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Jonathan Topf - Game designer

Video games and design. I'm a relative newcomer to video games but, in retrospect, it makes sense that I settled here; I started with an interest in film, then fell into mechanical engineering, studied animation and then worked in VFX and commercials' direction, all the while playing with programming. I enjoy the weird mixture of all these things that fall under the wide umbrella of games. I was director and lead designer on Monument Valley 2. I couldn’t be more proud of what we made together.

http://www.jonathantopf.com/

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Jonathan Topf - Game designer | jonathantopf.com Reviews
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Video games and design. I'm a relative newcomer to video games but, in retrospect, it makes sense that I settled here; I started with an interest in film, then fell into mechanical engineering, studied animation and then worked in VFX and commercials' direction, all the while playing with programming. I enjoy the weird mixture of all these things that fall under the wide umbrella of games. I was director and lead designer on Monument Valley 2. I couldn’t be more proud of what we made together.
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2 monument valley 2
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Jonathan Topf - Game designer | jonathantopf.com Reviews

https://jonathantopf.com

Video games and design. I'm a relative newcomer to video games but, in retrospect, it makes sense that I settled here; I started with an interest in film, then fell into mechanical engineering, studied animation and then worked in VFX and commercials' direction, all the while playing with programming. I enjoy the weird mixture of all these things that fall under the wide umbrella of games. I was director and lead designer on Monument Valley 2. I couldn’t be more proud of what we made together.

INTERNAL PAGES

jonathantopf.com jonathantopf.com
1

jonathan topf.com

http://jonathantopf.com/mayaseed

Mayaseed is an open source translator I have developed for exporting and translating Maya scenes to appleseed. A physically based open source renderer. Although I don't use it exclusively, more and more of my rendering is handled with Mayaseed and appleseed, giving me a lot of flexibility with my workflow, which can be a life saver when I'm in a tight spot. Spot light, point light and area light translation. All native appleseed materials. Auto-conversion of maya lambertian, phong and surface shaders.

2

jonathan topf.com

http://jonathantopf.com/odds_and_ends

This page is really just a collection of test/experiments/things I've made that I like but which don't quite deserve their own full page.

3

jonathan topf.com

http://jonathantopf.com/work

4

jonathan topf.com

http://jonathantopf.com/cadmium_yellow_deep

This short film started with a desire to make something as simple and paired down as possible, with animation and music. It ended up being one of my favourite things I've made.

5

jonathan topf.com

http://jonathantopf.com/mirror_mirror

I created this animated loop for One of Us. Who created the opening animated sequence for the 2012 movie Mirror Mirror.

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LINKS TO THIS WEBSITE

mayaseed.net mayaseed.net

mayaseed - Lights

http://mayaseed.net/docs/lights

Site by Jonathan Topf. Mayaseed translates spot-lights, point-lights and area-lights out of the box. Here's a few things it's useful to know when using lights in your scenes. Appleseed lights have a quadratic falloff. In the attribute editor, this won't change the render behaviour in appleseed but might make make your viewport display look slightly more like the final render. Point lights and spot lights are non physical. Appleseed does a very good job of spending more render effort on lights that contri...

mayaseed.net mayaseed.net

mayaseed - Export modifiers

http://mayaseed.net/docs/export_modifiers

Site by Jonathan Topf. Export modifiers are attributes you can add to Maya geometry, lights and materials that modify the way that mayaseed interprets your scene. You can add or remove export modifiers to an object by selecting it and going to one of the export modifier menus. The export modifiers will be added to an object as an attribute under the. Currently the following export modifiers are available:. Ms area light visibility. Ms cast indirect light. Materials (Only Auto translated materials). Use t...

mayaseed.net mayaseed.net

mayaseed - Features

http://mayaseed.net/pages/features

Site by Jonathan Topf. Mayaseed does a bunch of stuff but here are some of the highlights. Automatic conversion of Maya lambertian, phong and surface shaders. Spot light, point light and area light translation. All native appleseed materials. Environment and physical environment creation. Auto-conversion of textures to .exr. Transformation, deformation and camera blur export.

