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jQuery Snowfall 1.5 update now with snow buildup! | Somethinghitme
http://www.somethinghitme.com/2011/10/05/jquery-snowfall-1-5-update-now-with-snow-buildup
Code, demos and ideas. JQuery Snowfall 1.5 update now with snow buildup! October 5, 2011. December 8, 2012. Check out the new version here, with the ability to add images to snowflakes! Download Jquery Snowfall 1.5. View the plugin in action. Added snow buildup to the plugin, so now you can pass a jquery selector in the collection option and the snow will collect on top of all the elements matched. It uses the canvas tag so the snow wont collect in IE8 or lower. Snowfall({collection : 'element'});. Sign ...
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JSLander
http://www.somethinghitme.com/projects/jslander
To land without crashing your velocity cannot be faster than 6, for a perfect landing your velocity cannot be over 3. Your angle must be between 5 and 0. Once you run out of fuel, your landing days are over. Features to be added in the future, scrolling maps, and sound. JSLander developed by Jason Brown. Using Javascript and Canvas. No ships were actually harmed (too much) in the creation of this game, Download source. Check out more Canvas demos here. Space : Start the game. Right Arrow : Turn Right.
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html5 | Somethinghitme
http://www.somethinghitme.com/tag/html5
Code, demos and ideas. Game Dev Movement cheatsheet with examples. November 13, 2013. November 14, 2013. Aka My Cheat Sheet of Helpful Code. I created a blog post way back. Tagged angle based movement. Simple 2d Terrain With Midpoint Displacement. November 11, 2013. November 11, 2013. Screenshot from scrolling terrain and shooting stars demo on codepen.io. Burn Away Effect Explanation. November 7, 2013. November 7, 2013. Working on a new JS game. October 10, 2013. October 10, 2013. You’ll recognize...
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game development | Somethinghitme
http://www.somethinghitme.com/tag/game-development-2
Code, demos and ideas. Game Dev Movement cheatsheet with examples. November 13, 2013. November 14, 2013. Aka My Cheat Sheet of Helpful Code. I created a blog post way back. Tagged angle based movement. Working on a new JS game. October 10, 2013. October 10, 2013. I’ve been furloughed from my job (government contractor) so I’ve had a bit of free time on my hands the last 2 weeks. I decided to start and hopefully in a reasonable amount of time finish a full fledged html5/canvas game. January 9, 2013. Latel...
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Canvas | Somethinghitme
http://www.somethinghitme.com/category/programming/web-development/canvas-web-development
Code, demos and ideas. Rift Enabled Canvas Demo. March 18, 2014. March 18, 2014. I have neglected to write for a while, have worked at 3 different jobs since my last post and things have finally settled down. I figured I would start back up with something pretty simple I did tonight. Game Dev Movement cheatsheet with examples. November 13, 2013. November 14, 2013. Aka My Cheat Sheet of Helpful Code. I created a blog post way back. Tagged angle based movement. Simple 2d Terrain With Midpoint Displacement.
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node.js | Somethinghitme
http://www.somethinghitme.com/category/programming/web-development/node-js
Code, demos and ideas. Extracting the subdomain with node.js. July 25, 2014. September 13, 2014. Years ago I made some novelty sites with php/apache that used the subdomain to display different messages to the user, I decided to remake one of them using node and wanted to share how this could be done, it was much simpler than I thought it would be. October 1, 2012. August 10, 2013. I decided to create a small project this weekend, using node, and nodejitsu.com. RetroShips generate your own ship.
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Extracting the subdomain with node.js | Somethinghitme
http://www.somethinghitme.com/2014/07/25/extracting-the-subdomain-with-nodejs
Code, demos and ideas. Extracting the subdomain with node.js. July 25, 2014. September 13, 2014. Years ago I made some novelty sites with php/apache that used the subdomain to display different messages to the user, I decided to remake one of them using node and wanted to share how this could be done, it was much simpler than I thought it would be. For this I used express. And it will become. 8216;seriously bob’. The final step is to make sure set a wildcard cname for your domain like the following.
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Loktar | Somethinghitme
http://www.somethinghitme.com/author/admin
Code, demos and ideas. Extracting the subdomain with node.js. July 25, 2014. September 13, 2014. Years ago I made some novelty sites with php/apache that used the subdomain to display different messages to the user, I decided to remake one of them using node and wanted to share how this could be done, it was much simpler than I thought it would be. Rift Enabled Canvas Demo. March 18, 2014. March 18, 2014. Game Dev Movement cheatsheet with examples. November 13, 2013. November 14, 2013. November 11, 2013.
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Tutorials | Somethinghitme
http://www.somethinghitme.com/category/tutorials
Code, demos and ideas. Extracting the subdomain with node.js. July 25, 2014. September 13, 2014. Years ago I made some novelty sites with php/apache that used the subdomain to display different messages to the user, I decided to remake one of them using node and wanted to share how this could be done, it was much simpler than I thought it would be. Game Dev Movement cheatsheet with examples. November 13, 2013. November 14, 2013. Aka My Cheat Sheet of Helpful Code. I created a blog post way back. Wow, so ...
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Rift Enabled Canvas Demo | Somethinghitme
http://www.somethinghitme.com/2014/03/18/rift-enabled-canvas-demo
Code, demos and ideas. Rift Enabled Canvas Demo. March 18, 2014. March 18, 2014. I have neglected to write for a while, have worked at 3 different jobs since my last post and things have finally settled down. I figured I would start back up with something pretty simple I did tonight. My son was looking at my tunnel of doom demo. And said it would be awesome on the Oculus Rift. So I figured I would try porting it. After a quick search I came across the oculus bridge project. This entry was posted in Canvas.
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