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Julien Lew Generalist Blog - Julien Lew VFX Blog

A work blog to save all my CG history

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Julien Lew Generalist Blog - Julien Lew VFX Blog | julienlew.weebly.com Reviews

https://julienlew.weebly.com

A work blog to save all my CG history

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Julien Lew VFX Blog - Julien Lew Generalist Blog

http://julienlew.weebly.com/blog/zbrush-day-01

Julien Lew Generalist Blog. Demoreel / CG Models. Zbrush ( Day 01 ). A horrible head sculpt practice ( 6hr). My name is Julien Lew. Currently working as a Freelance Generalist. This is the personal blog of Julien Lew. On this Blog you will find information about me and my personal work history. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

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Julien Lew VFX Blog - Julien Lew Generalist Blog

http://julienlew.weebly.com/blog/archives/07-2015

Julien Lew Generalist Blog. Demoreel / CG Models. Using Daylight system Mental Ray for lighting. 3D Models are from tf3dm.com. Trying to find the right angle to use. Could'nt find the desire shadow shape to use. Haze from Daylight system 1k , 5k, 10k ( Not to scale ). Adding Depth of field and zdepth. July 20th, 2015. Learning the Hard way. Introduction: The Hard Way Is Easier. Exercise 0: The Setup. Exercise 1: A Good First Program. Exercise 2: Comments And Pound Characters. Exercise 3: Numbers And Math.

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Matte Painting - Julien Lew Generalist Blog

http://julienlew.weebly.com/matte-painting.html

Julien Lew Generalist Blog. Demoreel / CG Models. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

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Julien Lew VFX Blog - Julien Lew Generalist Blog

http://julienlew.weebly.com/blog/python1

Julien Lew Generalist Blog. Demoreel / CG Models. Learning the hard way. Exercise 1: A Good First Program. Exercise 2: Comments And Pound Characters. Exercise 3: Numbers and Math. My name is Julien Lew. Currently working as a Freelance Generalist. This is the personal blog of Julien Lew. On this Blog you will find information about me and my personal work history. Create a free website. Create your own free website. Start your own free website.

5

Julien Lew VFX Blog - Julien Lew Generalist Blog

http://julienlew.weebly.com/blog/1

Julien Lew Generalist Blog. Demoreel / CG Models. My name is Julien Lew. Currently working as a Freelance Generalist. This is the personal blog of Julien Lew. On this Blog you will find information about me and my personal work history. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

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dishdishdish.blogspot.com dishdishdish.blogspot.com

Working Dish: June 2015

http://dishdishdish.blogspot.com/2015_06_01_archive.html

Wednesday, June 3, 2015. I created this model when learning about how to create 3D models for games in 2011. Back then I was working on Ben 10: Destroy All Aliens. So I rushed to "finish" the model so that I had the required deliverables for the class and left it alone. Recently, with some reluctance as I have forgotten what I did, I picked this model up and polished it as far as I can. Here is the still image presentation. Subscribe to: Posts (Atom). Filter Posts by Label. View my complete profile.

dishdishdish.blogspot.com dishdishdish.blogspot.com

Working Dish: He-Man Game Model

http://dishdishdish.blogspot.com/2015/06/he-man-game-model.html

Wednesday, June 3, 2015. I created this model when learning about how to create 3D models for games in 2011. Back then I was working on Ben 10: Destroy All Aliens. So I rushed to "finish" the model so that I had the required deliverables for the class and left it alone. Recently, with some reluctance as I have forgotten what I did, I picked this model up and polished it as far as I can. Here is the still image presentation. Subscribe to: Post Comments (Atom). Filter Posts by Label. Zap's mental ray tips.

dishdishdish.blogspot.com dishdishdish.blogspot.com

Working Dish: Preparing a Job Application part 3 - How to Prepare within a Limited Time

http://dishdishdish.blogspot.com/2015/05/preparing-job-application-part-3-how-to.html

Sunday, May 17, 2015. Preparing a Job Application part 3 - How to Prepare within a Limited Time. As an instructor at CG Protege, I had a number of occasions helping students preparing a demo reel (as a part of their job applications) within a limited time period. In this article I will cover a planning method I used. Admittedly, the degree of success varies with how discipline a student; but I think this is to be expected. There are 3 major steps in the planning. The first step is to clarify your goal.

