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Truth, Love, and Courage: Games as Stories

Dedicated to the study of interactive storytelling and narrative design in video games, from the perspective of a writer and former game critic turned game designer.

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Truth, Love, and Courage: Games as Stories | kasavin.blogspot.com Reviews
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Dedicated to the study of interactive storytelling and narrative design in video games, from the perspective of a writer and former game critic turned game designer.
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1 in conclusion
2 the fall
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6 no comments
7 specificity and privacy
8 why not
9 and aerobiz
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in conclusion,the fall,greg,posted by,greg kasavin,no comments,specificity and privacy,why not,and aerobiz,2 comments,labels subtext,world design,writing,the stitching process,3 comments,labels bastion,discovery and mastery,i was busy,i was lazy,choice
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Truth, Love, and Courage: Games as Stories | kasavin.blogspot.com Reviews

https://kasavin.blogspot.com

Dedicated to the study of interactive storytelling and narrative design in video games, from the perspective of a writer and former game critic turned game designer.

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kasavin.blogspot.com kasavin.blogspot.com
1

Truth, Love, and Courage: Games as Stories: December 2014

http://kasavin.blogspot.com/2014_12_01_archive.html

Truth, Love, and Courage: Games as Stories. Dedicated to the study of interactive storytelling and narrative design in video games, from the perspective of a writer and former game critic turned game designer. Tuesday, December 30, 2014. It's been a year and a day since I posted anything here, so I figured I'd post something to put a bookend on whatever this blog has meant to me since I started it in 2010. A year ago Transistor. Kentucky Route Zero Episode III. Wolfenstein: The New Order. And Telltale Ga...

2

Truth, Love, and Courage: Games as Stories: In Conclusion

http://kasavin.blogspot.com/2014/12/in-conclusion.html

Truth, Love, and Courage: Games as Stories. Dedicated to the study of interactive storytelling and narrative design in video games, from the perspective of a writer and former game critic turned game designer. Tuesday, December 30, 2014. It's been a year and a day since I posted anything here, so I figured I'd post something to put a bookend on whatever this blog has meant to me since I started it in 2010. A year ago Transistor. Kentucky Route Zero Episode III. Wolfenstein: The New Order. And Telltale Ga...

3

Truth, Love, and Courage: Games as Stories: March 2011

http://kasavin.blogspot.com/2011_03_01_archive.html

Truth, Love, and Courage: Games as Stories. Dedicated to the study of interactive storytelling and narrative design in video games, from the perspective of a writer and former game critic turned game designer. Thursday, March 24, 2011. Subscribe to: Posts (Atom). View my complete profile. Put your gamertag here too.

4

Truth, Love, and Courage: Games as Stories: February 2013

http://kasavin.blogspot.com/2013_02_01_archive.html

Truth, Love, and Courage: Games as Stories. Dedicated to the study of interactive storytelling and narrative design in video games, from the perspective of a writer and former game critic turned game designer. Saturday, February 2, 2013. It's been more than a year since I posted here. Here are some of the reasons:. I was between projects. I was playing a lot of Dota 2. In my spare time (see above). The more time went by the more I felt I needed to say something profound if I posted again. So here we are.

5

Truth, Love, and Courage: Games as Stories: May 2011

http://kasavin.blogspot.com/2011_05_01_archive.html

Truth, Love, and Courage: Games as Stories. Dedicated to the study of interactive storytelling and narrative design in video games, from the perspective of a writer and former game critic turned game designer. Tuesday, May 10, 2011. One Thing at a Time. Hey, I'm back. My writing work for Bastion. But they had no expectations for the story in the original Matrix. Structure the story around a clear, consistent goal. Avoid attempts to engage the player about things not happening onscreen in that moment.

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Infinite Lag: October 2011

http://infinitelag.blogspot.com/2011_10_01_archive.html

Monday, October 24, 2011. Having received my review. Copy of Warhammer 40,000: Space Marine. Several days before its release date, I expected to have a harder time connecting to full multiplayer matches. As it turns out, there were ample opponents online, mostly located, according to the in-game leaderboard, in France and Germany. At the time, I assumed Space Marine. Must have released early in Europe: nearly all of these players had reached double-digit levels in Space Marine. Matches, I hadn't had much...

infinitelag.blogspot.com infinitelag.blogspot.com

Infinite Lag: December 2011

http://infinitelag.blogspot.com/2011_12_01_archive.html

Friday, December 30, 2011. Ive contributed to a few year-end best-of lists this year, including two for Paste. One for traditional releases. One for mobile games. One for Kill Screen. Itll be up on the site. In January), and even the community vote. At Gamers With Jobs. Had Bastion. Been released in a mobile format, it wouldve topped all four. No other game released in 2011 felt as coherent to me as Bastion. But unlike those (terrific) titles, Bastion. Below I discuss some of the reasons Bastion. Truth, ...

