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Music Technology

Wednesday, November 26, 2008. AA Sem 2 Project. This by far has been the best project in Audio Arts to date, well at least for me it has. Although towards the end i was a bit over the Asset creation and tired of constantly coming up with new ideas, the process is still interesting. Actually playing the game with your sounds is the best part of the whole project. Testing to see if it is actually ' believable. With in the future. Check out the documentation in the Box Widget. CC Sem 2 Project. Been exposed...

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Music Technology | loudmandoug.blogspot.com Reviews
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Wednesday, November 26, 2008. AA Sem 2 Project. This by far has been the best project in Audio Arts to date, well at least for me it has. Although towards the end i was a bit over the Asset creation and tired of constantly coming up with new ideas, the process is still interesting. Actually playing the game with your sounds is the best part of the whole project. Testing to see if it is actually ' believable. With in the future. Check out the documentation in the Box Widget. CC Sem 2 Project. Been exposed...
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1 music technology
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4 loudman
5 2 comments
6 no comments
7 forum week 12
8 garde
9 references
10 haines
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Music Technology | loudmandoug.blogspot.com Reviews

https://loudmandoug.blogspot.com

Wednesday, November 26, 2008. AA Sem 2 Project. This by far has been the best project in Audio Arts to date, well at least for me it has. Although towards the end i was a bit over the Asset creation and tired of constantly coming up with new ideas, the process is still interesting. Actually playing the game with your sounds is the best part of the whole project. Testing to see if it is actually ' believable. With in the future. Check out the documentation in the Box Widget. CC Sem 2 Project. Been exposed...

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loudmandoug.blogspot.com loudmandoug.blogspot.com
1

Music Technology: AA Sem 2 Project

http://www.loudmandoug.blogspot.com/2008/11/aa-sem-2-project.html

Wednesday, November 26, 2008. AA Sem 2 Project. This by far has been the best project in Audio Arts to date, well at least for me it has. Although towards the end i was a bit over the Asset creation and tired of constantly coming up with new ideas, the process is still interesting. Actually playing the game with your sounds is the best part of the whole project. Testing to see if it is actually ' believable. With in the future. Check out the documentation in the Box Widget. Gfvxcklnf 689 fqrdoqrjw http:/...

2

Music Technology: March 2008

http://www.loudmandoug.blogspot.com/2008_03_01_archive.html

Monday, March 31, 2008. The max patches that were shown looked very complicated and im nervous about how im going to go with this year's work. Although im nervous, im also excited about learning max's potential. I am starting to find that second year really is a big step up from first. There is a huge learning curve, the tasks arnt simply regurgitated, they are discovered. Http:/ www.youtube.com/watch? I thought this was kinda cool. Http:/ www.problogger.net/. It tells you how to make your blog successful.

3

Music Technology: August 2008

http://www.loudmandoug.blogspot.com/2008_08_01_archive.html

Sunday, August 31, 2008. AA2 Sem 2 Week 5 FMOD. This program is fantastic, easy enough to use and does all you need for a game. I can see why so many game developers have used it. And its free! All the effects are fantastic and easy to use and access. The customisable parameter bar on the top is great. I cant imagine seeing myself use this is a context other than in gaming, but a very powerful. Relatively simple to use. I didn't. Have too many issues. Of depth, but for exposure to the game industry.

4

Music Technology: CC2 Sem 2 Week 9 (10)

http://www.loudmandoug.blogspot.com/2008/10/cc2-sem-2-week-10-9.html

Wednesday, October 22, 2008. CC2 Sem 2 Week 9 (10). I have to admit, I'm. Quite lost with this whole FFT. Thing, i think i really need to go over some of my old lecture notes. I understood it in Bidule. Is a whole other level, i understand that it translates the samples over a list like output, but manipulating that is very difficult. Anyway, here's. My patch. I simply multiplied. Two signals together using coltopol. Check it out in the box widget. Christian. Lecture. " MSP. Cycling'74 2006, MSP.

