rm1768.blogspot.com
Simon Kwan's Blog: 二月 2010
http://rm1768.blogspot.com/2010_02_01_archive.html
Align More Than One Text Field In A Single Row for Struts2. If you are using table tag and want to align more than 1 Text Field in a single row for Struts2, you have to add theme="simple" in the. Tag, otherwise, a. Tag is automatically generated for each s:textfield and s:label tags. 訂閱: 文章 (Atom). Social Venue Bookmarking Game. Interested in Web 2.0 and collective intelligence, soft shadow, PRT, game engine, 3d modeling. Align More Than One Text Field In A Single Row for.
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Simon Kwan's Blog: 十月 2009
http://rm1768.blogspot.com/2009_10_01_archive.html
Preliminary non-occluder culling result. When non-occluder is culled, the performance is improved 2x, from 80fps to 160fps. The GPU used is ATI R4350. Real-time dynamic soft shadow generation using precomputed visibility field. 標籤: soft shadow. 訂閱: 文章 (Atom). Social Venue Bookmarking Game. Interested in Web 2.0 and collective intelligence, soft shadow, PRT, game engine, 3d modeling. Preliminary non-occluder culling result. Real-time dynamic soft shadow generation using pre.
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Simon Kwan's Blog: Add Facebook Connect Button to your web site
http://rm1768.blogspot.com/2010/05/add-facebook-connect-button-to-your-web.html
Add Facebook Connect Button to your web site. This article describes how to add a Facebook Connect button to your web site. I've implemented this function in the following demo site :. Http:/ easyhangout.appspot.com/. The steps for adding "Facebook Connect Button" are as follows:. 1 Apply a Facebook Developer account first by visiting this URL: http:/ www.facebook.com/developers/. DOCTYPE html PUBLIC "-/ W3C/ DTD XHTML 1.0 Strict/ EN". Http:/ www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd". 5 This step is ve...
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Simon Kwan's Blog: 五月 2010
http://rm1768.blogspot.com/2010_05_01_archive.html
Add Facebook Connect Button to your web site. This article describes how to add a Facebook Connect button to your web site. I've implemented this function in the following demo site :. Http:/ easyhangout.appspot.com/. The steps for adding "Facebook Connect Button" are as follows:. 1 Apply a Facebook Developer account first by visiting this URL: http:/ www.facebook.com/developers/. DOCTYPE html PUBLIC "-/ W3C/ DTD XHTML 1.0 Strict/ EN". Http:/ www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd". 5 This step is ve...
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Simon Kwan's Blog: 一月 2010
http://rm1768.blogspot.com/2010_01_01_archive.html
Android plugin for NetBeans 6.7.1. To develop an Android Program using Netbeans 6.7.1, you have to download and install a lot of stuff at the beginning. I assume that your Netbeans is working properly, so let's follow the steps below:. 1 In Netbeans, goto Tools- Plugin, choose Settings tab, then click Add button. 2 A dialog is shown, type http:/ kenai.com/projects/nbandroid/pages/Install. In the URL textfield. 3 A new Update Center is added. 5 Click Next button. 6 Click Install button. 14 Select Google A...
rm1768.blogspot.com
Simon Kwan's Blog: Free online book for DX10 Shader programming
http://rm1768.blogspot.com/2009/11/free-online-book-for-dx10-shader.html
Free online book for DX10 Shader programming. Programming Vertex, Geometry, and Pixel Shaders:. Http:/ wiki.gamedev.net/index.php/D3DBook:Book Cover. This book is intended for people that have some background in DirectX8 or DirectX9 programming and want to upgrade their knowledge to DirectX 10. 訂閱: 張貼留言 (Atom). Social Venue Bookmarking Game. Interested in Web 2.0 and collective intelligence, soft shadow, PRT, game engine, 3d modeling. Free online book for DX10 Shader programming.
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Simon Kwan's Blog: 十二月 2009
http://rm1768.blogspot.com/2009_12_01_archive.html
Precomputed method for soft shadow generation under dynamic scene. There are many techniques to generate self-shadow such as Precomputed Radiance Transfer (PRT). The technique presented in this paper will only generate cast shadow but can be used with PRT method together to generate self-shadow. Also, it is assumed that a moveable spherical light source will be used as the area light source. A radiosity-based approach [Drettakis and Sillion 1997] has been presented for rendering soft shadows and global i...
rm1768.blogspot.com
Simon Kwan's Blog: 十一月 2009
http://rm1768.blogspot.com/2009_11_01_archive.html
Free online book for DX10 Shader programming. Programming Vertex, Geometry, and Pixel Shaders:. Http:/ wiki.gamedev.net/index.php/D3DBook:Book Cover. This book is intended for people that have some background in DirectX8 or DirectX9 programming and want to upgrade their knowledge to DirectX 10. ASSIMP - Skeletal Animation Library. Today, I come across a Skeletal Animation library which is called ASSIMP. Http:/ assimp.sourceforge.net/lib html/index.html. 4 Support DX11 and Opengl. 訂閱: 文章 (Atom). ASSIMP - ...
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Simon Kwan's Blog: ASSIMP - Skeletal Animation Library
http://rm1768.blogspot.com/2009/11/skeletal-animation-library.html
ASSIMP - Skeletal Animation Library. Today, I come across a Skeletal Animation library which is called ASSIMP. Http:/ assimp.sourceforge.net/lib html/index.html. It looks pretty powerful, it can import a lot of file format such as COLLADA. It has no rendering part, so it is quite flexible and can be integrated to your game engine. I am now studying how to use it so that my game engine can have skeletal animation feature. 訂閱: 張貼留言 (Atom). Social Venue Bookmarking Game. ASSIMP - Skeletal Animation Library.