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Mike Rodriguez in 3D

Mike Rodriguez in 3D. Where I like to put stuff. Oct 26, 2012. Animation Reel Fall 2012. League of Super Evil, Hotwheels: Battle Force 5, personal film work and game-style animation. Mechanic and ninja characters were modelled and rigged by me, the Fox rig by Daniel Moos, and the custom Norman rig by Hugo Cierzniak. Jul 25, 2012. Shots from "League of Super Evil" season 3. Aug 1, 2011. Personal work. Modelled and textured in Maya, animated in XSI. Aug 4, 2010. 11 Second Club July Entry. May 13, 2009.

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Mike Rodriguez in 3D | kungfulove.blogspot.com Reviews
<META>
DESCRIPTION
Mike Rodriguez in 3D. Where I like to put stuff. Oct 26, 2012. Animation Reel Fall 2012. League of Super Evil, Hotwheels: Battle Force 5, personal film work and game-style animation. Mechanic and ninja characters were modelled and rigged by me, the Fox rig by Daniel Moos, and the custom Norman rig by Hugo Cierzniak. Jul 25, 2012. Shots from League of Super Evil season 3. Aug 1, 2011. Personal work. Modelled and textured in Maya, animated in XSI. Aug 4, 2010. 11 Second Club July Entry. May 13, 2009.
<META>
KEYWORDS
1 lose showreel
2 mechanic character
3 2d flash showreel
4 mike rodriguez
5 vancouver canada
6 e mail me
7 bill lyle
8 cat tang
9 dan lindberg
10 eugene trakhtenberg
CONTENT
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lose showreel,mechanic character,2d flash showreel,mike rodriguez,vancouver canada,e mail me,bill lyle,cat tang,dan lindberg,eugene trakhtenberg,greg kolodzian,hayley brock,jeff martin,kelvin luo,mark monkman,nathan bolton,randy huang,sean gillen,zhenwei
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Mike Rodriguez in 3D | kungfulove.blogspot.com Reviews

https://kungfulove.blogspot.com

Mike Rodriguez in 3D. Where I like to put stuff. Oct 26, 2012. Animation Reel Fall 2012. League of Super Evil, Hotwheels: Battle Force 5, personal film work and game-style animation. Mechanic and ninja characters were modelled and rigged by me, the Fox rig by Daniel Moos, and the custom Norman rig by Hugo Cierzniak. Jul 25, 2012. Shots from "League of Super Evil" season 3. Aug 1, 2011. Personal work. Modelled and textured in Maya, animated in XSI. Aug 4, 2010. 11 Second Club July Entry. May 13, 2009.

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Nate's Space - Illustration: What Dinosaurs Really Looked Like: Ankylosaurus Magniventris

http://nateb-illustration.blogspot.com/2011/01/what-dinosaurs-really-looked-like_06.html

What Dinosaurs Really Looked Like: Ankylosaurus Magniventris. I'm an animator currently working at Rainmaker Entertainment in Vancouver, BC, Canada. I love animation of all kinds, particularly video game and film animation. I also dabble in illustration. Want to get in touch? Drop me a line! Also check out my brother's blog at Sheridan College! Skilled Dudes and Dudettes. You know you want to be in the Cool box. Welcome to my illustration page! Just click the th.

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Jeff Martin's Portfolio: May 2012

http://brothajeff.blogspot.com/2012_05_01_archive.html

Sunday, May 06, 2012. I coloured the drawing and tried to give it a washed out look. Don't know if it works, don't know if it's finished. I'll give it time before I look on it again and see how I feel. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

brothajeff.blogspot.com brothajeff.blogspot.com

Jeff Martin's Portfolio: Life Update

http://brothajeff.blogspot.com/2010/12/life-update.html

Sunday, December 12, 2010. I haven't updated in a while. I am still working on the layouts for my short. I'm still working on the most tedious one. I decided to print it out and draw in all the details with a pencil and then scan it back in. It's much faster this way. I wish I had a cintiq! On another note. I didn't want to update without a picture. This is a model I was working on during the past summer. Never got to finishing it. Maybe I should? OHH and by the way. I have a job now! Programs I Have Stu...

