ubershowdownsquad.org
links - Uber Showdown Squad - Innovating and Motivating the Power of Play
http://www.ubershowdownsquad.org/links.html
Uber Showdown Squad - Innovating and Motivating the Power of Play. Here are some links to external sites that we support. A catalog of adventurous and affordable playsets to embrace your inner child. A group of Londoners who are all about adult play. A community of real life treasure hunting. Humans vs. Zombies. Rules to the game of shooting the undead with Nerf Guns. Organized skipping in groups. An awesome collection of great outdoor games. Host of large social events in the Philadelphia area.
gamification.de
To-Do-List-Management | Gamification
http://gamification.de/tag/to-do-list-management
Highscore House – Gamification für Familien und ihre Haushaltsaufgaben. Die Browseranwendung und iPad-App Highscore House. Möchte Familien eine spielerische Hilfe bei der alltäglichen Bewältigung von Haushaltsaufgaben sein. Nach der Anmeldung kann man für jedes Mitglied der Familie einen Avatar anlegen und Kindern ein virtuelles Zimmer zuweisen. In ihrem Zimmer finden die Kinder einen Kalender, der ihre aktuellen Aufgaben listet und die sie dort auch abhaken können. Die Anwendung ist in kindgerechten Ill...
gamification.de
Chore Wars – Hausarbeiten spielerisch erledigen | Gamification
http://gamification.de/2012/09/13/chore-wars-hausarbeiten-spielerisch-erledigen
Chore Wars – Hausarbeiten spielerisch erledigen. Die eng an klassischen Fantasy-RPGs orientierte Darstellung und Spielabläufe, könnte so manche ansprechen und es scheint, als könnte man Chore Wars durchaus verwahrlosten WGs empfehlen. In den Testimonials auf der Seite bekunden sogar einige Eltern vom erfolgreichen Einsatz. Entwickelt wurde Chore Wars von Kevan Davis, der auch in der Pervasive Gaming Community Ludocity. To do list-Manager meets RPG. Die im Herbst 2010 erschienene iPhone App Epic Win!
gamification.de
RPG | Gamification
http://gamification.de/tag/rpg
Chore Wars – Hausarbeiten spielerisch erledigen. Die eng an klassischen Fantasy-RPGs orientierte Darstellung und Spielabläufe, könnte so manche ansprechen und es scheint, als könnte man Chore Wars durchaus verwahrlosten WGs empfehlen. In den Testimonials auf der Seite bekunden sogar einige Eltern vom erfolgreichen Einsatz. Entwickelt wurde Chore Wars von Kevan Davis, der auch in der Pervasive Gaming Community Ludocity. To do list-Manager meets RPG. Die im Herbst 2010 erschienene iPhone App Epic Win!
pervasivegames.blogspot.com
Location-based Games - gaming in physical space: Flook it!
http://pervasivegames.blogspot.com/2010/11/flook-it.html
Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Wednesday, November 10, 2010. Is a location-based browser. Its very graphical. Its is a game awarding you for augmenting your surroundings by sharing information about them. To me Flook is more playful and the more graphical approach than similar apps like GoWalla and Foursquare is appealing. Indsendt af Agent Nifty.
pervasivegames.blogspot.com
Location-based Games - gaming in physical space: From Audience to Users in Computer Gaming
http://pervasivegames.blogspot.com/2008/09/from-audience-to-users-in-computer.html
Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Tuesday, November 17, 2009. From Audience to Users in Computer Gaming. Kristiansen states that the player’s engagement in the game even goes beyond interaction, as the player is creating a game performance. Kristiansen make a distinction between three different types of games:. Games are more and more offering creative possibilit...
pervasivegames.blogspot.com
Location-based Games - gaming in physical space: September 2008
http://pervasivegames.blogspot.com/2008_09_01_archive.html
Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Thursday, September 18, 2008. Bringing Computer Entertainment back in to the Real World. I have just read the paper “Pervasive Games: Bringing Computer Entertainment Back to the Real World”. Computer games create an illusion that the players are immersed in an imaginative virtual world. Through the use of graphics and sound.
pervasivegames.blogspot.com
Location-based Games - gaming in physical space: June 2009
http://pervasivegames.blogspot.com/2009_06_01_archive.html
Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Monday, June 1, 2009. You Mean It’s Only a Game? In the article “You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming”. Interact with non-players. But this should not be scripted into the design as a part of the game according to her. Harvey states that the boun...View ...
pervasivegames.blogspot.com
Location-based Games - gaming in physical space: Augmented Reality on the Android - AR going towards mainstream
http://pervasivegames.blogspot.com/2009/11/augmented-reality-on-android-ar-going.html
Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Tuesday, November 17, 2009. Augmented Reality on the Android - AR going towards mainstream. Just found wonderful news on the world wild web: An augmented reality kit is available for the Android. You can download it from github. Looking forward to see what is coming! Indsendt af Agent Nifty. Subscribe to: Post Comments (Atom).
pervasivegames.blogspot.com
Location-based Games - gaming in physical space: February 2008
http://pervasivegames.blogspot.com/2008_02_01_archive.html
Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Wednesday, February 6, 2008. Pervasiveness - a measure. Researchers sometimes speak of pervasive games as a new game genre; a group of games that have a significant something in common. The Dutch researcher Eva Nieuwdorp. Has problematized this approach in the article. 8220;The Pervasive Discourse: An Analysis”. Judging from the ...
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