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JJ Chalupnik – CG Generalist – 2016 Reel. JJ Chalupnik – CG Generalist. 3D Animation, 3D Models, Demo Reels, Directing, Editing, Motion Graphics, Music Videos, VFX and Compositing. 2016 CG Generalist Showcase. 3D Animation, 3D Models, Directing, Motion Graphics, VFX and Compositing. Logo Animation for Good Deed Entertainment. Hoverbike Prototype for VR Pitch Project. JJ Chalupnik – Reel 2015. 3D Animation, 3D Models, Demo Reels, Directing, Editing, Motion Graphics, Music Videos, VFX and Compositing.

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polygon_Bomb | jjchalupnik.com Reviews

https://jjchalupnik.com

JJ Chalupnik – CG Generalist – 2016 Reel. JJ Chalupnik – CG Generalist. 3D Animation, 3D Models, Demo Reels, Directing, Editing, Motion Graphics, Music Videos, VFX and Compositing. 2016 CG Generalist Showcase. 3D Animation, 3D Models, Directing, Motion Graphics, VFX and Compositing. Logo Animation for Good Deed Entertainment. Hoverbike Prototype for VR Pitch Project. JJ Chalupnik – Reel 2015. 3D Animation, 3D Models, Demo Reels, Directing, Editing, Motion Graphics, Music Videos, VFX and Compositing.

INTERNAL PAGES

jjchalupnik.com jjchalupnik.com
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polygon_Bomb | CONTACT

http://jjchalupnik.com/call

Directing Editing 3D Generalist Animation VFX. Come to say hello? Although working full-time hinders my ability to freelance consistently, I am always on the lookout for new opportunities and new connections! If you have an inquiry, or would just like to say hello, please send me a message! You can also connect with me via the social media icons at the footer of the page. Thank you for visiting! Send us a message. 8220;The Meat Blockade” Episode 4 – Kathy’s American Cafe. In the new #Zelda.

2

polygon_Bomb | “The Meat Blockade” Episode 4 – Kathy’s American Cafe

http://jjchalupnik.com/the-meat-blockade-episode-4-kathys-american-cafe

8220;The Meat Blockade” Episode 4 – Kathy’s American Cafe. 8220;The Meat Blockade” is a radio play by two brothers, Mike and Sean Hennessy. With an absurdist flavor, “The Meat Blockade” is a barrage of quirky characters and Monty Python inspired comedy for your ears. The tale follows a man named Karl Berenger as he embarks on a misadventure with his not so trusted friend Max. I’ve placed episode 4 below. If you enjoy it, don’t forget to like, share, tweet and spread the word! Next up, Episode 5!

3

polygon_Bomb | Unity Tutorial Games

http://jjchalupnik.com/unity-tutorial-games

Completed Unity Tutorial Series:. Recently I took it upon myself to learn a bit more about Unity. They have fostered such a robust and vibrant community of developers that it becomes contagious. Making a game is no small undertaking, but thankfully now there are resources like Unity and Unreal Engine 4 that offer communities and documentation that I wish I had growing up. And on top of that, the software is basically free to learn! What about this generation of games and game dev has you the most excited?

4

polygon_Bomb | ABOUT

http://jjchalupnik.com/about

Director 3D Artist Animator VFX. And True Story Films. In addition to directing music videos, commercials, and short films, I enjoy learning game development in my spare time. Currently, I just wrapped up work as an environment artist for Floyd County Productions, developing 3D backgrounds and camera staging for the hit show Archer on FX. I’m currently seeking Freelance and Full-Time opportunities. If you’d like to make an inquiry or would like a consultation please drop me a line. In the new #Zelda.

5

polygon_Bomb | Tutorial – Demystifying Camera Depth Passes in Maya Mental Ray

http://jjchalupnik.com/tutorial-demystifying-camera-depth-passes-in-maya-mental-ray

Tutorial – Demystifying Camera Depth Passes in Maya Mental Ray. Tutorial – Demystifying Camera Depth Passes in Maya Mental Ray. In this tutorial you will learn of a great method for getting awesome z-depth results in Mental Ray for Maya. What you will learn:. Setting up Render Layers in the Channel Box. Setting up Luminance Shaders to view Z-Depth in Viewport 2.0. Making adjustments on the fly with your renderable camera. Using Render Tokens to keep your renders organized. 1,292 total views, 1 views today.

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The Unwork Society | About

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The Unwork Society is secret society of artists making impossible things. Well ok, we’re not so much a secret as we are not a secret. The Society is comprised of many different types of artists; animators, illustrators, comic artists, motion designers, graphic designers, and the seasoned doodler. Basically what we do is make really cool things and encourage others to do the same. What is the Unwork Society? We're a secret society of artists making impossible things.

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Using Framebuffers with the Layering Library (MILA) | elemental ray

https://elementalray.wordpress.com/2013/01/23/using-framebuffers-with-mila

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Learning to use and enhance your experience with mental ray. Larr; nVidia Material Definition Language (MDL). Rollin’ Safari →. Using Framebuffers with the Layering Library (MILA). You can take a brief look at the main structure of the MILA shaders inside Maya in the first post explaining their usage: The Layering Library (MILA). One of the most important things to remember about MILA is how the framebuffer passes work. You also ha...

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JJ Chalupnik – CG Generalist – 2016 Reel. JJ Chalupnik – CG Generalist. 3D Animation, 3D Models, Demo Reels, Directing, Editing, Motion Graphics, Music Videos, VFX and Compositing. 2016 CG Generalist Showcase. 3D Animation, 3D Models, Directing, Motion Graphics, VFX and Compositing. Logo Animation for Good Deed Entertainment. Hoverbike Prototype for VR Pitch Project. JJ Chalupnik – Reel 2015. 3D Animation, 3D Models, Demo Reels, Directing, Editing, Motion Graphics, Music Videos, VFX and Compositing.

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