. Cecil K. Concept Artist. Cory Barlog - Don't play. Jason Deheras - some good insight. Louis Lu - Ninja Character artist. Simple template. Powered by Blogger.

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my animation and art stuff: May 2011

http://myanim.blogspot.com/2011_05_01_archive.html

Sunday, May 15, 2011. 2000 Student Short Film -remastered :). A Stroll In The Park. Subscribe to: Posts (Atom). View my complete profile. God of War 3 - Lead Cinematic Animator. God of War - Animator. God of War 2 - Lead Game Animator. Fear Effect 2 - Animator / Level Artist. Bruno V. Lead Animator on GOW3. Cecil K. Concept Artist. Cory Barlog - Don't play. Jason Deheras - some good insight. Louis Lu - Ninja Character artist. 2000 Student Short Film -remastered :). Simple template. Powered by Blogger.

combatwolf.blogspot.com combatwolf.blogspot.com

Combat Wolf: Professionalism

http://combatwolf.blogspot.com/2009/10/professionalism.html

Fighting to learn more and share it with you. A blog dedicated to Video Games, Game Design, Game Development as well as MMA and Martial Arts techniques and analysis. Sunday, October 18, 2009. The first pillar in the fundamental truths of game development is professionalism. For game development the two things I feel like its most important to understand is:. It takes a great team to make great games. Not every decision is yours to make, so make every decision the best it can be. The first pillar of the f...

myanim.blogspot.com myanim.blogspot.com

my animation and art stuff: CAMMMYYYYYYYYY !!!!!!!

http://myanim.blogspot.com/2009/03/cammmyyyyyyyyy.html

Monday, March 23, 2009. She finally made it past 1000! My humble goal for the past week). Now I miss seeing the beat up loser on the other side of the screen! I would have reached my 1000 b.p. goal earlier. But the sorely humbled Ryu decided to bail out in the middle of the lesson. Tsk tsk. Subscribe to: Post Comments (Atom). View my complete profile. God of War 3 - Lead Cinematic Animator. God of War - Animator. God of War 2 - Lead Game Animator. Fear Effect 2 - Animator / Level Artist.

new-challenger.blogspot.com new-challenger.blogspot.com

new challenger: Game Begets Game

http://new-challenger.blogspot.com/2008/12/game-begets-game.html

I make games. I also play them. I talk about both activities here. Friday, December 05, 2008. I'll admit it; I get really giddy when I see coverage of my friends' games. I entered the industry with a group of designers born from the fighting game community; a group of guys for whom simply playing games was never enough. My good friends John and Paul Edwards, Adam Puhl. And extended family like Ben Cureton, Jason Cole, Ed Ma, Dave Sirlin. And Jason De Heras. Is currently tearing it up within Activision's.

myanim.blogspot.com myanim.blogspot.com

my animation and art stuff: March 2011

http://myanim.blogspot.com/2011_03_01_archive.html

Thursday, March 10, 2011. Back to 2D animation, i'm rusty. This is Miamiam taking a hike. Subscribe to: Posts (Atom). View my complete profile. God of War 3 - Lead Cinematic Animator. God of War - Animator. God of War 2 - Lead Game Animator. Fear Effect 2 - Animator / Level Artist. Bruno V. Lead Animator on GOW3. Cecil K. Concept Artist. Cory Barlog - Don't play. Jason Deheras - some good insight. Louis Lu - Ninja Character artist. Back to 2D animation, im rusty. This is Miamiam t.

myanim.blogspot.com myanim.blogspot.com

my animation and art stuff: April 2011

http://myanim.blogspot.com/2011_04_01_archive.html

Saturday, April 16, 2011. Saturday, April 2, 2011. Subscribe to: Posts (Atom). View my complete profile. God of War 3 - Lead Cinematic Animator. God of War - Animator. God of War 2 - Lead Game Animator. Fear Effect 2 - Animator / Level Artist. Bruno V. Lead Animator on GOW3. Cecil K. Concept Artist. Cory Barlog - Don't play. Jason Deheras - some good insight. Louis Lu - Ninja Character artist. Simple template. Powered by Blogger.

myanim.blogspot.com myanim.blogspot.com

my animation and art stuff: 2000 Student Short Film -remastered :)

http://myanim.blogspot.com/2011/05/2000-student-short-film-remastered.html

Sunday, May 15, 2011. 2000 Student Short Film -remastered :). A Stroll In The Park. Subscribe to: Post Comments (Atom). View my complete profile. God of War 3 - Lead Cinematic Animator. God of War - Animator. God of War 2 - Lead Game Animator. Fear Effect 2 - Animator / Level Artist. Bruno V. Lead Animator on GOW3. Cecil K. Concept Artist. Cory Barlog - Don't play. Jason Deheras - some good insight. Louis Lu - Ninja Character artist. 2000 Student Short Film -remastered :).

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Playing Was Not Enough

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Monday, December 27, 2010. Video Game Hand Behavior and Activity. I had an impulsive idea the other day: video record roughly 5 minutes of my hands using the PS3 controller when playing through four different PS3 games. I wanted to capture the activity/ inactivity of the hands as well as their behavior needed to operate each game. Some general rules I set out for myself:. 8226; Do not skip cutscenes.

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Jason de Heras

Sony Santa Monica Studio. Tips and Tricks Magazine. Professional Video Game Designer. Sony Santa Monica Studio. Tips and Tricks Magazine. Game Designer specializing in Combat Systems. My name is Jason de Heras. I was born and raised in Los Angeles, CA. When I was around 3-years-old, my mom put an Atari 2600 controller into my hand and the rest was history. Currently I'm a Senior Combat Designer at Respawn Entertainment working on. I'm also a former competitive. God of War III.

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