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joostdevblog.blogspot.com

Joost's Dev Blog

Sunday, 28 January 2018. Entertaining players while waiting for matchmaking. In a game where high quality matchmaking is important (like competitive team-based games), waiting times to find suitable opponents are often unavoidable. Today I'd like to discuss the problems we had in Awesomenauts. With our initial approach to this and how we made waiting a bit less boring later on. We solved this frustration by letting the player do single player while waiting and storing the state of that single player as s...

http://joostdevblog.blogspot.com/

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Joost's Dev Blog | joostdevblog.blogspot.com Reviews
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Sunday, 28 January 2018. Entertaining players while waiting for matchmaking. In a game where high quality matchmaking is important (like competitive team-based games), waiting times to find suitable opponents are often unavoidable. Today I'd like to discuss the problems we had in Awesomenauts. With our initial approach to this and how we made waiting a bit less boring later on. We solved this frustration by letting the player do single player while waiting and storing the state of that single player as s...
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2 as well
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joost's dev blog,as well,posted by,joost van dongen,8 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,labels awesomenauts,game design,matchmaking,multiplayer programming,music,programming,swords and soldiers,sandrider
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Joost's Dev Blog | joostdevblog.blogspot.com Reviews

https://joostdevblog.blogspot.com

Sunday, 28 January 2018. Entertaining players while waiting for matchmaking. In a game where high quality matchmaking is important (like competitive team-based games), waiting times to find suitable opponents are often unavoidable. Today I'd like to discuss the problems we had in Awesomenauts. With our initial approach to this and how we made waiting a bit less boring later on. We solved this frustration by letting the player do single player while waiting and storing the state of that single player as s...

INTERNAL PAGES

joostdevblog.blogspot.com joostdevblog.blogspot.com
1

Joost's Dev Blog: Swords & Soldiers II introduction trailer

http://joostdevblog.blogspot.com/2015/05/swords-soldiers-ii-introduction-trailer.html

Thursday, 14 May 2015. Swords and Soldiers II introduction trailer. Our awesome introduction trailer for Swords and Soldiers II. Koen made a really nice trailer for our new game, with help from Ralph and Gijs. Swords and Soldiers II is launching on Wii U next week (on Thursday 21 May), exciting times! Labels: Swords and Soldiers II. 15 May 2015 at 00:14. Hey Joost, do you planning to port it to iPad Android? I think this gameplay is ideal for tablets. 15 May 2015 at 11:29. 15 May 2015 at 02:31.

2

Joost's Dev Blog: Building your mental toolbox for solving coding problems

http://joostdevblog.blogspot.com/2015/07/building-your-mental-toolbox-for.html

Sunday, 19 July 2015. Building your mental toolbox for solving coding problems. Solving complex coding problems is hard. What to do when the solution isn't immediately clear? Sometimes you might just get stuck on something, or you might have a solution but are wondering whether there is a better structure or algorithm. No matter how good you are as a programmer, there are always things that are just too complex to easily figure out. How to handle those? Draw flowcharts, timelines, mindmaps, UML diagrams,...

3

Joost's Dev Blog: April 2015

http://joostdevblog.blogspot.com/2015_04_01_archive.html

Sunday, 26 April 2015. Why indies should care less about financial independence. Many people in the games industry think the word "indie" stands for "financially independent", and indeed this is something that a lot of indie game developers care about a lot. Although it is an important topic, I think we should care about it less: being indie should be about creative. Independence, not about financial. The ultimate solution is to just have a hit. Then your next game will have a big budget and you will...

4

Joost's Dev Blog: May 2015

http://joostdevblog.blogspot.com/2015_05_01_archive.html

Thursday, 14 May 2015. Swords and Soldiers II introduction trailer. Our awesome introduction trailer for Swords and Soldiers II. Koen made a really nice trailer for our new game, with help from Ralph and Gijs. Swords and Soldiers II is launching on Wii U next week (on Thursday 21 May), exciting times! Labels: Swords and Soldiers II. Saturday, 2 May 2015. Making gameplay stand out against rich backgrounds. Our new game Swords and Soldiers II launches on Wii U on May 21st. This means our artists had to emp...