mayaseed.net mayaseed.net

mayaseed - Glossary

http://mayaseed.net/docs/glossary

Site by Jonathan Topf. This is short for bi-directional reflectance distribution function. A bdrf describes how light is reflected from a surface and in appleseed is connected to a material. The longer appleseed renders, the better the image quality will get. When an image has rendered long enough that extra render effort causes no perceivable difference, this is known as converging. Short for stochastic progressive photon mapping. Sppm is a rendering method where photons are emitted from lights....

samtayloranimation.blogspot.com samtayloranimation.blogspot.com

SamTaylorAnimation

http://samtayloranimation.blogspot.com/2012/01/spent-last-week-setting-up-new-studio.html

Monday, January 16, 2012. Spent the last week setting up a new studio space with. Soon to be joined by the animation dream team of. Fritzi Nicolaus, and Tim McCourt. Im full o envy. I love it,Well i have enjoyed it thoroughly, great design ideas and pictures . Hoping for same stuff in your future blogs also. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

mayaseed.net mayaseed.net

mayaseed - Code structure

http://mayaseed.net/docs/code_structure

Site by Jonathan Topf. Mayaseed is loaded as a standard module. See the installation. The mayaseed distribution consists of a few main parts:. Open me to install.ma. Is a simple Maya ascii file containing a script node that loads and calls. Deals with creating and saving the. File to register the mayaseed module with Maya. Directory contains all the node definitions of the mayaseed nodes plus any compiled elements of the plug-in such as. Ms export obj maya version. Ms export obj maya version.

mayaseed.net mayaseed.net

mayaseed - Gallery

http://mayaseed.net/pages/gallery

Site by Jonathan Topf. Light and Dark is a BBC documentary about light and the scientific discoveries it has enabled. Jonathan Topf. Used appleseed and mayaseed to create a series of character vignettes for the show. All work in this video BBC 2013. Fetch is the second animated film financed by the appleseed team, directed by François Gilliot and based on a story by Kim Uittenhove, François Beaune and François Gilliot. The film is still in production but here's a sneak peak.

mayaseed.net mayaseed.net

mayaseed - Directory structure

http://mayaseed.net/docs/directory_structure

Site by Jonathan Topf. When exporting, mayaseed will output files to a to a specific directory structure. Paths in the .appleseed file are relative, so you can move the outputted files wherever you like as long as any dependencies stay in the same relative location to the .appleseed scene file. Shot directory/geometry/geometry files . - /textures/texture files . - /scene file.appleseed.

mayaseed.net mayaseed.net

mayaseed - Tuning a scene

http://mayaseed.net/docs/tuning_a_scene

Site by Jonathan Topf. This page is a summary of tips and tricks to get the most out of your export and render time. When tuning a scene, my first point of call is usually to increase the. Attribute in the ms render settings node configurations section. If most of the light in your scene is direct this can dramatically decrease the perceived amount of noise in the your render. Tweak max ray intensity. Pt max ray intensity. Attribute in your ms render settings node's configurations section. When you are f...

mayaseed.net mayaseed.net

mayaseed - mayaseed materials

http://mayaseed.net/docs/mayaseed_materials

Site by Jonathan Topf. Appleseed currently supports a set of powerful predefined materials, brdfs, edfs and surface shaders. Mayaseed takes a set of entity definitions name. Generated by appleseed.cli and uses them to create shading node templates in Maya that mirror their appleseed counterparts. All mayaseed materials must have an ms material at their root. Create an ms material by choosing. Bsdf 1 - material 1.bsdf. This is similar to Maya where you might connect. Will have the same effect as. Note: Ma...

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Jonathan Topf - Game designer

Video games and design. I'm a relative newcomer to video games but, in retrospect, it makes sense that I settled here; I started with an interest in film, then fell into mechanical engineering, studied animation and then worked in VFX and commercials' direction, all the while playing with programming. I enjoy the weird mixture of all these things that fall under the wide umbrella of games. I was director and lead designer on Monument Valley 2. I couldn’t be more proud of what we made together.

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