futureofthebook.org
expressive processing: an experiment in blog-based peer review | if:book
http://futureofthebook.org/blog/2008/01/22/expressive_processing_an_exper
A Project of the Institute for the Future of the Book. Expressive processing: an experiment in blog-based peer review. An exciting new experiment begins today. One which ties together many of the threads begun in our earlier “networked book” projects, from Without Gods. It involves a community, a manuscript, and an open peer review process -? And, very significantly, the blessing of a leading academic press. ( The Chronicle of Higher Education. The community in question is Grand Text Auto. And how this c...
newpoetryforms.blogspot.com
new poetry forms: July 2012
http://newpoetryforms.blogspot.com/2012_07_01_archive.html
An american poet best known for his work in digital poetry he has published several books of poetry including "free space comix", "gulf", "angry penguins" or "fashionable noise: on digital poetics as a collection of essays, poetry and interviews" he is the editor of the series of e-books at ubu. And the creator of arras. Devoted to new media poetics. Her series of visual poems use an artistic writerly method developed by t. philips for his famous artist book "a humument" it's a simple word game, wher...
danielrehn.com
Playpower Foundation | Daniel Rehn
http://danielrehn.com/projekt/playpower
An open-source community for designing and distributing learning games to ultra-affordable computers in developing regions. During the 1980s, learning games introduced millions of Western children to computing. Playpower. Is working to offer the same opportunity to children in developing regions today.
danielrehn.com
Daniel Rehn > Biografica
http://danielrehn.com/about
Biography / About /. I create new electronic art while also re tracing and documenting the medium's past. I'm currently focused on VR as cofounder of New Tropics. I also run Soft Detours. With Sarah Caluag. As a media archaeology studio, we re-trace the origins of creative computing, software-based art, and network culture. In addition to internal projects, we frequently invite outside artists to create new electronic works (most recently at ANI GIF. Since 2012, I've been artist-in-residence at WWWTXT.
newpoetryforms.blogspot.com
new poetry forms: jeremy douglass
http://newpoetryforms.blogspot.com/2012/07/jeremy-douglass.html
His current projects explore the poetry of context free grammars, folders, passwords, and tag clouds "gamer textually" is a code artwork that generates visualizations and animations out of the text of the book "gamer theory" by mcKenzie wark in the code, words become objects in a fractal space how might a computer read wark's theory? The answer takes the form of procedures or unit operations such as alphabetizing, ordering or coloring words by frequency of occurrence. Subscribe to: Post Comments (Atom).
patch2012mm.wordpress.com
Organizers | 5th International Workshop on Personalized Access to Cultural Heritage: Multimedia by the Crowd, for the Crowd
https://patch2012mm.wordpress.com/organizers
5th International Workshop on Personalized Access to Cultural Heritage: Multimedia by the Crowd, for the Crowd. PATCH2012 @ACM Multimedia https:/ patch2012mm.wordpress.com. Earlier editions of PATCH. Contact us via: patch2012workshop@gmail.com. VU University Amsterdam, The Netherlands. Project on Cultural Heritage Information Personalization and the NoTube. And conference chair for ESWC2010. She is also actively involved in the Personalization and User modeling community as vice-president of UM Inc.
ctsgamestudies.wordpress.com
Events | CTS Game Studies
https://ctsgamestudies.wordpress.com/events
Projeto de pesquisa e desenvolvimento de jogos. About CTS Game Studies. Sobre o CTS Game Studies. Blog do CTS Game Studies. V Gamepad FEEVALE 24/03/2012. Global Game Jam and Joga Brasil. 3rd IGDA Rio meeting Digital Distribution of Games. Saúde em jogo": videogames as a communications strategy. Oi Cabeça" Personagens, estratégias narrativas e engajamento nos games: Ian Bogost e Arthur Protasio. SB Games Salvador 2011. Talk at Estácio: Games: Uma Mídia de Expressão. Gamerama Workshock - FGV-Rio 2011.
danielrehn.com
Re:Game Lab | Daniel Rehn
http://danielrehn.com/projekt/regame
A research lab providing access to game hardware and software. Video games are marked by rapidly changing game media, controller interfaces, and the proprietary game platforms for which they are designed. This creates access problems for researchers above and beyond the problems of platform obsolescence already pervasive in the study of general personal computing. The lab was was co-directed by Jeremy Douglass. And myself and was located at Calit2. And will serve as a cornerstone of its game research eff...
danielrehn.com
Z/Z/Z/ | Daniel Rehn
http://danielrehn.com/projekt/ZZZ
Visualizing the hidden dimensions of time-based media. Describes the dimensions of cultural artifacts that are difficult to explain using natural language. We use visualization techniques with trial-and-error methodologies to explore individual cultural artifacts. Eg a scene of animation). As well as larger cultural data sets. Eg a director's filmography ). Selected sources include: cinema, animation, and videogames. Our primary goals for visualizing culture are:.