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Ludocity: Pervasive Games, Street Games and New Sports

Log in / create account. Is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings. Some of the games on Ludocity overlap with theatre, painting, dance, and other art forms. Some of them use balloons, lumps of coal, huge sheets of paper, mp3 players, elaborate costumes, and short-range radio broadcasts. All of them have had their rules released under a creative commons licence. A leafy standoff...

http://www.ludocity.org/

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Ludocity: Pervasive Games, Street Games and New Sports | ludocity.org Reviews
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Log in / create account. Is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings. Some of the games on Ludocity overlap with theatre, painting, dance, and other art forms. Some of them use balloons, lumps of coal, huge sheets of paper, mp3 players, elaborate costumes, and short-range radio broadcasts. All of them have had their rules released under a creative commons licence. A leafy standoff...
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Ludocity: Pervasive Games, Street Games and New Sports | ludocity.org Reviews

https://ludocity.org

Log in / create account. Is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings. Some of the games on Ludocity overlap with theatre, painting, dance, and other art forms. Some of them use balloons, lumps of coal, huge sheets of paper, mp3 players, elaborate costumes, and short-range radio broadcasts. All of them have had their rules released under a creative commons licence. A leafy standoff...

INTERNAL PAGES

ludocity.org ludocity.org
1

Common game mechanics - Ludocity

http://ludocity.org/wiki/Common_game_mechanics

Log in / create account. This is a page to list simple mechanics to solve common game design problems. Red and black cards. Notes, clues and rendezvous. Red and black cards. Sort out as many ordinary playing cards as there are players. Deal them round the table, ensuring you know which players are getting the red cards (e.g. put the red cards at the top or bottom of the deck). Explain what's going on; just ask the players to memorise their card without letting anyone else see it; then. If you're running ...

2

G.K. Chesterton's Conversation Piece - Ludocity

http://ludocity.org/wiki/Conversation_Piece

Log in / create account. GK Chesterton's Conversation Piece. Discussion and game reports. GK Chesterton's Conversation Piece. Redirected from Conversation Piece. GK Chestertons Conversation Piece. Twenty scripts to be printed off. Ten minutes 5 minutes for explanations. This is a playable. It's finished, tested and ready to play. This game is made available under an Attribution-Noncommercial Creative Commons licence. What does this mean? Follow the rules in the table to find out what you say/do next (see...

3

Hunt the Scavenger - Ludocity

http://ludocity.org/wiki/Hunt_the_Scavenger

Log in / create account. Discussion and game reports. Pre-prepared scavenger hunt sheets; small bags; pens; shirts or tabards or sandwich-boards. Scouting the area, preparing hunt lists, making signs. A large public area with plenty of cover. Finding, sneaking, chasing. This is a playable. It's finished, tested and ready to play. This game is made available under an Attribution-Noncommercial Creative Commons licence. What does this mean? You've been given a list of things to collect, and a word sign....

4

Journey to the End of the Night - Ludocity

http://ludocity.org/wiki/Journey_to_the_End_of_the_Night

Log in / create account. Journey to the End of the Night. Discussion and game reports. Journey to the End of the Night. Journey to the End of the Night. The Playtime Anti-Boredom Society. Checkpoint crews, initial chasers. Running, chasing, hiding, sneaking, exploring. This is a playable. It's finished, tested and ready to play. This game is made available under an Attribution-Noncommercial Creative Commons licence. What does this mean? Journey to the End of the Night. Journey to the End of the Night.

5

Mont Trottoir - Ludocity

http://ludocity.org/wiki/Mont_Trottoir

Log in / create account. Discussion and game reports. David Fono (with recess.to. 2-3 small things to stand on, 2-6 small ropes / bungee cords. Physical, athletic, teamwork, strategy. This is a playable. It's finished, tested and ready to play. This game is made available under an Attribution-Noncommercial Creative Commons licence. What does this mean? Teams of intrepid climbers compete to scale the tallest mountain around, which happens to resemble a sidewalk. Determine a starting point (the bottom of t...

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LINKS TO THIS WEBSITE

ubershowdownsquad.org ubershowdownsquad.org

links - Uber Showdown Squad - Innovating and Motivating the Power of Play

http://www.ubershowdownsquad.org/links.html

Uber Showdown Squad - Innovating and Motivating the Power of Play. Here are some links to external sites that we support. A catalog of adventurous and affordable playsets to embrace your inner child. A group of Londoners who are all about adult play. A community of real life treasure hunting. Humans vs. Zombies. Rules to the game of shooting the undead with Nerf Guns. Organized skipping in groups. An awesome collection of great outdoor games. Host of large social events in the Philadelphia area.

gamification.de gamification.de

To-Do-List-Management | Gamification

http://gamification.de/tag/to-do-list-management

Highscore House – Gamification für Familien und ihre Haushaltsaufgaben. Die Browseranwendung und iPad-App Highscore House. Möchte Familien eine spielerische Hilfe bei der alltäglichen Bewältigung von Haushaltsaufgaben sein. Nach der Anmeldung kann man für jedes Mitglied der Familie einen Avatar anlegen und Kindern ein virtuelles Zimmer zuweisen. In ihrem Zimmer finden die Kinder einen Kalender, der ihre aktuellen Aufgaben listet und die sie dort auch abhaken können. Die Anwendung ist in kindgerechten Ill...

