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Thoughts on Game Design

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keithburgun.net | Thoughts on Game Design | keithburgun.net Reviews

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Thoughts on Game Design

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1

diablo | keithburgun.net

http://keithburgun.net/tag/diablo

Thoughts on Game Design. Skip to primary content. Skip to secondary content. Clockwork Game Design: Episode 7 – Grinding, Toys, and Value. October 30, 2015. Grinding basically has no place in interactive systems. In this episode, I talk about why that’s my position. I also respond to a bunch of comments from my Psychological Exploitation Games. Also if you want to know more about my Interactive Forms. Podcast: Play in new window. August 5, 2015. We tend to think about things that are. CGD Podcast Episode...

2

100 Rogues | keithburgun.net

http://keithburgun.net/tag/100-rogues

Thoughts on Game Design. Skip to primary content. Skip to secondary content. Tag Archives: 100 Rogues. The Clockwork Game Design Podcast: Episode 4 – Violence in Media. October 15, 2015. In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article:. 8220;Dehumanization” on Polygon. Beyond the Pentakill on Gamasutra. Podcast: Play in new window.

3

The Four Interactive Forms | keithburgun.net

http://keithburgun.net/interactive-forms

Thoughts on Game Design. Skip to primary content. The Four Interactive Forms. Within “interactive entertainment”, there actually exist a number of. Patterns of design that. In a certain way. Only by understanding these forms can we proceed with guidelines for better interactive system design. Please note that the words used here are new, prescriptive definitions for words, designed for use by specialists, and not intended to override/remove other usages. Notes on the VALUES. The value of a TOY. This is t...

4

gears of war | keithburgun.net

http://keithburgun.net/tag/gears-of-war

Thoughts on Game Design. Skip to primary content. Skip to secondary content. Tag Archives: gears of war. 8220;Dehumanization” piece on Polygon. June 24, 2015. I’ve got a new, big piece up on videogame violence and dehumanization up over at Polygon.com. Check it out. I'm a game designer, writer, visual artist and composer from Westchester, NY. I'm lead designer at Dinofarm Games (100 Rogues, Auro). I'm also the author of "Clockwork Game Design". CGD Podcast Episode 29 – My Life In Videogames.

5

Your Game is Your Baby | keithburgun.net

http://keithburgun.net/your-game-is-your-baby

Thoughts on Game Design. Skip to primary content. Your Game is Your Baby. September 6, 2013. In the world of digital games, you generally have two ends of a spectrum. On one end, we have the AAA stuff – the stuff that has a standee at GameStop and that you might see television commercials for. On the other end of the spectrum, you have the indie stuff – stuff that you encounter simply browsing app stores or due to word of mouth. Be cool, but making another third-person action game about. Blame the indies...

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Remy77077 – Agoners

http://www.agoners.com/index.php/author/remy77077

Agon – a sense of struggle or contest. Street Fighter V-Sync In the Lag of Time. On May 25, 2016. Insert Dic Joke Here. I’ve been pretty quiet the last couple of months here on Agoners, but with good reason – it’s mainly because I’ve been able to do a ton of lovely gaming! On April 28, 2016. Tagged with: fighting game design. V Hype or Not? On February 4, 2016. Tagged with: fighting game design. On February 3, 2016. Tagged with: fighting game design. On February 1, 2016. On November 13, 2015. Fantasy Str...

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Do Something! with Dan Hibiki – Agoners

http://www.agoners.com/index.php/do-something-with-dan-hibiki

Agon – a sense of struggle or contest. Well, I did. With Dan, of course. First up is an long battle vs a fairly typical run-away-ish Gouken player. A pretty even fight until I unleashed the secrets of Saikyo-ryu. This guy has actually beaten me a few times too. What an incredible finish – why oh why did he throw that fireball at the end though? There was no need to take that risk of getting an Ohgi to the face… “That’s. 8230; and now they have the experience of a beating from Dan! That would be why….

lawofgamedesign.com lawofgamedesign.com

Links | The Law of Game Design

https://lawofgamedesign.com/links

The Law of Game Design. Law and game design have more in common than you think. Skip to primary content. Game design used to be the province of individual experts who worked more or less independently. It is rapidly becoming a field, complete with guiding lights others look to. Below are some of mine. If you’re interested in the theory of game design, as distinct from the practice of building games on a day-to-day basis, Game Design Advance. For a long time, Dave Sirlin. Blog Long-time miniatures gamers ...

dinofarmgames.com dinofarmgames.com

About Us |

http://www.dinofarmgames.com/about

We at Dinofarm Games have a number of values regarding games. If you purchase one of our games, you can rest assured about the following things:. We won’t waste your time. We will never sell you an incomplete game, and then try to get you to pay more to do better or to get access to the full game. Anyone who buys one of our games immediately has a. Game that they can play forever. We’re always looking for more fair ways of selling this extra content to people. Games are important to humans, and this has ...

