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Liero3D

Death to the pixels!

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Liero3D | liero3d.blogspot.com Reviews
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Death to the pixels!
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1 liero3d
2 http / twitter.com/lim3rock
3 upplagd av
4 limerock
5 1 kommentar
6 limerock in love
7 unfortunately
8 2 kommentarer
9 etiketter new laptop
10 edit
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liero3d,http / twitter.com/lim3rock,upplagd av,limerock,1 kommentar,limerock in love,unfortunately,2 kommentarer,etiketter new laptop,edit,6 kommentarer,etiketter editor,medic,gmail hacked,apparently chinese hackers,3 kommentarer,liero,worm,and oh,woohoow
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Liero3D | liero3d.blogspot.com Reviews

https://liero3d.blogspot.com

Death to the pixels!

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1

Liero3D: oktober 2009

http://liero3d.blogspot.com/2009_10_01_archive.html

Death to the pixels! Torsdag 22 oktober 2009. After several very productive days, things are relly starting to shape up, the new engine has almost reached the state of the old one before i started the re-write. And i must say, im very happy with how things are currenly going :). There are a few issues i need to fix, and then i will implement a new Octree to replace the old one. After that i think i might implement a few experimental weapons to use for a future tec-demo video :). Söndag 18 oktober 2009.

2

Liero3D: I am alive!

http://liero3d.blogspot.com/2011/05/i-am-alive.html

Death to the pixels! Onsdag 4 maj 2011. It has been a long time since there was any news on this project, so i thought i should just let you guys know that this project is still alive and kicking :). Over the last month I have not had any energy to do any serous programming. But i think it is starting to turn around again, and i have started working on the Editor from which all models will be made for L3D. The editor would probably closely resemble: QBlock. The game is calld: Lootfest. It would appear my...

3

Liero3D: december 2009

http://liero3d.blogspot.com/2009_12_01_archive.html

Death to the pixels! Tisdag 1 december 2009. Woha it dont happen very often, infact. for me, it was 7-8 years since last time. And i have been behind evryone else ever since, bearly hanging in there, limited in evrything i do. But now it is finnaly time for a change, I get a brand new computer within a few days! Highlight in my life for atleast 5 years back :D. For anyone interested, here are the info:. AMD Athlon II X2 250, 3,0Ghz, AM3, 2MB, 65W, Boxed. Im hoping this huge moral boost with give me more ...

4

Liero3D: GMail Hacked :(

http://liero3d.blogspot.com/2011/05/gmail-hacked.html

Death to the pixels! Fredag 20 maj 2011. Got a nasty surprise today. Got access to my GMail(the same one that is associated with this blog btw.) so I had a few moments of panic and paranoia. But it don't look like there is any damage done(from what i can tell). So instead of working on the L3D project, I have spent the day changing every f* aking password and adding extra security layers to everything. lets hope I didn't forget anything. Needless to say. I'm not a happy camper today :(. 16 juli 2011 15:37.

5

Liero3D: mars 2011

http://liero3d.blogspot.com/2011_03_01_archive.html

Death to the pixels! Måndag 21 mars 2011. I can tell that you people have been starving for something more than screen-shots and empty words for a while now, so I thought it was time for something more interesting. So without more delay. I happily present: The first movie. Nothing to fancy just yet, I am showing off some of the basic features in the engine, but there is more to come, so don't worry :). And that is not all, I'm also happy to say that I am the proud. Owner of Liero3D.net. Youtube video wil...

