charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): 五月 2009
http://charlieincloud.blogspot.com/2009_05_01_archive.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. PV3D - Man In Hat Font3D. 訂閱: 文章 (Atom). 喜歡閱讀, 喜歡coding, 喜歡嚐試 目前會用到的程式語言有Actionscript3,Assembly,C/C ,Forth,haXe,Python,. PV3D - Man In Hat Font3D. ActionScript 3 Design Patterns. Osflash Papervision3D mailing list. AS3Dmod,3d modifier library. Sodality: AS3 AOP System. Loom: AS3 AOP Lib. Cast3D, 3D animation framework library. The GAE SWF Project. 7 Ways To Spruce Up Your Kid’s Bathroom. Voxel Renderer (3D Isometric). As soon as I...
charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): 十二月 2008
http://charlieincloud.blogspot.com/2008_12_01_archive.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. CropCircle Cloud with FogFilter. FogFilter - Papervision gets some more depth. 1 var fogMaterial:FogMaterial = new FogMaterial(0xFFFFFF);. 2 var fogLayers:int = 20;. 3 var minDepth:Number = 800;. 4 var maxDepth:Number = 1600;. 6 renderer.filter = new FogFilter(fogMaterial, fogLayers, minDepth, maxDepth);. 範例中的地球,就是原圖加上高度圖(Height map)以PV3D的PhongShader所做出的效果. 訂閱: 文章 (Atom). CropCircle Cloud with FogFilter. AS3Dmod,3d modifier library.
charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): Very simple haXe coding tool
http://charlieincloud.blogspot.com/2010/03/haxe.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. Very simple haXe coding tool. 訂閱: 張貼留言 (Atom). 喜歡閱讀, 喜歡coding, 喜歡嚐試 目前會用到的程式語言有Actionscript3,Assembly,C/C ,Forth,haXe,Python,. Very simple haXe coding tool. Fast computing floating-point arrays using the Pix. ActionScript 3 Design Patterns. Osflash Papervision3D mailing list. AS3Dmod,3d modifier library. Sodality: AS3 AOP System. Loom: AS3 AOP Lib. Cast3D, 3D animation framework library. The GAE SWF Project. As soon as I saw an ea...
charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): 一月 2009
http://charlieincloud.blogspot.com/2009_01_01_archive.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. For each(var face:Triangle3D in mesh.geometry.faces). Var color:Number = Math.random() * 0xffffff;. If(face.material.name = Material 001). Facematerial = new ColorMaterial(color);. PV3D春聯(PV3D Spring Festival Couplets). Http:/ 3dspringfestivalcouplets.appspot.com. 訂閱: 文章 (Atom). 喜歡閱讀, 喜歡coding, 喜歡嚐試 目前會用到的程式語言有Actionscript3,Assembly,C/C ,Forth,haXe,Python,. PV3D春聯(PV3D Spring Festival Couplets). ActionScript 3 Design Patterns.
charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): Artificial Neural Network--Random Learning Perceptron
http://charlieincloud.blogspot.com/2009/08/artificial-neural-network-perceptron.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. Artificial Neural Network- Random Learning Perceptron. Import random, math. From sympy import *. Def hardlims(inputM,weightM,bias):. For i in a:. Selfw1 = [random.random() for x in range(10)]. Selfw2 = [random.random() for x in range(10)]. Selfw3 = [random.random() for x in range(10)]. Def learn(self,input,target):. Tmp1 = (sum array(self.w1) / len(self.w1). Tmp2 = (sum array(self.w2) / len(self.w2). For i,x in enumerate(input):.
charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): 一月 2010
http://charlieincloud.blogspot.com/2010_01_01_archive.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. A Simple Binaural Beats Generator. 以下是簡單的FP10's Dynamic Sound 程式碼. Import flash.display.Sprite;. Import flash.events.SampleDataEvent;. Import flash.media.Sound;. Import flash.media.SoundChannel;. Public class Main extends Sprite. Private var sound:Sound;. Private var channel:SoundChannel;. Sound = new Sound();. SoundaddEventListener(SampleDataEvent.SAMPLE DATA, writeSampleData);. Channel = sound.play();. 標籤: Binaural Beats. I̵...
charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): 八月 2009
http://charlieincloud.blogspot.com/2009_08_01_archive.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. Artificial Neural Network- Random Learning Perceptron. Import random, math. From sympy import *. Def hardlims(inputM,weightM,bias):. For i in a:. Selfw1 = [random.random() for x in range(10)]. Selfw2 = [random.random() for x in range(10)]. Selfw3 = [random.random() for x in range(10)]. Def learn(self,input,target):. Tmp1 = (sum array(self.w1) / len(self.w1). Tmp2 = (sum array(self.w2) / len(self.w2). For i,x in enumerate(input):.
charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): Away3D Tenorion
http://charlieincloud.blogspot.com/2010/01/away3d-tenorion.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. 訂閱: 張貼留言 (Atom). 喜歡閱讀, 喜歡coding, 喜歡嚐試 目前會用到的程式語言有Actionscript3,Assembly,C/C ,Forth,haXe,Python,. A Simple Binaural Beats Generator. ActionScript 3 Design Patterns. Osflash Papervision3D mailing list. AS3Dmod,3d modifier library. Sodality: AS3 AOP System. Loom: AS3 AOP Lib. Cast3D, 3D animation framework library. The GAE SWF Project. 7 Ways To Spruce Up Your Kid’s Bathroom. Voxel Renderer (3D Isometric). Making a 6-axis Robot Arm.
charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): A Simple Binaural Beats Generator
http://charlieincloud.blogspot.com/2010/01/simple-binaural-beats-generator.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. A Simple Binaural Beats Generator. 以下是簡單的FP10's Dynamic Sound 程式碼. Import flash.display.Sprite;. Import flash.events.SampleDataEvent;. Import flash.media.Sound;. Import flash.media.SoundChannel;. Public class Main extends Sprite. Private var sound:Sound;. Private var channel:SoundChannel;. Sound = new Sound();. SoundaddEventListener(SampleDataEvent.SAMPLE DATA, writeSampleData);. Channel = sound.play();. 標籤: Binaural Beats. I̵...
charlieincloud.blogspot.com
查理在雲端 ( Charlie in Cloud): 三月 2009
http://charlieincloud.blogspot.com/2009_03_01_archive.html
查理在雲端 ( Charlie in Cloud). 在這裡分享我的研究心得- Papervision3D,Python,Blender,haXe. Private function flattenText3D(t : Text3D) : void {. For each(var l:VectorLetter3D in t.letters) {. Tgraphics.beginFill(l.material.fillColor);. TgraphicsCommands = t.graphicsCommands.concat(l.graphicsCommands);. For each( var v:Vertex3D in l.geometry.vertices){. Var n:Number3D = v.toNumber3D();. Matrix3D.multiplyVector4x4(l.transform, n);. Vx = n.x;. Vy = n.y;. Vz = n.z;. Tgeometry.vertices.push(v);. 訂閱: 文章 (Atom). During the deve...