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FSU Game Design

Tuesday, November 3, 2015. A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day. It's on PC, using the mouse and keyboard. By incorporating fast paced game play and fun stages, we want the player engaged in our game. Aesthetics – I...

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FSU Game Design | joshalleman.blogspot.com Reviews
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Tuesday, November 3, 2015. A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day. It's on PC, using the mouse and keyboard. By incorporating fast paced game play and fun stages, we want the player engaged in our game. Aesthetics – I...
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FSU Game Design | joshalleman.blogspot.com Reviews

https://joshalleman.blogspot.com

Tuesday, November 3, 2015. A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day. It's on PC, using the mouse and keyboard. By incorporating fast paced game play and fun stages, we want the player engaged in our game. Aesthetics – I...

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1

FSU Game Design: September 2015

http://joshalleman.blogspot.com/2015_09_01_archive.html

Wednesday, September 30, 2015. Laundry Day Development 1 Video. This is a basic video that explains what our game is and what we have accomplished so far. It's great because we finally have something mildly playable and it's amazing to design something and to have it be part of the game. I hope we all come together and accomplish our goal of making a fun, playable, and original 3d platformer game. Subscribe to: Posts (Atom). View my complete profile. Laundry Day Development 1 Video.

2

FSU Game Design

http://joshalleman.blogspot.com/2015/10/homework-6-analyze-two-games-portal-1.html

Friday, October 23, 2015. Homework 6: Analyze two games. Aesthetics – I think the aesthetics of this game are really incredible. The attention to detail really makes sure that you are immersed in the game world. The sound design is also a large part of it; the buzzes of the lasers and the thumps of boxes falling on the floor seem appropriate and realistic enough. The puzzles are balanced albeit sometimes difficult. As the game goes on, they become harder to complete as they should. The game seems...In th...

3

FSU Game Design: October 2015

http://joshalleman.blogspot.com/2015_10_01_archive.html

Friday, October 23, 2015. Homework 6: Analyze two games. Aesthetics – I think the aesthetics of this game are really incredible. The attention to detail really makes sure that you are immersed in the game world. The sound design is also a large part of it; the buzzes of the lasers and the thumps of boxes falling on the floor seem appropriate and realistic enough. The puzzles are balanced albeit sometimes difficult. As the game goes on, they become harder to complete as they should. The game seems...In th...

4

FSU Game Design: August 2015

http://joshalleman.blogspot.com/2015_08_01_archive.html

Monday, August 31, 2015. These are both images that I have created in Adobe Photoshop. The first one is one of my favorite bands (Daft Punk) and the second one is one of my favorite animals (Turtle), which just so happens to be breathing fire and looking very fancy. Homework 1 Test Video. Subscribe to: Posts (Atom). View my complete profile. Homework 1 Test Video. Awesome Inc. theme. Powered by Blogger.

5

FSU Game Design: I made a Blueprint in Unreal!

http://joshalleman.blogspot.com/2015/10/i-made-blueprint-in-unreal.html

Thursday, October 8, 2015. I made a Blueprint in Unreal! I made this by following tutorials on youtube and I'm not exactly sure what each of the pills is responsible for individually (like the make rot pill) but it all worked out in the end. Subscribe to: Post Comments (Atom). View my complete profile. Homework 6: Analyze two games Portal! I made a Blueprint in Unreal! Awesome Inc. theme. Powered by Blogger.

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

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FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

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FSU Game Design: Homework 13: Game Document

http://fsugd.blogspot.com/2014/10/homework-13-game-document.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

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FSU Game Design: Useful Links

http://fsugd.blogspot.com/p/useful-links.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Here are some useful links:. Insightful Game Design Videos. Short and funny) more. Http:/ www.fraps.com/. Camstudio (do not confuse with Camtasia Studio). Http:/ www.livestream.com/procaster. Open Broadcaster Software (free, works on Windows, Mac, Linux). Screenflow (not free but great). Http:/ www.telestream.net/screen-flow/overview.htm. Http:/ www.livestream.com/procaster. Http:/ www.debugmode.com/wink/.

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FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

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FSU Game Design: Homework Policies

http://fsugd.blogspot.com/p/homework-policies.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

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FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

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FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

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FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

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FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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FSU Game Design

Tuesday, November 3, 2015. A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day. It's on PC, using the mouse and keyboard. By incorporating fast paced game play and fun stages, we want the player engaged in our game. Aesthetics – I...

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