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game industry | Machine Age Productions
http://machineageproductions.net/wpmocha/tag/game-industry
Tag Archives: game industry. Per-Word Rates for Games Need To Go. August 3, 2015. If you’d like to read this article in Spanish, a reader has done a translation of the piece here. In RPGs, most game work on the text side (I can’t speak to the art side) pays per word. Usually, this falls between 3 and 5 cents per word. I’ve seen a couple of cases above 5, and I’ve seen a lot of cases below 3. For example, have you seen these pods at gaming conventions? What Game Writing Entails. Some good, prolific, profe...
machineageproductions.net
writing | Machine Age Productions
http://machineageproductions.net/wpmocha/tag/writing
October 12, 2015. Alright, this is something a little bit different, specifically aimed at creative writers rather than gamers. (Don’t worry, I’ll be doing a post on this technique for people running games instead of writing books.). Nano is coming. For thousands of you out there, there’s less than a month left before you’re going to give it your all to type a novel in November. (This stuff can help you any time of the year, of course and for any book.). And some other sites. I keep track of characters e...
machineageproductions.net
Uncategorized | Machine Age Productions
http://machineageproductions.net/wpmocha/category/uncategorized
Our Games At DrivethruRPG. March 8, 2016. For a while, most of our games were not on DrivethruRPG.com. It was a complicated situation, but basically we were not comfortable making our titles exclusively available through them after their handling of a few issues which made some of our customers very uncomfortable. We want to sell through DrivethruRPG, but we want our customers to have the option to purchase elsewhere if they want. Flatpack: Fix the Future. Is an optimistic post-apocalyptic game. It&#...
machineageproductions.net
in development | Machine Age Productions
http://machineageproductions.net/wpmocha/tag/in-development
Tag Archives: in development. Ritual for the Dead, a Liminal Space Mini Game. September 19, 2015. Okay As mentioned before, this is super beta, and therefore there WILL be mistakes. Don’t worry about them, tho, k? If you take a look, tell me more about how it made you feel, if you want to use it, if you’re going to use it anyway? So here’s the basic rules from the setting shard Murders and Ghosts. Rituals for the Dead. Ghosts as Director Characters. As the director, you will probably need to keep track o...
machineageproductions.net
Digital Games | Machine Age Productions
http://machineageproductions.net/wpmocha/category/digital-games
Category Archives: Digital Games. Ivanna Hitchu III: Where the Sun Don’t Shine. June 21, 2015. Play Ivanna Hitchu III: Where the Sun Don’t Shine. Enjoy my second twine game! There is profanity. A lot of profanity. Really. Don’t be surprised. This is basically a AAA game, only on twine and with zero budget. This is a cautionary tale, warning of the day when our characters no longer put up with our shit. It’s more light hearted than dontPush. But there’s still mentions of violence, so fair warning. Play th...
machineageproductions.net
pay | Machine Age Productions
http://machineageproductions.net/wpmocha/tag/pay
Per-Word Rates for Games Need To Go. August 3, 2015. If you’d like to read this article in Spanish, a reader has done a translation of the piece here. In RPGs, most game work on the text side (I can’t speak to the art side) pays per word. Usually, this falls between 3 and 5 cents per word. I’ve seen a couple of cases above 5, and I’ve seen a lot of cases below 3. For example, have you seen these pods at gaming conventions? The video game site, not the tabletop game site) pays its writers 25 cents per word.
machineageproductions.net
Freelancing | Machine Age Productions
http://machineageproductions.net/wpmocha/tag/freelancing
Per-Word Rates for Games Need To Go. August 3, 2015. If you’d like to read this article in Spanish, a reader has done a translation of the piece here. In RPGs, most game work on the text side (I can’t speak to the art side) pays per word. Usually, this falls between 3 and 5 cents per word. I’ve seen a couple of cases above 5, and I’ve seen a lot of cases below 3. For example, have you seen these pods at gaming conventions? The video game site, not the tabletop game site) pays its writers 25 cents per word.
machineageproductions.net
Thoughts On Toxic Masculinity | Machine Age Productions
http://machineageproductions.net/wpmocha/thoughts-on-toxic-masculinity
Thoughts On Toxic Masculinity. July 13, 2015. I went on a bit of a Twitter rant on toxic masculinity. It got a bit of positive attention, so I thought I’d preserve it here. It touches on some of my design philosophy in a roundabout way. So tired of femmephobia. Marvel and Star Wars making for girls merchandise means fuck-all to me until they market Frozen to my son. Mdash; David A Hill Jr (@machineiv) July 13, 2015. Mdash; David A Hill Jr (@machineiv) July 13, 2015. Mdash; David A Hill Jr (@machineiv) Ju...
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Remember and Do What Matters - Online Process by Mary Anne Radmacher - Writespiration
http://janetboyer.typepad.com/writespiration/2015/07/remember-and-do-what-matters-online-process-by-mary-anne-radmacher.html
BLOG OF WRITER/REVIEWER JANET BOYER - rīt’spə-rā’shən [noun or verb] To breathe life into the act of writing. To arouse creative expression. To inspire fellow writers. Laquo; Location, Location, Location. Introducing Charming Stories ». Remember and Do What Matters - Online Process by Mary Anne Radmacher. If the name Mary Anne Radmacher. Isnt familiar to you, I guarantee that her words and art probably. This soulful artist and scribe has written and designed famous quotes like:. Remember and Do What Matt...
machineageproductions.net
Bennies and Player Agency | Machine Age Productions
http://machineageproductions.net/wpmocha/bennies-and-player-agency
Bennies and Player Agency. August 14, 2015. Wow, that’s a dry title. The problem with bennies is this: they are often dependent on the kindness and attention of others. I should back that up. What are bennies? Sometimes it doesn’t work. Or worse. It works but because of the social climate of the game, that stuff gets distributed poorly. What I just did was awesome, gimme bennies! That works for me, personally, but most people aren’t me, and so, the bennies sometimes just don’t flow. And it sucks when...
SOCIAL ENGAGEMENT