big-game-theory.com big-game-theory.com

Big Game Theory!: Links

http://www.big-game-theory.com/p/links.html

Musings on games, design, and the theory of everything. Yes, this is a page of links. Like in the good ole days before search engines and when Yahoo had a hierarchical index the entire internet outside the walls of AOL. But I digress. Tabletop games, mostly. Monster site, forums, game databse, blogs, etc. Today in Board Games. Provides nice frequent roundups of reviews and articles. Design blog and reviews. Boardgame blog by Stephen Brochu (Ubisoft designer). Excellent commentary on games from Mark Taylor.

blog.projectfledgeling.com blog.projectfledgeling.com

Games (we recommend) | Project Fledgeling

http://blog.projectfledgeling.com/category/games

Please bear with us while we prepare to tear the hinges off of your mind. Skip to primary content. Skip to secondary content. Category Archives: Games (we recommend). General computer game related posts. April 19, 2015. December 11, 2014. Uplift is a toy-box. Each of the components can be thought of as a toy from a compatible set. But it is also software, and some things rely on other things in order to function. Trees, for instance, need water to live. If you tried to play with trees wit...In order to s...

blog.projectfledgeling.com blog.projectfledgeling.com

Fledgeling | Project Fledgeling

http://blog.projectfledgeling.com/category/games/fledgeling

Please bear with us while we prepare to tear the hinges off of your mind. Skip to primary content. Skip to secondary content. Articles about Fledgeling: Where it came from, what it is, and where it’s going. May 19, 2014. Excerpt from a comment by Luke. Fledgeling Visuals, First Concepts. March 21, 2014. A simplified motorcycle model, displaying the primary functional groups. Continue reading →. January 16, 2014. If you’re interested, here’s the raw live recording. Both yes and no. An interesting phen...

agoners.com agoners.com

achievements – Agoners

http://www.agoners.com/index.php/tag/achievements

Agon – a sense of struggle or contest. Kore ga saikyo-ryu da! On November 26, 2014. Confessions of a Whore. On July 17, 2009. Ultimate Achievement Unlocked: MACROSS Gamerscore. On February 15, 2009. Posted by Navan Daughn. On November 25, 2008. To strive, to seek, to find, and not to Achieve. 8221; But the more I’ve played with them though, I have come around to liking them; but only when they are actually fun. I like […Full Story…]. On November 24, 2008. We believe you can THINK. On Insert Dic Joke Here.

agoners.com agoners.com

Steel Boots 2 – Sheffield Divekick Tournament – Agoners

http://www.agoners.com/index.php/steel-boots-2-sheffield-divekick-tournament

Agon – a sense of struggle or contest. Steel Boots 2 – Sheffield Divekick Tournament. Well the first Steel Boots tournament was a lot of fun, and this time we doubled the players! Here’s the results 🙂. The tournament format was Double Elmination, best of 3 matches, loser can change character (& gem) after each match loss. Remy77077 played as: Dr Shoals, Kenny, S-Kill, Markman and The Baz. Navan Daughn played as:. Id0ru played as: Kick. Ineedleladybra played as: S-Kill. FieryBiscuit8 played as: Dr Shoals.

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The domain keithburgun.com. May be for sale by its owner! This page provided to the domain owner free. By Sedo's Domain Parking. Disclaimer: Domain owner and Sedo maintain no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo or domain owner and does not constitute or imply its association, endorsement or recommendation.

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keithburgun (Keith Burgun) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Designer, Artist, Writer. Digital Art / Professional. Deviant for 11 Years. This deviant's full pageview. Last Visit: 3 weeks ago. Nov 29, 2016.

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keithburgun.net | Thoughts on Game Design

Thoughts on Game Design. Skip to primary content. Skip to secondary content. 3 Minute Game Design. August 5, 2015. We tend to think about things that are. With disgust for a very good reason. When we think about casinos, or drug dealers, or pyramid schemes, I think it’s reasonable to have a strongly negative reaction; even more so when we think about those who actually end up falling into the chasm – those who. Is a terrible thing, and those who actively. To bring it on should be – and mostly. Way to ach...

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Keith Burk

BS Business - PSU. Computer Science (36 credits). LoC Admiral Konetsni (1). LoC Admiral Konetsni (2). Six Sigma Green Belt. American Society for Quality. Veterans of Foreign Wars. Penn State Alumni Association.

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Keith Burk

BS Business - PSU. Computer Science (36 credits). LoC Admiral Konetsni (1). LoC Admiral Konetsni (2). Six Sigma Green Belt. American Society for Quality. Veterans of Foreign Wars. Penn State Alumni Association.

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Music | Keith Burke

Say the words again EP. The dancer who stole your shoes. No one wants to move. Photo by Jelena Lihhatsova. Switch to mobile view.

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Keith Burke

Pictures coutesy of Itziar Telletxea Rocha. Welcome to www.keithburke.com. A site dedicated to the music of Keith Burke and his concerts and appearances. Join the Keith Burke mailing list. Latest News View News ». 2015-07-04 Concert announced in Pittsburgh Pennsylvania on 8th August 2015. I'll be bringing the music to the good folk of Pittsburgh this August. On my first ever trip to the USA I'll make an appearance at the Kollar Club. Https:/ www.facebook.com/events/902905316448972. We're counting the wee...