gamification.de gamification.de

Chore Wars – Hausarbeiten spielerisch erledigen | Gamification

http://gamification.de/2012/09/13/chore-wars-hausarbeiten-spielerisch-erledigen

Chore Wars – Hausarbeiten spielerisch erledigen. Die eng an klassischen Fantasy-RPGs orientierte Darstellung und Spielabläufe, könnte so manche ansprechen und es scheint, als könnte man Chore Wars durchaus verwahrlosten WGs empfehlen. In den Testimonials auf der Seite bekunden sogar einige Eltern vom erfolgreichen Einsatz. Entwickelt wurde Chore Wars von Kevan Davis, der auch in der Pervasive Gaming Community Ludocity. To do list-Manager meets RPG. Die im Herbst 2010 erschienene iPhone App Epic Win!

gamification.de gamification.de

RPG | Gamification

http://gamification.de/tag/rpg

Chore Wars – Hausarbeiten spielerisch erledigen. Die eng an klassischen Fantasy-RPGs orientierte Darstellung und Spielabläufe, könnte so manche ansprechen und es scheint, als könnte man Chore Wars durchaus verwahrlosten WGs empfehlen. In den Testimonials auf der Seite bekunden sogar einige Eltern vom erfolgreichen Einsatz. Entwickelt wurde Chore Wars von Kevan Davis, der auch in der Pervasive Gaming Community Ludocity. To do list-Manager meets RPG. Die im Herbst 2010 erschienene iPhone App Epic Win!

pervasivegames.blogspot.com pervasivegames.blogspot.com

Location-based Games - gaming in physical space: Flook it!

http://pervasivegames.blogspot.com/2010/11/flook-it.html

Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Wednesday, November 10, 2010. Is a location-based browser. Its very graphical. Its is a game awarding you for augmenting your surroundings by sharing information about them. To me Flook is more playful and the more graphical approach than similar apps like GoWalla and Foursquare is appealing. Indsendt af Agent Nifty.

pervasivegames.blogspot.com pervasivegames.blogspot.com

Location-based Games - gaming in physical space: From Audience to Users in Computer Gaming

http://pervasivegames.blogspot.com/2008/09/from-audience-to-users-in-computer.html

Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Tuesday, November 17, 2009. From Audience to Users in Computer Gaming. Kristiansen states that the player’s engagement in the game even goes beyond interaction, as the player is creating a game performance. Kristiansen make a distinction between three different types of games:. Games are more and more offering creative possibilit...

pervasivegames.blogspot.com pervasivegames.blogspot.com

Location-based Games - gaming in physical space: September 2008

http://pervasivegames.blogspot.com/2008_09_01_archive.html

Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Thursday, September 18, 2008. Bringing Computer Entertainment back in to the Real World. I have just read the paper “Pervasive Games: Bringing Computer Entertainment Back to the Real World”. Computer games create an illusion that the players are immersed in an imaginative virtual world. Through the use of graphics and sound.

pervasivegames.blogspot.com pervasivegames.blogspot.com

Location-based Games - gaming in physical space: June 2009

http://pervasivegames.blogspot.com/2009_06_01_archive.html

Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Monday, June 1, 2009. You Mean It’s Only a Game? In the article “You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming”. Interact with non-players. But this should not be scripted into the design as a part of the game according to her. Harvey states that the boun...View ...

pervasivegames.blogspot.com pervasivegames.blogspot.com

Location-based Games - gaming in physical space: Augmented Reality on the Android - AR going towards mainstream

http://pervasivegames.blogspot.com/2009/11/augmented-reality-on-android-ar-going.html

Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Tuesday, November 17, 2009. Augmented Reality on the Android - AR going towards mainstream. Just found wonderful news on the world wild web: An augmented reality kit is available for the Android. You can download it from github. Looking forward to see what is coming! Indsendt af Agent Nifty. Subscribe to: Post Comments (Atom).

pervasivegames.blogspot.com pervasivegames.blogspot.com

Location-based Games - gaming in physical space: February 2008

http://pervasivegames.blogspot.com/2008_02_01_archive.html

Location-based Games - gaming in physical space. About location-based games - gaming that crosses barriers. And other topics relating to my dissertation - in one way or another. Wednesday, February 6, 2008. Pervasiveness - a measure. Researchers sometimes speak of pervasive games as a new game genre; a group of games that have a significant something in common. The Dutch researcher Eva Nieuwdorp. Has problematized this approach in the article. 8220;The Pervasive Discourse: An Analysis”. Judging from the ...

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Ludocity: Pervasive Games, Street Games and New Sports

Log in / create account. Is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings. Some of the games on Ludocity overlap with theatre, painting, dance, and other art forms. Some of them use balloons, lumps of coal, huge sheets of paper, mp3 players, elaborate costumes, and short-range radio broadcasts. All of them have had their rules released under a creative commons licence. A leafy standoff...

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