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Ludological | Studying games and their design.

Studying games and their design.

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Ludological | Studying games and their design. | ludological.wordpress.com Reviews
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Studying games and their design.
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Ludological | Studying games and their design. | ludological.wordpress.com Reviews

https://ludological.wordpress.com

Studying games and their design.

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AI Design | Ludological

https://ludological.wordpress.com/online-portfolio/spider-mine

Studying games and their design. The publisher decided to take this Edge of Reality project in a much less sci-fi direction, so my spider mine AI type was cut. Still, I always liked how the design of the spider mine required a change in strategy and how tension builds naturally as several spider mines close in on the player. Spider mines are small, mobile proximity mines that are deployed in groups and use a red light, green light strategy to advance on the player character. Basic Movement and Behavior.

2

About Paul Schwanz | Ludological

https://ludological.wordpress.com/about

Studying games and their design. After eight years working as a UNIX hardware and software engineer in and around the nation’s capital, Paul decided to pursue his real passion as a game designer. He returned to school in 2005, attending Full Sail in Winter Park, Florida, where he studied how to design, program, and produce video games. Shortly after graduating in 2006, Paul landed a design position at Edge of Reality in Austin, Texas where he worked on the company’s first, original IP title:.

3

Online Portfolio | Ludological

https://ludological.wordpress.com/online-portfolio

Studying games and their design. Here are a few samples from the many design tasks that I’ve loved. Blog at WordPress.com.

4

Recommendations | Ludological

https://ludological.wordpress.com/recommendations

Studying games and their design. Stephen Dupree ,. Former Lead Game Designer , Edge of Reality. 8220;Working with Paul for almost two years, he has consistently displayed an enthusiasm for games and game development, strong technical and analytical skills, and solid design sense. His willingness to do anything and everything, along with his ability to work well in a collaborative environment, make him an excellent team member who can be relied on to help out however he can, day after day.”. Mark Nau ,.

5

Resumé | Ludological

https://ludological.wordpress.com/resume

Studying games and their design. A passionate, articulate, team-oriented Game Designer who has yet to meet a design task he does not love. A strong scripter with a programming foundation in C , vector math, and collision detection. An experienced writer, equally at home producing game documentation, story arcs, or dialogue. An excellent communicator, neither reluctant to listen nor to speak up. Entirely focused on making great games above all else. Edge of Reality, Austin, Texas. Signed by a publisher.

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A new painting of an old photograph | Adventures in Everyday Life

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Adventures in Everyday Life. A new painting of an old photograph. Leave a comment ». April 4, 2011 at 12:37. Laquo; A Monkey. Too still a life. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

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Too still a life | Adventures in Everyday Life

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Adventures in Everyday Life. Too still a life. Leave a comment ». April 4, 2011 at 12:40. Laquo; A new painting of an old photograph. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email. Read Now, Play Later.

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Female Nude | Adventures in Everyday Life

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Adventures in Everyday Life. A new painting of an old photograph. Raquo; Female Nude. Leave a comment ». Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Visit me here for my portfolio.

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Mind the step | Adventures in Everyday Life

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Adventures in Everyday Life. Leave a comment ». Here is an illustration I did as a personal art test for a potential freelance opportunity. Everything was done in Adobe Flash. May 11, 2011 at 13:02. Laquo; Too still a life. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Brett Brooks’ Blog.

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Skull and Chalice | Adventures in Everyday Life

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Adventures in Everyday Life. Too still a life. Raquo; Skull and Chalice. Leave a comment ». Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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Sunflower and Statue | Adventures in Everyday Life

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Adventures in Everyday Life. Too still a life. Raquo; Sunflower and Statue. Leave a comment ». Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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Ludological – Exploring games

VR – The game changer. I’ve had the Vive for several months now. Initially I didn’t want to make any sort of judgement on it until the novelty had warn off. Now that I’m over the first impressions i’m happy to say it definitely is the way forward. I don’t think it will replace computer games as they are now…. Balancing Act – Holy Fire. The end is nigh. Economic RTS – Money matters. With the recent launch of Mohawk’s Offworld Trading Company I’d like to trace back it’s inspiration and lo...I’ve seen quite...

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Scott Gillies - Game Designer at Play

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Ludological | Studying games and their design.

Studying games and their design. Bull;November 24, 2008 • 10 Comments. While thinking on this recently, I was struck by a sudden realization. While I often play games to temporarily escape from reality, designing them seems to have exactly the opposite effect. Continue reading ‘Why design games? Create a free website or blog at WordPress.com. Blog at WordPress.com. Follow “Ludological”. Get every new post delivered to your Inbox. Build a website with WordPress.com. Add your thoughts here. (optional).

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Ludological Labs

Danger on a Dirigible. Danger on a Dirigible. We are the next player to contend with in the game of game design. Danger on a Dirigible. We are Ludologists, studying games and play. And in our laboratory, research, analysis and experimentation breed creation. Dice rattle in cages. Chips clack. Cards shuffle. A pawn is strapped to a board. Lightening strikes. And a game comes alive. At Ludological Labs we stitch together strategy, intuition and innovation in concocting a game’s primary feature: Fun.

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Institut für Ludologie

Wir befassen uns mit erfundenen Ordnungen, mit regulativen Ideen. Spiele sind inzwischen durch die Digitalisierung und Mobilität zum Leitmedium geworden, weltweit. Das Spielen erfüllt Menschen. Es gibt uns etwas, was wir manchmal nicht in der Realität finden. Aber auch unsere Realität, unsere Kultur, gestalten wir wie Spiele. Wir formulieren Ziele und Regeln, denken uns Feedbacksysteme aus. Das Institut für Ludologie an der design akademie berlin SRH Hochschule für Kommunikation und Design. Befasst sich ...

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