brothajeff.blogspot.com brothajeff.blogspot.com

Jeff Martin's Portfolio: Progress

http://brothajeff.blogspot.com/2010/11/progress.html

Sunday, November 07, 2010. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

nateb-animation.blogspot.com nateb-animation.blogspot.com

Nate's Space - Animation: April 2007

http://nateb-animation.blogspot.com/2007_04_01_archive.html

April 26, 2007. A collection of my effects animation. Subscribe to: Posts (Atom). I'm an animator currently working at Rainmaker Entertainment in Vancouver, BC, Canada. I love animation of all kinds, particularly video game and film animation. I also dabble in illustration. Want to get in touch? Drop me a line! Also check out my brother's blog at Sheridan College! Some skilled dudes and dudettes:. You know you want to be in the Cool box.

brothajeff.blogspot.com brothajeff.blogspot.com

Jeff Martin's Portfolio: Patrol *Coloured*

http://brothajeff.blogspot.com/2012/05/patrol-coloured.html

Sunday, May 06, 2012. I coloured the drawing and tried to give it a washed out look. Don't know if it works, don't know if it's finished. I'll give it time before I look on it again and see how I feel. This comment has been removed by a blog administrator. This comment has been removed by a blog administrator. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

nateb-animation.blogspot.com nateb-animation.blogspot.com

Nate's Space - Animation: April 2009

http://nateb-animation.blogspot.com/2009_04_01_archive.html

April 27, 2009. Digital animation reel 2009! Nathan Bolton digital animation reel 2009. Here is my graduate animation reel from Capilano University's Digital Animation program. It was a lot of work to complete in four months, but I had a great time doing it. Now it's into the industry! All visual elements created by myself. Huge thanks to Seng Lau, Craig Simmons, Adam Sale, Eric Do, Adam Garland and everyone at Capilano University. XSI 70 (rigging, animation and particle systems). Want to get in touch?

brothajeff.blogspot.com brothajeff.blogspot.com

Jeff Martin's Portfolio: January 2011

http://brothajeff.blogspot.com/2011_01_01_archive.html

Monday, January 17, 2011. I finally finished drawing the second scene. It took me forever to figure out and remember what and where all the stuff is usually found and located in a Family Mart. Thanks to my lovely wife, Aram, I was able to get lots of reference photos for products and things inside of the store. Next step is colouring it. I have a feeling this is going to take a while too. But once this layout is finished the rest will go much more quickly. Monday, January 03, 2011.

mchowcreation.blogspot.com mchowcreation.blogspot.com

Revolution C: November 2008

http://mchowcreation.blogspot.com/2008_11_01_archive.html

Tuesday, November 18, 2008. Milk Factory Family Found a New Home! New home of Milk Factory Family. Occupied is located in the historic gastown of beautiful BC. Everybody are so excited about their new home. They defintely want you to drop by for a visit. However, if you can bring them home with you too. they would be the happiest milk in the whole wide world. Milk Factory Member # 5. Milk Factory Member # 4. I'm squishy and has a giantnormous mustache, doesn't mean you can not take me seriously! Milk Fac...

mchowcreation.blogspot.com mchowcreation.blogspot.com

Revolution C: Alchemist Layout - This is it

http://mchowcreation.blogspot.com/2010/05/alchemist-layout-this-is-it.html

Thursday, May 6, 2010. Alchemist Layout - This is it. This is it. All textured and lighted in Maya. Our team did an amazing job! Thanks Bruce and Kay and Courtney for their dedication to this project :). Subscribe to: Post Comments (Atom). CLICK HERE TO VIEW. I'm multimedia animator/designer based in Vancouver, BC. Layout Artist with Sony Imageworks. View my complete profile. Mike Rodriguez in 3D. Pachi Pachi to Me. Maya 2011 cool FX. Final design of my alchemist. Concept Drawings for Demo Reel.

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Mike Rodriguez in 3D

Mike Rodriguez in 3D. Where I like to put stuff. Oct 26, 2012. Animation Reel Fall 2012. League of Super Evil, Hotwheels: Battle Force 5, personal film work and game-style animation. Mechanic and ninja characters were modelled and rigged by me, the Fox rig by Daniel Moos, and the custom Norman rig by Hugo Cierzniak. Jul 25, 2012. Shots from "League of Super Evil" season 3. Aug 1, 2011. Personal work. Modelled and textured in Maya, animated in XSI. Aug 4, 2010. 11 Second Club July Entry. May 13, 2009.

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