5

Joost's Dev Blog: October 2014

http://joostdevblog.blogspot.com/2014_10_01_archive.html

Saturday, 25 October 2014. Proun gets its first trailer! We have released the first trailer for Proun , the biggerbetter Proun that is coming to 3DS, iOS and Android! Proun is being made together with Engine Software. Saturday, 18 October 2014. Area based depth of field blur. While working on the visual style for my weird live performance game Cello Fortress. Which by the way is coming to 3DS, iOS and Android soon! Click for larger image. Click for larger image. Click for larger image. The goal was to ha...

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LINKS TO THIS WEBSITE

criticalgamestudies.wordpress.com criticalgamestudies.wordpress.com

Schedule Change! | Critical Game Studies

https://criticalgamestudies.wordpress.com/2011/11/28/schedule-change

Exploring game criticism, design, and interpretation. Laquo; Week 15 – Game Art as Performance and Activism. November 28, 2011 by deserthat. I have moved our conversation with Jason Rohrer to this Wednesday, November 30! Nov 30 – Jason Rohrer Skype Lecture. You are encouraged to come up with questions for Jason. Dec 5 Antiwar Games. September 12th. (Flash, 2003). Newsgaming. http:/ www.newsgaming.com/games/index12.htm. Giant Tank. (Scratch, 2008). Devin Monnens. (Download and read artist&#821...Brathwait...

johannesvuorinen.com johannesvuorinen.com

June 2012 Archives - Johannes Vuorinen

http://johannesvuorinen.com/2012/06

Your browser (Internet Explorer 7 or lower) is out of date. It has known security flaws. And may not display all features. Of this and other websites. Learn how to update your browser. From RedLynx to Frogmind (or from an employee to an indie entrepreneur). Update: Running our indie studio Frogmind has taken all my time so I have had no time updating this blog. Leaving this old blog post from one year before BADLAND was release here though. Good memories. Two years of Trials. Then came 2012 with lots and...

johannesvuorinen.com johannesvuorinen.com

Johannes Vuorinen - Johannes Vuorinen

http://johannesvuorinen.com/author/Johannes

Your browser (Internet Explorer 7 or lower) is out of date. It has known security flaws. And may not display all features. Of this and other websites. Learn how to update your browser. From RedLynx to Frogmind (or from an employee to an indie entrepreneur). Update: Running our indie studio Frogmind has taken all my time so I have had no time updating this blog. Leaving this old blog post from one year before BADLAND was release here though. Good memories. Two years of Trials. Then came 2012 with lots and...

johannesvuorinen.com johannesvuorinen.com

Indie Entrepreneurship - Johannes Vuorinen

http://johannesvuorinen.com/category/indie-entrepreneurship

Your browser (Internet Explorer 7 or lower) is out of date. It has known security flaws. And may not display all features. Of this and other websites. Learn how to update your browser. From RedLynx to Frogmind (or from an employee to an indie entrepreneur). Update: Running our indie studio Frogmind has taken all my time so I have had no time updating this blog. Leaving this old blog post from one year before BADLAND was release here though. Good memories. Two years of Trials. Then came 2012 with lots and...

criticalgamestudies.wordpress.com criticalgamestudies.wordpress.com

December | 2011 | Critical Game Studies

https://criticalgamestudies.wordpress.com/2011/12

Exploring game criticism, design, and interpretation. Archive for December, 2011. Additional Readings on Train. On December 7, 2011 Leave a Comment. If you are interested in reading more on Brenda Brathwaite’s work or on Train, here are two pieces on the subject (the first is a blog post by me; the second is another lecture by Brenda):. Tactility and Ambiguity: The Mechanics and Message behind Train. One Falls for Each of Us: The Prototyping of Tragedy. Read Full Post ». Jason Rohrer Skype Lecture.

