excitedcuriosity.wordpress.com
Meaningful Play 2012 | Seize the Moment of Excited Curiosity for the Acquisition of Knowledge
https://excitedcuriosity.wordpress.com/2012/10/20/meaningful-play-2012
Seize the Moment of Excited Curiosity for the Acquisition of Knowledge. For the past 4 days I have been attending the Meaningful Play 2012 conference. MP is an interesting mix of game design and game analysis, with a heavy focus on serious games, games for learning, games for impact, or whatever you want to call them. The 2012 proceedings. Are available online, but surprisingly not linked off the main page. I was there presenting our paper. Beyond kWh: Myths and fixes for energy competition game design.
excitedcuriosity.wordpress.com
Robert Brewer | Seize the Moment of Excited Curiosity for the Acquisition of Knowledge
https://excitedcuriosity.wordpress.com/author/excitedcuriosity
Seize the Moment of Excited Curiosity for the Acquisition of Knowledge. Author Archives: Robert Brewer. Senior Software Engineer at Tableau Software, Inc. We help people see and understand their data. Thoughts on ENERGY 2013 conference. I just finished attending the ENERGY 2013 conference. In Lisbon. The conference was a part of InfoSys 2013. I was presenting our paper on lessons learned from designing energy feedback visualizations for the Kukui Cup. Voltage Sensors for Smart Grids. Whereby an electric ...
cammoore.github.io
Cam Moore | Professional Portfolio
https://cammoore.github.io/projects
A social network, degree planner, and community engagement platform for computer science students. A responsive, reactive visitor scheduling system developed for Oahu Community Correctional Center (OCCC) as part of the 2016 Hawaii Annual Code Challenge (HACC). The Kukui Cup project explores how information technology, serious games, and educational pedagogy can support long-term change in sustainability-related behaviors.
sites.google.com
Kukui Cup
https://sites.google.com/site/kukuicup
Press, Presentations, Publications, Awards. Vision for the future. Welcome to the Kukui Cup! Combining the real and online worlds. Kukui Cup challenges are typically designed with the following goals for its participants:. About sustainability issues;. Gain insight about the impact of one's current behaviors. And how to change them for sustainability;. Through awareness of local and national sustainability organizations and initiatives;. Kukui Cup challenges are built upon custom open source technology.
wattdepot.org
News | WattDepot
http://wattdepot.org/news/index.html
WattDepot Version 3.0.2 Mar 11, 2015. The WattDepot team is delighted to announce the release of WattDepot 3.0.2! Read the Developer Guide. WattDepot Version 3.0.1 Mar 3, 2015. The WattDepot team is delighted to announce the release of WattDepot 3.0.1! Read the Developer Guide. WattDepot Version 3.0.0 Nov 8, 2014. The WattDepot team is delighted to announce the release of WattDepot 3.0.0! Read the Developer Guide. WattDepot and Kukui Cup Feb 4, 2014. And used to support a Kukui Cup challenge.
wattdepot.org
History | WattDepot
http://wattdepot.org/overview/history.html
A brief history of WattDepot. WattDepot 1.x: Fall 2009 - Spring 2012. WattDepot development began in October 2009 by Robert Brewer and Philip Johnson. At that time, the software was viewed as a relatively simple plumbing that would enable us to build a game-based environment for energy behavior change (which became the Kukui Cup project. The code was developed as open source and hosted using Google Project Hosting. The code base borrowed heavily from the Sensorbase. System developed for the Hackystat.
SOCIAL ENGAGEMENT