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frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: A few problems, and solutions :)

http://frantic-entertainment.blogspot.com/2010/11/few-problems-and-solutions.html

Fredag 5 november 2010. A few problems, and solutions :). Okay, so like every other project, there are always a few problems along the way one have to solve, some bigger than others. One of those is probably the issues surrounding the VertexBuffer(From now on called only VB) and the nature of games like Minecraft(games with destructible world). This means that it can be complicated to dedicate areas of the VB for something that can change in size. If the block i find is bigger then the one i need to stor...

frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: Manic digger and what not?

http://frantic-entertainment.blogspot.com/2010/10/few-days-ago-i-mentioned-that-i-was.html

Onsdag 6 oktober 2010. Manic digger and what not? A few days ago i mentioned that i was considering doing a minecraft game, no big surprise there. i have been doing both procedural generated content and 100% destructible game worlds over the last few years, so minecraft is right up my alley. But it would not feel right for me. nor would it be very respectful against Notch. So, about the whole Manic digger issue. But the problems i see with the project are as following:. The fact that it is free, and let ...

frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: april 2010

http://frantic-entertainment.blogspot.com/2010_04_01_archive.html

Tisdag 13 april 2010. A strike of ingenuity. OK, after working on the space-to-surface engine for a little while, i started to notice a few problems down the line. One of these problems was the fact that when you render huge worlds like you do in a space-to-surface engine, you encounter problems with the horizon and the amount of distance you need to render. After baking my noodle for a while, i got a strike of ingenuity. I Invent a very special type of QuadTree! When we render our world, we do it inside...

frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: februari 2011

http://frantic-entertainment.blogspot.com/2011_02_01_archive.html

Lördag 5 februari 2011. I'm only going to make a small stub here, the Liero3D. And the full story can be found here. I will continue to use the old liero blog for that project, it is to messy to mix random content on random topics in this blog, and to be franc. i don't think people care about the random programming ranting i posted here. I will probably only have time for that blog anyway, so if you like to follow my work, that is the blog to check out :). But now i will go back to work on Lier3D!

frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: Is the world ready for a Minecraft clone?

http://frantic-entertainment.blogspot.com/2010/10/is-world-ready-for-minecraft-clone.html

Söndag 3 oktober 2010. Is the world ready for a Minecraft clone? I have spent a few days playing minecraft. And i must say i really love this game, so i take my hat of for you Markus Persson akka. Of course, its not totally unique as far as games go(in my opinion), it is more the way it is all put together, and just like Will wright(creator of SimCity,The Sims and Spore) found out years ago: people love user created stuff, and people love to be creative. So what would i do different? However, if i did a ...

frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: news about minecraft remake?

http://frantic-entertainment.blogspot.com/2010/10/news-about-minecraft-remake.html

Torsdag 21 oktober 2010. News about minecraft remake? Alrighty, time for some news about my latest project :). Last few days have been very productive, And things have gone allot faster than i first expected. After only about 2 days of coding, i have a few "pretty" chunks rendering a procedually generated terrain(wohoow) :). I do have some screen-shots but i don't feel that it is worth showing off atm, since I'm not even using textures, and only drawing single-Colored vertices with normals. I do have som...

frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: maj 2010

http://frantic-entertainment.blogspot.com/2010_05_01_archive.html

Lördag 29 maj 2010. I was browsing a folder on my hard-drive, checking out some of those old things i have been working on over the years, and i thought to my self. what the hell, why not make a blog post about it here :). After all, some of those projects was very cool :). My old friend. one of the very first game concept i ever invented (with a friend named Toivo), The original game was created when we was about 13 or 14 years old(thats 16-17 years ago! The only reason this project failed was the fact ...

frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: Liero3D rebooted!

http://frantic-entertainment.blogspot.com/2011/02/liero3d-rebooted.html

Lördag 5 februari 2011. I'm only going to make a small stub here, the Liero3D. And the full story can be found here. I will continue to use the old liero blog for that project, it is to messy to mix random content on random topics in this blog, and to be franc. i don't think people care about the random programming ranting i posted here. I will probably only have time for that blog anyway, so if you like to follow my work, that is the blog to check out :). But now i will go back to work on Lier3D!

frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: Works like a charm, more or less :D

http://frantic-entertainment.blogspot.com/2010/11/works-like-charm-more-or-less-d.html

Lördag 6 november 2010. Works like a charm, more or less :D. Alrighty, this post is just like the previous one, not so much for average Joey, and a bit more for people interesting in programming and the problems we are faced with :). Well, the idea i had about a VBManager seems to work just like i was hoping it would (atleast in small scale tests), i am rather impressed with how clever it is(if i may say so my self) ;-). I did notice a rather interesting phenomena however. Consider the following example:.

