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Josh Parnell ~ CS348b Rendering Project

A Quest for Space, Sci-Fi, and GPU Path Tracing

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Josh Parnell ~ CS348b Rendering Project | jpcs348b.blogspot.com Reviews
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A Quest for Space, Sci-Fi, and GPU Path Tracing
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Josh Parnell ~ CS348b Rendering Project | jpcs348b.blogspot.com Reviews

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A Quest for Space, Sci-Fi, and GPU Path Tracing

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Josh Parnell ~ CS348b Rendering Project: May 2012

http://jpcs348b.blogspot.com/2012_05_01_archive.html

Josh Parnell CS348b Rendering Project. A Quest for Space, Sci-Fi, and GPU Path Tracing. Wednesday, May 30, 2012. Part of me will be very, very sad when I end up not submitting this image for the competition. It's an incredible image. Really. But it leaves out so much of what I've been working on.and there's really not much to it. But wow, it's so good! Tuesday, May 29, 2012. This one's pretty cool :). But I really need to figure out how to get rid of the jaggies on the edge of the beam :/. It's obviously...

2

Josh Parnell ~ CS348b Rendering Project: November 2012

http://jpcs348b.blogspot.com/2012_11_01_archive.html

Josh Parnell CS348b Rendering Project. A Quest for Space, Sci-Fi, and GPU Path Tracing. Tuesday, November 20, 2012. Never will I stop pursuing procedural space-related things. :). Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

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Josh Parnell ~ CS348b Rendering Project: More Procedural Ships

http://jpcs348b.blogspot.com/2012/11/more-procedural-ships.html

Josh Parnell CS348b Rendering Project. A Quest for Space, Sci-Fi, and GPU Path Tracing. Tuesday, November 20, 2012. Never will I stop pursuing procedural space-related things. :). Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

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Josh Parnell ~ CS348b Rendering Project: Good Idea

http://jpcs348b.blogspot.com/2012/06/good-idea.html

Josh Parnell CS348b Rendering Project. A Quest for Space, Sci-Fi, and GPU Path Tracing. Monday, June 4, 2012. Place the ship so that it cuts the top. Half of the sun, allowing the sun to reflect off of the bottom. At a grazing angle, the metal will be highly reflective thanks to Fresnel. The sun can be used to demonstrate the reflectivity of the hull, giving a much more realistic impression to the easily-trickable eye. I'll continue to experiment with this. Subscribe to: Post Comments (Atom).

5

Josh Parnell ~ CS348b Rendering Project: Progress?

http://jpcs348b.blogspot.com/2012/06/progress.html

Josh Parnell CS348b Rendering Project. A Quest for Space, Sci-Fi, and GPU Path Tracing. Tuesday, June 5, 2012. Not bad. Unfortunately, I think I'm going to have to settle for a dim ship. That's just the way that it's going to have to be.it looks more real and more natural (and more ominous). You can still see detail, though. And you can even see the Fresnel effect if you look carefully at the behavior of the metal, which is nice. Subscribe to: Post Comments (Atom). Still Cant Get the Ship Right.

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Josh Parnell's Online Portfolio

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Limit Theory (Summer 2012 - Ongoing). In December of 2012, my game project Limit Theory. Was successfully funded on Kickstarter. Since then, I've been working full-time. To bring my dream of a totally-procedural, infinite, and open-ended sandbox space game to life. The game is written from scratch in C , using OpenGL for 3D, SFML. For windowing and threading, and irrKlang. For audio. The target release date is early 2014! CUDA Path Tracer / Procedural Modeling Language (Spring 2012). Over the years, my o...

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Josh Parnell's Online Portfolio

http://www.neuralos.com/projects.html

Limit Theory (Summer 2012 - Ongoing). In December of 2012, my game project Limit Theory. Was successfully funded on Kickstarter. Since then, I've been working full-time. To bring my dream of a totally-procedural, infinite, and open-ended sandbox space game to life. The game is written from scratch in C , using OpenGL for 3D, SFML. For windowing and threading, and irrKlang. For audio. The target release date is early 2014! CUDA Path Tracer / Procedural Modeling Language (Spring 2012). Over the years, my o...

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Josh Parnell ~ CS348b Rendering Project

Josh Parnell CS348b Rendering Project. A Quest for Space, Sci-Fi, and GPU Path Tracing. Tuesday, November 20, 2012. Never will I stop pursuing procedural space-related things. :). Wednesday, June 13, 2012. Well, I guess it all paid off :). Saturday, June 9, 2012. Well, here it is.the final image that I'll be submitting to the competition on Monday:. Happy with this image! And I learned sooooo. Much during the course of the past two months! Thursday, June 7, 2012. Wednesday, June 6, 2012. At the risk of b...

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