dishdishdish.blogspot.com dishdishdish.blogspot.com

Working Dish: Fixing Normal Map Seams

http://dishdishdish.blogspot.com/2015/04/fixing-normal-map-seams.html

Thursday, April 9, 2015. Fixing Normal Map Seams. Baking normal maps for low-poly models may result in annoying seam lines, as shown in the image below. Notice the seam lines: along the right arm, across the left shoulder, along the middle of the head. These lines happen along the edges where I broke the UV. I thought this meant that the cause was related to the UV. The cause turns out to be gamma correction problem: the normal map should be read with gamma 1 instead of the default 2.2.

dishdishdish.blogspot.com dishdishdish.blogspot.com

Working Dish: Preparing a Job Application part 2 - Demo Reel

http://dishdishdish.blogspot.com/2015/05/preparing-job-application-part-2-demo.html

Sunday, May 10, 2015. Preparing a Job Application part 2 - Demo Reel. In the previous post. We saw that a job application usually consists of 3 components: cover letter, resume, and demo reel. We also saw how you can prepare your cover letter and resume quickly. In this post I assume that you already created your works; the question is how to present them in the form of a demo reel. I also assume modeling reel for simplicity. Demo reel preparation for 3D animation industry is a well-covered topic:. Let m...

dishdishdish.blogspot.com dishdishdish.blogspot.com

Working Dish: February 2015

http://dishdishdish.blogspot.com/2015_02_01_archive.html

Friday, February 27, 2015. Scripting Particle Flow - Making Particles Cast Light. Creating glowing particles is easy. However, the particles should cast light to the scene, as the video above shows. Creating the light pass is not so easy. This post will suggest two methods to create such light pass using 3ds Max. Method 1: Using Final Gather. You may already be jumping on your seat, screaming "Use FG! To your screen. Final Gather. This method kind of works. However, it has these weaknesses:. And click th...

dishdishdish.blogspot.com dishdishdish.blogspot.com

Working Dish: Setting Up HDR Lighting using 3ds Max and Mental Ray

http://dishdishdish.blogspot.com/2015/05/setting-up-hdr-lighting-using-3ds-max.html

Friday, May 22, 2015. Setting Up HDR Lighting using 3ds Max and Mental Ray. One question I am often asked by students is how to set up nice lighting for a model. In most cases, the model is a character or a prop. (Environment models require a different way of lighting.) In this post, I will walk through the process of lighting a model. I am using 3ds Max with Mental Ray renderer in this tutorial. To illustrate, I will use this head model. Figure 1. Plain model. Practically, this means that a HDR image ha...

dishdishdish.blogspot.com dishdishdish.blogspot.com

Working Dish: WIP: Rock Pedestal

http://dishdishdish.blogspot.com/2015/04/wip-rock-pedestal.html

Friday, April 24, 2015. I am working on a rock pedestal for a game character model. The image above is the final version of the sculpt. You may ask why I am modelling when I am a VFX artist. I like modelling. I studied at CG Protege. As a modelling student. Later I was offered a position in the VFX department of Tiny Island Productions. And I regarded modelling as a hobby. Now, I feel it is time for me to revisit modelling. Watching Dominic sculpting a creature made me want to work with ZBrush again.

dishdishdish.blogspot.com dishdishdish.blogspot.com

Working Dish: December 2014

http://dishdishdish.blogspot.com/2014_12_01_archive.html

Thursday, December 18, 2014. This week I finished a breakdown example for my class. I wanted to convince my students that working on breakdowns can be as exciting as working on the effect itself. Here is the video:. Wednesday, December 10, 2014. Reflection on Batman Tumbler - Part 2: Reflection Color. In the previous post. We saw how I got back reflections and hit another problem with bump effect as shown here. Figure 3. The Specular bitmap. I needed to cheat and I cheated in 2 steps. First, I forced the...

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Julien Lew Generalist Blog. After 3hrs and not even close to the reference! Image reference is Captain America from Disney Infinity. Another horrible body sculpt practice ( 6hr). Zbrush ( Day 01 ). A horrible head sculpt practice ( 6hr). Using Daylight system Mental Ray for lighting. 3D Models are from tf3dm.com. Trying to find the right angle to use. Could'nt find the desire shadow shape to use. Haze from Daylight system 1k , 5k, 10k ( Not to scale ). Adding Depth of field and zdepth. July 20th, 2015.

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