5

Music Technology: November 2007

http://www.loudmandoug.blogspot.com/2007_11_01_archive.html

Thursday, November 15, 2007. Hey sorry about the late Submission of Week 12 AA. I was double checking my Blogs and i realized that i hadnt blog my results for this weeks task. So here it is in video format. Add to My Profile. Then i changed the volume of panned channel so skew the perception of sound. I did this with both channels. There is another Mp3 file of the second task i undertook in the Box widget. Haines, Christian. Lecture "Spacialisation." 23/10/07. Adelaide University. It is a look into the w...

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sanadzadeh.blogspot.com sanadzadeh.blogspot.com

Sanad.: Forum - Semester 4 - Week 6

http://sanadzadeh.blogspot.com/2008/09/forum-semester-4-week-6.html

Audio Arts - 2008 Semester 2. Creative Computing - 2008 Semester 2. Music Technology Forum - 2008 Semester 2. Tuesday, 9 September 2008. Forum - Semester 4 - Week 6. What would you feel like if you heard this? Like most of the times I had not done my job and again like most of the times I opted to improvise (bloody self-confidence! Which according to Stephen turned out to be a dodgy experiment. Let's say it failed, which by itself is a valid result for an experiment. Back to the main issue, the "sound-an...

sanadzadeh.blogspot.com sanadzadeh.blogspot.com

Sanad.: AA2 - Semester 4 - Week 5

http://sanadzadeh.blogspot.com/2008/09/aa2-semester-4-week-5.html

Audio Arts - 2008 Semester 2. Creative Computing - 2008 Semester 2. Music Technology Forum - 2008 Semester 2. Monday, 1 September 2008. AA2 - Semester 4 - Week 5. Designing sound for game; first practical step. This week's story is about a software introduced to us by Christian. FMOD Designer is one of the first steps of ours towards manipulating the sounds and preparing them for a game. For the first part, we just tested few basic functions of the software and observed the outcome. Christian Haines....

littlevegetables.blogspot.com littlevegetables.blogspot.com

little vegetables: forum - week 10 - honours presentation

http://littlevegetables.blogspot.com/2008/10/forum-week-10-honours-presentation.html

To do with study la Adelaide University. Friday, 17 October 2008. Forum - week 10 - honours presentation. Once again the images are tenuously related to textual content. This weeks award for most exciting presentation goes to Martin Victory for his sonification of network packets! Whilst the presentation itself lacked any excitement and razzle dazzle (where were the dancing bears? It was the choice of material to sonify that won the day. Victory, Martin. "Honours Presentation". Workshop presented...Aa2 -...

littlevegetables.blogspot.com littlevegetables.blogspot.com

little vegetables: cc2 - week 06 - music and signal processing

http://littlevegetables.blogspot.com/2008/09/cc2-week-06-something.html

To do with study la Adelaide University. Tuesday, 9 September 2008. Cc2 - week 06 - music and signal processing. I thought it would be fun to create a melodic synth using variable length buffer playback. So using the groove object, and converting midi pitch to milli seconds to control loop end point, bob's your uncle. I would have liked to use the note on to trigger the loop from the start, this would have made longer loops potentially more interesting, however it did not eventuate. Mtf - w33k 05 - negat...

littlevegetables.blogspot.com littlevegetables.blogspot.com

little vegetables: aa2 - week 08 - Rocks'n'Diamonds game audio

http://littlevegetables.blogspot.com/2008/10/aa2-week-07-rocksndiamonds-game-audio.html

To do with study la Adelaide University. Sunday, 5 October 2008. Aa2 - week 08 - Rocks'n'Diamonds game audio. Rocks'n'Diamonds is a game styllistically based on the 1984 personal computer game Boulderdash. To complete this project I will have to create about 36 sounds. Including background music, level completed (Hall of Fame), and play action sounds. The game engine does feature the ability to play .mod files. Unfortunately these are not accurately represented on my Windows system so I will not ...Aa2 -...