frantic-entertainment.blogspot.com frantic-entertainment.blogspot.com

Frantic Entertainment: Sweet progress!

http://frantic-entertainment.blogspot.com/2010/10/sweet-progress.html

Torsdag 28 oktober 2010. I was forced to take a few step back after getting stuck on a few things in proceduall terrain generation(temporary I'm sure), and instead i started working on the other side of the project (Queuing- Threading- Chunks) and as it turns out, it now works very smooth and effective after only a few days work :). This of course are perhaps one of the most important things to make effective and robust, it is the very heart of the engine, and it feels very solid right now:). On top of t...

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So erreichen Sie uns. Wer im Fläming unterwegs ist, sollte sich diese Adresse merken. Denn - falls mal etwas mit Ihrem Fahrzeug nicht stimmen sollte - hier wird schnell geholfen. Neben einem ansprechenden Angebot von Getränken, Zeitschriften, Süßigkeiten, Ersatz und Pflegemittel für Fahrzeuge aller Art erwartet Sie im Verkaufsraum neben einer freundlichen Bedienung bei Bedarf auch eine Tasse Kaffe sowie ein kleines Imbissangebot. So erreichen Sie uns:.

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Open Liero X – Liero Xtreme

Open Liero X - Liero Xtreme. Télécharger le jeu gratuit Open Liero X (alias Liero Xtreme). Télécharger Open Liero X. L’éventail de jeux que les joueurs de casino trouvent en se rendant sur Casino770. Est de taille à les impressionner tout comme la hauteur des jackpots qui les accompagnent! Télécharger – Open Liero X. Pour bien télécharger Open Liero X, suivez ces instructions:. Télécharger la version de Liero gratuitement en cliquant ici: Télécharger Open Liero X. Télécharger tous les levels. La nouveaut...

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Liero Hellhole

3 Feb 2018 at 9:12. 2 Jan 2018 at 1:44. Happy new year, everyone! 13 Dec 2017 at 22:39. I played Liero a lot during my gymnasium years and after. One of the best games ever created. 12 Dec 2017 at 12:20. 8 Dec 2017 at 9:19. Should be fixed now. I also fixed an issue with character encoding, which caused special characters to be displayed as a question mark icon instead. 4 Dec 2017 at 10:36. 28 Nov 2017 at 16:07. Is the download link for my weapon pack working? 21 Nov 2017 at 16:52. 20 Nov 2017 at 15:50.

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EDV-Beratung Liero

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Liga Liero

Preg replace(): The /e modifier is deprecated, use preg replace callback instead in /home/liero/liero.org.pl/forum/Sources/Subs.php. Preg replace(): The /e modifier is deprecated, use preg replace callback instead in /home/liero/liero.org.pl/forum/Sources/Subs.php. Preg replace(): The /e modifier is deprecated, use preg replace callback instead in /home/liero/liero.org.pl/forum/Sources/Subs.php. REPUTACJA (karma) - o . Historia Liero w Polsce. Leksykon Ligi Liero v1.2. Liero - kiedyś i dziś.

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Liero3D

Death to the pixels! Lördag 4 juni 2011. Find me on tweeter! This is probably one of those things on the Internet i always considered "not my cop of coffee". But i finally decided to give it a try anyway :). It also forces me to practice the art of -short messages- witch has never been my strong side ;-). On my tweeter feed i will do quick and dirty updates on the latest things i test and play around with , screen-shots that don't make this blog, and even some general every day stuff :). There also seems...

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Mot de passe :. J'ai oublié mon mot de passe. Bonjour je m'appelle arthur j'é 12 ans g bocou de copain mon meilleurs s'appelle anhony et plein d'autre j'aime tou se qui é cool. Je c pa lol (62). Mise à jour :. Abonne-toi à mon blog! Salut c moi arthur j'aime tou le monde plus particulièrement ma meuf et je trouve que c important den avoir 1. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le vendredi 27 février 2009 13:14.

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