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Iphone Games by Jason Booth

Iphone Games by Jason Booth. Monday, April 20, 2009. Off to Iceland, Denmark and Sweden. If you happen to be in the area, I believe the first day's lecture at the University of Copenhagen is open to the general public.  That talk will be on general game design philosophy and approaches that I use in my regular work. Tuesday, April 14, 2009. Reviews are coming in:. As one of their top 10 paid apps! Wednesday, March 18, 2009. App store review process. D2dFund - Celebrity Calamity. Tuesday, March 17, 2009.

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Iphone Games by Jason Booth | jbooth.blogspot.com Reviews
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Iphone Games by Jason Booth. Monday, April 20, 2009. Off to Iceland, Denmark and Sweden. If you happen to be in the area, I believe the first day's lecture at the University of Copenhagen is open to the general public.  That talk will be on general game design philosophy and approaches that I use in my regular work. Tuesday, April 14, 2009. Reviews are coming in:. As one of their top 10 paid apps! Wednesday, March 18, 2009. App store review process. D2dFund - Celebrity Calamity. Tuesday, March 17, 2009.
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4 appsmile com
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8 appchatter com
9 raves about splat
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posted by,jason booth,no comments,appsmile com,gives splat,crazymikesapps com,chooses splat,appchatter com,raves about splat,as well,1 comment,aeetemlm3pj3,f4hxymjmhmp6,7hnxt4femxyk,lemrafjfrfll,3njjywafatnl,9 comments,splat is out,app store link,iphone
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Iphone Games by Jason Booth | jbooth.blogspot.com Reviews

https://jbooth.blogspot.com

Iphone Games by Jason Booth. Monday, April 20, 2009. Off to Iceland, Denmark and Sweden. If you happen to be in the area, I believe the first day's lecture at the University of Copenhagen is open to the general public.  That talk will be on general game design philosophy and approaches that I use in my regular work. Tuesday, April 14, 2009. Reviews are coming in:. As one of their top 10 paid apps! Wednesday, March 18, 2009. App store review process. D2dFund - Celebrity Calamity. Tuesday, March 17, 2009.

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1

Iphone Games by Jason Booth: Splat 1.1 finished..

http://jbooth.blogspot.com/2009/03/splat-11-finished.html

Iphone Games by Jason Booth. Tuesday, March 17, 2009. Splat 1.1 finished. Splat version 1.01 is currently waiting on Apple's approval (actually, it's been waiting since last week). This was mostly a bug fix update, and should be out soon. This version contained:. Powerup's now blink for 2 seconds before disappearing. Fixed high score screen crash. Fixed high score rendering error. Fixed local/world button acting as toggle. Fixed High Score screen freeze. Fixed several save/continue bugs. And finally, her...

2

Iphone Games by Jason Booth: February 2009

http://jbooth.blogspot.com/2009_02_01_archive.html

Iphone Games by Jason Booth. Saturday, February 28, 2009. Like many others, I'm doing iPhone development in my spare time. The first game I'm working on is almost done, and since you really need a website for an app, I'm bringing this blog back from it's long slumber. . Subscribe to: Posts (Atom). View my complete profile.

3

Iphone Games by Jason Booth: App store review process..

http://jbooth.blogspot.com/2009/03/app-store-review-process.html

Iphone Games by Jason Booth. Wednesday, March 18, 2009. App store review process. Well, for some reason Apple rejected my first update. Apparently they didn't like one of the error messages (Server Request Failed) when trying to download scores from the web server. I'll change it tonight and submit the 1.1 update, hopefully they'll take less than a week to accept or reject it. D2dFund - Celebrity Calamity. March 18, 2009 at 8:39 PM. Thanks for your all your help with Celebrity Calamity!

4

Iphone Games by Jason Booth

http://jbooth.blogspot.com/2009/04/reviews-are-coming-in-appsmile.html

Iphone Games by Jason Booth. Tuesday, April 14, 2009. Reviews are coming in:. As one of their top 10 paid apps! Subscribe to: Post Comments (Atom). Off to Iceland, Denmark and Sweden. Reviews are coming in: Appsmile.com gives Splat a. View my complete profile.

5

Iphone Games by Jason Booth: First Post

http://jbooth.blogspot.com/2009/02/first-post.html

Iphone Games by Jason Booth. Saturday, February 28, 2009. Like many others, I'm doing iPhone development in my spare time. The first game I'm working on is almost done, and since you really need a website for an app, I'm bringing this blog back from it's long slumber. . Subscribe to: Post Comments (Atom). View my complete profile.

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Practical Configuration Practices @ Imaginary Cogs

http://cogs.innocence.com/2012/04/practical-configuration-practices

On the operation of massively multiplayer online games. Posted on April 12th, 2012. We’ve established that it’s way simple. To manage configurations across a large number of servers. This is great for operating data centers. It’s also great for code promotion: by using configuration management consistently throughout your server environments, you reduce the chances of problems when pushing server code and data live. In practice, there’s also a content development path that has to go hand in hand wi...

cogs.innocence.com cogs.innocence.com

GDC 2012 Notes: Zynga Infrastructure Panel @ Imaginary Cogs

http://cogs.innocence.com/2012/10/gdc-2012-notes-zynga-infrastructure-panel

On the operation of massively multiplayer online games. GDC 2012 Notes: Zynga Infrastructure Panel. Posted on October 16th, 2012. My commentary is in footnotes because it’s been too long since I used my nifty footnote plugin. Hao Chen (Studio CTO Farmville 2), Jesse Willett (Studio CTO Chefville). Studio CTOs provide technical direction and responsible for technical health of the games. Web apps vs Web games. Size of user data is much larger for games. User generated map drives this. Blocking APIs are bad.

