samuraicoding.info
SamurAI Coding 2016-17
http://samuraicoding.info/HardwareInfo.html
Hardware Environment of Online Execution. Storage: SSD 111 GB (RAID 1). The contest system uses the CPU restrinction (1 core per 1 AI) and memory restriction (1GB per 1 AI) to make matches fair. Please see the information page. Of virtual private server (VPS) using ベアメタル8G plan hosted by SAKURA Internet Inc. Information Processing Society of Japan. Kagaku-kaikan (Chemistry Hall) 4F. 1-5 Kanda-Surugadai, Chiyoda-ku, Tokyo 101-0062 JAPAN. Email: samurai-contact@ipsj.or.jp. E-Seikatsu Co., Ltd.
samuraicoding.info
SamurAI Coding 2016-17
http://samuraicoding.info/software.html
The following software systems are currently available for the SamurAI 3x3 2016 game. SamurAI 3x3 2016 Game Management System. Updated 7 Feb 2017): Manages a SamurAI 3x3 2016 game according to its rules, invoking AI programs to control samurai. Several sample AI programs are also included. See the README file for details. Updated 4 Mar 2017): Graphical visualizer for game logs output by the game management system. This tool is written in JavaScript. Information Processing Society of Japan. The Ministry o...
samuraicoding.info
SamurAI Coding 2016-17
http://samuraicoding.info/rules.html
SamurAI 3x3 (Samurai three on three) is a game played by two armies each consisting of three samurai with different weapons, competing for wider territory. Contestants build an AI program that decides the actions of the samurai that plays the games. Rule Details and Programming Interface (version September 14, 2016). Information Processing Society of Japan. Kagaku-kaikan (Chemistry Hall) 4F. 1-5 Kanda-Surugadai, Chiyoda-ku, Tokyo 101-0062 JAPAN. Email: samurai-contact@ipsj.or.jp. E-Seikatsu Co., Ltd.
samuraicoding.info
SamurAI Coding 2016-17
http://samuraicoding.info/faq.html
Frequent Asked Questions and corresponding answers are available here. If you have any question, please contact us at samurai2015-contact@ipsj.or.jp. Information Processing Society of Japan. Kagaku-kaikan (Chemistry Hall) 4F. 1-5 Kanda-Surugadai, Chiyoda-ku, Tokyo 101-0062 JAPAN. Email: samurai-contact@ipsj.or.jp. Web: http:/ www.ipsj.or.jp. E-Seikatsu Co., Ltd. RecoChoku Co.,Ltd. Japan Registry Services Co., Ltd. Graduate School of Information Science, Nagoya University.
samuraicoding.info
SamurAI Coding 2016-17
http://samuraicoding.info/schedule.html
Rule announcement: Sep-Oct 2016. Due of call for challenge of online preliminary round: Feb 11, 2017 AoE. Result announcement of call for challenge of online preliminary round: around Feb 17, 2017. 16 teams will be selected for the world final. Among them, up to five teams will be selected in consideration of diversity and geographical distribution. World final round in Nagoya (collocated with 79th IPSJ National Convention at Nagoya University, Higashiyama Campus. March 17, 2017. E-Seikatsu Co., Ltd.
samuraicoding.info
SamurAI Coding 2016-17
http://samuraicoding.info/final.html
On March 17, World Final Round will be held in Nagoya (collocated with 79th IPSJ National Convention at Nagoya University, Higashiyama Campus. 14:50 15:20 Registration 15:20 17:30 Opening Tournament Matches with Introductions of Participants at the First Round 17:30 17:50 Award ceremony 18:00 20:00 Banquet. If you do not come to the contest site, you can still enjoy the contest by watching NicoNicoVideo Broadcasting. Watch the world final together! 2016 Dec 22 edition). Results and Submitted Program.
samuraicoding.info
SamurAI Coding 2016-17
http://samuraicoding.info/SoftwareInfo.html
Software Environment of Online Execution. Information Processing Society of Japan. Kagaku-kaikan (Chemistry Hall) 4F. 1-5 Kanda-Surugadai, Chiyoda-ku, Tokyo 101-0062 JAPAN. Email: samurai-contact@ipsj.or.jp. Web: http:/ www.ipsj.or.jp. E-Seikatsu Co., Ltd. RecoChoku Co.,Ltd. Japan Registry Services Co., Ltd. This program is partially supported by a grant of Kayamori Foundation of Informational Science Advancement. Graduate School of Information Science, Nagoya University.
samuraicoding.info
SamurAI Coding 2016-17
http://samuraicoding.info/preliminary.html
Rules of preliminary rounds. Hardwrae environment of the preliminary rounds. Software environment of the preliminary rounds. Result of online preliminary round. By conducting the preliminary round, the following 16 teams have been selected for advancing to the World final among 136 submissions. By considering actual regional balance, 14 teams with the highest ratings among all teams and 2 international teams with good results have been selected. Congratulations to all winners! See you in beautiful Nagoya!
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