sanadzadeh.blogspot.com sanadzadeh.blogspot.com

Sanad.: CC2 - Semester 4 - Week 5

http://sanadzadeh.blogspot.com/2008/09/cc2-semester-4-week-5.html

Audio Arts - 2008 Semester 2. Creative Computing - 2008 Semester 2. Music Technology Forum - 2008 Semester 2. Monday, 1 September 2008. CC2 - Semester 4 - Week 5. For this week, I undertook another approach to designing my device;. Yet again, my biggest issue was the incompatibility of MAX withing the contexts of OSX and PC. This software is simply NOT CROSS-PLATFORM. Nevertheless, like most of the other times, I opt to finalise my patch in OSX. Labels: Creative Computing - 2008 Semester 2. Forum - Semes...

sanadzadeh.blogspot.com sanadzadeh.blogspot.com

Sanad.: Forum - Semester 4 - Week 2

http://sanadzadeh.blogspot.com/2008/08/forum-semester-4-week-1_08.html

Audio Arts - 2008 Semester 2. Creative Computing - 2008 Semester 2. Music Technology Forum - 2008 Semester 2. Friday, 8 August 2008. Forum - Semester 4 - Week 2. This week's Forum session "My Favourite Things" was presented by David Harris. David talked about his collaboration with the quartet Grainger in a three-concert series in 2008. For some reason -which I didn't really understand- we were ought to follow the scores for the pieces; I lost both music and the scores at the end though. David Harris&#46...

sanadzadeh.blogspot.com sanadzadeh.blogspot.com

Sanad.: CC2 - Semester 4 - Week 2

http://sanadzadeh.blogspot.com/2008/08/cc2-semester-4-week-2.html

Audio Arts - 2008 Semester 2. Creative Computing - 2008 Semester 2. Music Technology Forum - 2008 Semester 2. Friday, 8 August 2008. CC2 - Semester 4 - Week 2. Switching and Routing signals. Most of my time this week was spent of providing help files for last week’s exercises. Still, I have issues understanding the fundamental differences of Max and MSP; however, I hope –and it seems like- there are not much basic dissimilarities in the logics and the application of various algorithms. Christian Haines '...

sanadzadeh.blogspot.com sanadzadeh.blogspot.com

Sanad.: Forum - Semester 4 - Week 7

http://sanadzadeh.blogspot.com/2008/09/forum-semester-4-week-7.html

Audio Arts - 2008 Semester 2. Creative Computing - 2008 Semester 2. Music Technology Forum - 2008 Semester 2. Thursday, 18 September 2008. Forum - Semester 4 - Week 7. Edward presented his work of last semester in Max. Despite the fact that there was no sound, I liked his idea of associating vision and sound. Unfortunately there would be no more Pink Floyd concerts (Richard Wright passed away) but if there were anything similar, I think Edward can potentially take a role in that. View my complete profile.

sanadzadeh.blogspot.com sanadzadeh.blogspot.com

Sanad.: CC2 - Semester 4 - Week 3

http://sanadzadeh.blogspot.com/2008/08/cc2-semester-4-week-3.html

Audio Arts - 2008 Semester 2. Creative Computing - 2008 Semester 2. Music Technology Forum - 2008 Semester 2. Tuesday, 19 August 2008. CC2 - Semester 4 - Week 3. What I chose to polyphonies, was my last week's patch which was generating signals using a "cycle " object and ramping its volume from full scale (100) to minimum (0). I made a device that gets 5 inputs and constantly ramps their volume up and down in period of 2 seconds. The result is actually pretty nice! Subscribe to: Post Comments (Atom).

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Music Technology

Wednesday, November 26, 2008. AA Sem 2 Project. This by far has been the best project in Audio Arts to date, well at least for me it has. Although towards the end i was a bit over the Asset creation and tired of constantly coming up with new ideas, the process is still interesting. Actually playing the game with your sounds is the best part of the whole project. Testing to see if it is actually ' believable. With in the future. Check out the documentation in the Box Widget. CC Sem 2 Project. Been exposed...

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