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DevOps Principles @ Imaginary Cogs

http://cogs.innocence.com/2012/04/devops-principles/comment-page-1

On the operation of massively multiplayer online games. Posted on April 2nd, 2012. Devops was a concept on the horizon two years ago. Second, there’s a tendency for groups using the same techniques to talk more. Anything that gets groups to talk more is a good thing. I have a grand plan to invent marketops sometime in the next couple of years just so I can get marketing and operations groups to talk more. Mardevops comes next. Don’t think I’m not serious. However, you’re still dealing with cables a...

cogs.innocence.com cogs.innocence.com

Releases and Checksums @ Imaginary Cogs

http://cogs.innocence.com/2012/04/releases-and-checksums

On the operation of massively multiplayer online games. Posted on April 13th, 2012. Big sympathies for my peers and compatriots over at Bioware Austin today. The live. Servers are down for the next seven hours or so. Also, if you’re looking at checksums which were also generated by the build system, you need to account for the possibility that those checksums are wrong. Single points of failure can occur in software as well as hardware. Mail (will not be published) (required). GDC Online 2012 Slides.

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Clouds and MMOs @ Imaginary Cogs

http://cogs.innocence.com/2012/04/clouds-and-mmos

On the operation of massively multiplayer online games. Posted on April 19th, 2012. Although they’ve reduced EC2 usage. Because it’s cheaper to run enough servers for baseline usage in their own data centers. There are, likewise, a ton of Web startups using EC2 and other public clouds to minimize capital expenditure going into the launch of a new product. Web services are non-persistent. (Mostly. Yes, SPDY. MMO servers are persistent. (Mostly. I’m sure there are exceptions, which I would lo...On Data Cen...

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GDC Online @ Imaginary Cogs

http://cogs.innocence.com/2012/08/gdc-online

On the operation of massively multiplayer online games. Posted on August 23rd, 2012. I’m very pleased to let y’all know that I’ll be presenting at GDC Online. In Austin this October. My session is “ Devops: Bringing Development and Operations Together for Better Everything. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post.

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Category » Uncategorized « @ Imaginary Cogs

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On the operation of massively multiplayer online games. GDC Online 2012 Slides. Posted on October 27th, 2012. Big ol’ 17 MB PDF file available right here. GDC 2012 Notes: Zynga Infrastructure Panel. Posted on October 16th, 2012. My commentary is in footnotes because it’s been too long since I used my nifty footnote plugin. Read the rest of this entry ». Posted on May 5th, 2012. Big cheers to my old team and friends at ZeniMax Online Studios. Who got to announce. Posted on June 17th, 2010. Lots of blades ...

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It’s All Code @ Imaginary Cogs

http://cogs.innocence.com/2012/05/devops-its-all-code

On the operation of massively multiplayer online games. It’s All Code. Posted on May 1st, 2012. I have been pretty busy with travel lately, but it turns out to be sort of reasonable to write on an iPad while flying. This post is brought to you by JetBlue. Let’s talk about a few best engineering practices as they apply to technical operations. 2: Integrate continuously. When you change something about a machine build, test that change in a local VM. (Take a look at Vagrant. That’s a pretty compellin...

cogs.innocence.com cogs.innocence.com

Go Team Elder! @ Imaginary Cogs

http://cogs.innocence.com/2012/05/go-team-elder

On the operation of massively multiplayer online games. Posted on May 5th, 2012. Big cheers to my old team and friends at ZeniMax Online Studios. Who got to announce. Yesterday. Note: announcement Web site living in the cloud. Very nice. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post. Game and Code Design. What Do I Do?

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GDC Online 2012 Slides @ Imaginary Cogs

http://cogs.innocence.com/2012/10/gdc-online-2012-slides

On the operation of massively multiplayer online games. GDC Online 2012 Slides. Posted on October 27th, 2012. Big ol’ 17 MB PDF file available right here. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post. Game and Code Design. What Do I Do? The only haven you can trust. Designed by My Mobiles.

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Iphone Games by Jason Booth

Iphone Games by Jason Booth. Monday, April 20, 2009. Off to Iceland, Denmark and Sweden. If you happen to be in the area, I believe the first day's lecture at the University of Copenhagen is open to the general public.  That talk will be on general game design philosophy and approaches that I use in my regular work. Tuesday, April 14, 2009. Reviews are coming in:. As one of their top 10 paid apps! Wednesday, March 18, 2009. App store review process. D2dFund - Celebrity Calamity. Tuesday, March 17, 2009.

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Tuesday, May 26, 2009. 1 - I'm addicted to True Blood. Well, not to the drink, but to the show named after the drink. But the drink isn't real - so it's pretty obvious, thus my saying that it's the show, not the drink, seems rather redundant. We just upgraded out cable for HBO to watch the next season coming this summer. 4 - I'm going to call a martial arts place in Rochester. They have BJJ and MMA, so I'm going to see about those. 5 - I'm on a boat; you can't stop me. Friday, February 27, 2009. 1 - Got ...

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Monday, February 16, 2009. Christmas in Idaho (finally). It was so long ago now, that I can't really think of much to write, but we had a good time celebrating Christmas with the Booth side of the family in Idaho. It was definitely colder and more snowy than we are used to. Here are a few pictures from the trip. Sunday, January 18, 2009. Rapid Weight Loss Program. Monday, December 29, 2008. Tuesday, December 23, 2008. He also had a lot of fun playing in the puddles outside. Splashing is one of his fa...