criticalgamestudies.wordpress.com criticalgamestudies.wordpress.com

About | Critical Game Studies

https://criticalgamestudies.wordpress.com/about

Exploring game criticism, design, and interpretation. This blog contains course information for classes on critical game studies I teach. Currently, I am running Art History 3000-004 – Art History of Videogames. Or is it in the game as a whole? What is needed for a game to qualify as art and how do we study games as such? Critical Game Studies is a term borrowed from David Thomas. On October 24, 2010 at 10:21 pm. Just got here and I am already a fan! On October 4, 2011 at 10:53 pm. Enter your comment here.

criticalgamestudies.wordpress.com criticalgamestudies.wordpress.com

Journal Entries | Critical Game Studies

https://criticalgamestudies.wordpress.com/2011/11/28/journal-entries

Exploring game criticism, design, and interpretation. Laquo; Schedule Change! November 28, 2011 by deserthat. Edit: Both journal entries are optional and may be done for extra credit or as make-up work. Journal entries will not be accepted after December 7. There is one more journal entry assigned for December 7 on the games we will played and look at that week. There is no journal entry due on Wednesday, November 30, but you may turn in an entry for extra credit if you missed a journal previously.

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Hostnet: De grootste domeinnaam- en hostingprovider van Nederland.

Alles voor ondernemend Nederland. Wil jij ook zo'n unieke domeinnaam? Check of jouw domein nog vrij is:. Inbegrepen bij je domeinnaam. Stuur je mail door naar een ander e-mailadres. Maak eenvoudig je eigen miniwebsite. Verwijs je domeinnaam door naar een website. Hostnet registreerde met succes al meer dan 2 miljoen domeinnamen.

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Joost Designs - Home

Welcome to Joost Designs! Showcasing some beautiful Jewelry Art. Enjoy! Jewelry Art: Jennifer Joost. Check it out, the online store. Is up and running! I will be adding new products often so check back in a week or two to see what else becomes available. I wish I had all the time in the world to be able to post new products, but I will work with what I got. Enjoy the jewelry and supplies while they last! Jade - Stone from The Ancient East. And my jewelry art, we are able to show you the joy of jewelry art.

joostdevblog.blogspot.com joostdevblog.blogspot.com

Joost's Dev Blog

Sunday, 28 January 2018. Entertaining players while waiting for matchmaking. In a game where high quality matchmaking is important (like competitive team-based games), waiting times to find suitable opponents are often unavoidable. Today I'd like to discuss the problems we had in Awesomenauts. With our initial approach to this and how we made waiting a bit less boring later on. We solved this frustration by letting the player do single player while waiting and storing the state of that single player as s...

joostdevos.wordpress.com joostdevos.wordpress.com

culifreaks | Blijf in contact met kookliefhebbers en leer van elkaars tip en trucs do’s en dont’s plaats berichten, recepten en kookanekdotes.

Blijf in contact met kookliefhebbers en leer van elkaars tip en trucs do’s en dont’s plaats berichten, recepten en kookanekdotes. Wie is die culifreak? Mei 25, 2009. Mei 5, 2009. Op 2 mei hebben we met een groepje zeer geinteresseerde deelnemers genoten van een heerlijke dag in het teken van de aspege. Om bij de bron te beginnen was er eerst een bezoek aan Land and Boszicht in s’Gravenland. Http:/ www.versvanhetland.nl/. Paling roken bij Alex Koelewijn. April 19, 2009. Waar er gewerkt word met traditione...

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Bouwpix, bouwkundige termen, bouwtermen, bouwkunde, bouwen, trefwoorden bouw, architectuur

Contact / cook /. Encyclopedie met onderwerpen uit architectuur, bouwkunde en andere bouwgerelateerde zaken. Is, aldus een bezoeker,. Een compacte site waarop snel informatie over allerlei bouwgerelateerde onderwerpen is te vinden:. Veel informatie op één plaats met makkelijke doorverwijzingen. Taal kan alleen omschrijven, oproepen, suggereren". Met dank aan onze taal. Wellicht geven afbeeldingen en sommige youtube-filmpjes iets meer duidelijkheid. Onvolkomenheden zijn echter niet te vermijden.