englerbracho.blogspot.com englerbracho.blogspot.com

Objetos Frágiles: Cosmogonías

http://englerbracho.blogspot.com/2014/10/cosmogonias.html

Titulo robado de un libro de Neil Gaiman. Aquí mis objetos frágiles, en su mayoría quebrados y filosos. Domingo, 26 de octubre de 2014. Llama la atención lo mucho que se parece la idea del Ginnungaggap al big bang, este agujero único donde se agitan el todo y la nada al mismo tiempo, del cual todo nació y al cual todo volverá a su tiempo. La física actual apoya la idea de un Ginnungaggap, un agujero negro increíblemente masivo que terminara por devorarlo todo. Engler Ali Argimiro Bracho Sucre. Engler Ali...

infinitelag.blogspot.com infinitelag.blogspot.com

Infinite Lag: January 2012

http://infinitelag.blogspot.com/2012_01_01_archive.html

Thursday, January 5, 2012. Every time Jenn Frank. Publishes a new piece, she proves why she continues to be my favorite games writer. Aside from being the most skilled personal essayist in this space, she also has an uncanny knack for teasing broader themes out of details. She's done it again, dammit, in her latest blog post, " On games of chance and 'cheating.'. Please go read it now, if you haven't already, since this post is in response to Jenn's. Incidentally, so is this image:. The theme of "fairnes...

infinitelag.blogspot.com infinitelag.blogspot.com

Infinite Lag: May 2012

http://infinitelag.blogspot.com/2012_05_01_archive.html

Saturday, May 19, 2012. What Will You Pay To Play? Will Work For Fun. 8221; in which Mike Thomsen argues that the free-to-play model has changed the way we assign value to games. I don’t think anyone can dispute that. But Mike’s essay also contains a number of other assertions I’m not sure hold water, particularly around the nature of play. For the purposes of this post, though, I’m going to focus on his assumptions about value. The same game in 2012 as it was six years ago? Games are designed and billed...

infinitelag.blogspot.com infinitelag.blogspot.com

Infinite Lag: Publications

http://infinitelag.blogspot.com/p/work.html

5 Reasons We Hope Fallout 4. Is Set in Boston. Warhammer 40,000: Carnage. 5 Mech Games You Should Play That Aren't Titanfall. Avadon 2: The Corruption. 10 Best Stealth Videogames. 8212; PASTE.COM Issue 127, 2/4/14 The 10 Most Disappointing Games of 2013. Lego Marvel Super Heroes. Dungeons and Dragons: Chronicles of Mystara. The 20 Best Videogames of 2013 (So Far) (group post). 8212; PASTE.COM Issue 90, 4/23/13. Board Game: A Desert Oasis at PAX East. 8212; PASTE.COM Issue 87, 4/2/13. Goes to PAX East Part.

infinitelag.blogspot.com infinitelag.blogspot.com

Infinite Lag: June 2011

http://infinitelag.blogspot.com/2011_06_01_archive.html

Tuesday, June 21, 2011. Lock thine windows, close thine doors. And their forerunner Diablo. The label "loot whore" is worn by some as a badge of pride, by some as a badge of shame, by some as both, but the meaning is clear: This is a player who loves killing monsters and grabbing the shit they drop. Of course, any time you add the word "whore" to a phrase, you open up a host of weird implications. Does a being a loot whore involve "selling yourself" in some way? As it happens, Titan Quest. The game. ...

englerbracho.blogspot.com englerbracho.blogspot.com

Objetos Frágiles: Sobre Luis Britto García

http://englerbracho.blogspot.com/2014/07/sobre-luis-britto-garcia-deluis-britto.html

Titulo robado de un libro de Neil Gaiman. Aquí mis objetos frágiles, en su mayoría quebrados y filosos. Sábado, 26 de julio de 2014. Sobre Luis Britto García. Sobre Luis Britto García. De Luis Britto García también se sabe que es buzo y navegante, que ha navegado incansablemente por el caribe, que en sus incursiones submarinas ha dado con naufragios y ruinas centenarias, que ha salvado la vida precariamente en algunas de sus exploraciones, que vuelve a la carga siempre con más preguntas por hacer al mar ...

englerbracho.blogspot.com englerbracho.blogspot.com

Objetos Frágiles: Nos murió Galeano

http://englerbracho.blogspot.com/2015/04/nos-murio-galeano.html

Titulo robado de un libro de Neil Gaiman. Aquí mis objetos frágiles, en su mayoría quebrados y filosos. Lunes, 13 de abril de 2015. Cuando la muerte pronuncia un silencio tan profundo como el de Eduardo Galeano uno no puede más que cuestionarse todos los sonidos. Me cuestiono a la muerte con su egoísmo indiferente y poderoso sometiendo a mi egoísmo débil, aniñado, amante, humano. Engler Ali Argimiro Bracho Sucre. 13 de abril de 2015, 13:14. Suscribirse a: Enviar comentarios (Atom). Ver todo mi perfil.

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Truth, Love, and Courage: Games as Stories

Truth, Love, and Courage: Games as Stories. Dedicated to the study of interactive storytelling and narrative design in video games, from the perspective of a writer and former game critic turned game designer. Tuesday, December 30, 2014. It's been a year and a day since I posted anything here, so I figured I'd post something to put a bookend on whatever this blog has meant to me since I started it in 2010. A year ago Transistor. Kentucky Route Zero Episode III. Wolfenstein: The New Order. And Telltale Ga...

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