luminousgamescape.wordpress.com luminousgamescape.wordpress.com

luminousgamescape.wordpress.com

Luminous Gamescape

December 20, 2012. Creating a new Secondary Effect. 1 In the document secondaryEffects.cs, create a new function with naming convention [new name]Effect(%attacker, %attackingObject, %defender). Do all one time calculations here. If the secondary effect should be applied for an extended duration then also create a status effect, described in step 2. Example of a one time effect:. Example of an ongoing effect:. Assigning a Secondary Effect to an item. Ex: %weapon.secondaryEffect = poisonEffect ;. The poiso...

http://luminousgamescape.wordpress.com/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR LUMINOUSGAMESCAPE.WORDPRESS.COM

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

September

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Monday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 4.3 out of 5 with 9 reviews
5 star
3
4 star
6
3 star
0
2 star
0
1 star
0

Hey there! Start your review of luminousgamescape.wordpress.com

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

0.8 seconds

FAVICON PREVIEW

  • luminousgamescape.wordpress.com

    16x16

  • luminousgamescape.wordpress.com

    32x32

CONTACTS AT LUMINOUSGAMESCAPE.WORDPRESS.COM

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

CONTENT

SCORE

6.2

PAGE TITLE
Luminous Gamescape | luminousgamescape.wordpress.com Reviews
<META>
DESCRIPTION
December 20, 2012. Creating a new Secondary Effect. 1 In the document secondaryEffects.cs, create a new function with naming convention [new name]Effect(%attacker, %attackingObject, %defender). Do all one time calculations here. If the secondary effect should be applied for an extended duration then also create a status effect, described in step 2. Example of a one time effect:. Example of an ongoing effect:. Assigning a Secondary Effect to an item. Ex: %weapon.secondaryEffect = poisonEffect ;. The poiso...
<META>
KEYWORDS
1 luminous gamescape
2 skip to content
3 larr;
4 older posts
5 secondary effects
6 posted on
7 anteolsson
8 posted in
9 scripting
10 tagged
CONTENT
Page content here
KEYWORDS ON
PAGE
luminous gamescape,skip to content,larr;,older posts,secondary effects,posted on,anteolsson,posted in,scripting,tagged,effects,mods,leave a comment,renderorder,render layer,script,4 comments,behaviors,torque,7 comments,monster behaviours,behaviours,sword
SERVER
nginx
CONTENT-TYPE
utf-8
GOOGLE PREVIEW

Luminous Gamescape | luminousgamescape.wordpress.com Reviews

https://luminousgamescape.wordpress.com

December 20, 2012. Creating a new Secondary Effect. 1 In the document secondaryEffects.cs, create a new function with naming convention [new name]Effect(%attacker, %attackingObject, %defender). Do all one time calculations here. If the secondary effect should be applied for an extended duration then also create a status effect, described in step 2. Example of a one time effect:. Example of an ongoing effect:. Assigning a Secondary Effect to an item. Ex: %weapon.secondaryEffect = poisonEffect ;. The poiso...

INTERNAL PAGES

luminousgamescape.wordpress.com luminousgamescape.wordpress.com
1

anteolsson | Luminous Gamescape

https://luminousgamescape.wordpress.com/author/anteolsson

December 20, 2012. Creating a new Secondary Effect. 1. In the document secondaryEffects.cs, create a new function with naming convention [new name]Effect(%attacker, %attackingObject, %defender). Do all one time calculations here. If the secondary effect should be applied for an extended duration then also … Continue reading →. September 1, 2011. All behaviours so far. August 10, 2011. August 2, 2011. The shape of a sword. July 7, 2011. The below formula will adjust the effective mass of a sword according...

2

Monster behaviours | Luminous Gamescape

https://luminousgamescape.wordpress.com/2011/08/02/65

The shape of a sword. All behaviours so far →. August 2, 2011. Function monsterIsThreathened(%monster) { %choice = dice(1,3,1); switch(%choice) { %choice = 1: removeThreat(%monster); %choice = 2: changeLocation(%monster); %choice = 3: monsterPanic(%monster); } }. Function removeThreat(%monster, %threat) { %detected = isDetected(%monster, %threat); if(%detected) { $combatMode = true; combatMode(); }else { monsterAttackTarget(%monster, %threat); } }. Function changeLocation(%monster,%threat) { %monsterPosX...

3

Renderorder | Luminous Gamescape

https://luminousgamescape.wordpress.com/2011/09/01/renderorder

All behaviours so far. Secondary Effects →. September 1, 2011. Because the perspective of the game is almost isometric the character will sometimes be behind an object and other times in front of the object. The problem here is that when the levels are designed each object is on a particular render layer which means that the player will either always be infront of the object or behind it. I think that I should be able to run this when the character moves. This entry was posted in Scripting. You are comme...

4

The shape of a sword | Luminous Gamescape

https://luminousgamescape.wordpress.com/2011/07/07/the-shape-of-a-sword

Monster behaviours →. The shape of a sword. July 7, 2011. The below formula will adjust the effective mass of a sword according to its shape. H8 = Center Of Mass. E8 = Weapon Shape. 3/H8 (0.0003*POWER(H8,3) – 0.0118*POWER(H8,2) 0.0982*H8 0.1348)*E8/10. What this will do is to return more weapon mass the closer towards the sword tip the impact point is in regards to the weapons Shape quality. The higher Shape Quality the less diminishing the returns will be. This entry was posted in Scripting. You are com...

5

Secondary Effects | Luminous Gamescape

https://luminousgamescape.wordpress.com/2012/12/20/secondary-effects

December 20, 2012. Creating a new Secondary Effect. 1 In the document secondaryEffects.cs, create a new function with naming convention [new name]Effect(%attacker, %attackingObject, %defender). Do all one time calculations here. If the secondary effect should be applied for an extended duration then also create a status effect, described in step 2. Example of a one time effect:. Example of an ongoing effect:. Assigning a Secondary Effect to an item. Ex: %weapon.secondaryEffect = poisonEffect ;. The poiso...

UPGRADE TO PREMIUM TO VIEW 2 MORE

TOTAL PAGES IN THIS WEBSITE

7

LINKS TO THIS WEBSITE

d8plus3.wordpress.com d8plus3.wordpress.com

anteolsson | Creation of the game ?

https://d8plus3.wordpress.com/author/anteolsson

Creation of the game? A role playing system. Updates and a summary. December 27, 2011. This is where we are now: 1. Character progression will not be tracked per level. Instead you will be noticed when you learn new things and abilities. Skill levels will not be visible, instead you should get the feeling or … Continue reading →. July 15, 2011. June 17, 2011. I have started begun work on a computer game based on this project The blog can be followed here: http:/ luminousgamescape.wordpress.com. Cognition...

UPGRADE TO PREMIUM TO VIEW 1 MORE

TOTAL LINKS TO THIS WEBSITE

2

OTHER SITES

luminousgalaxy.com luminousgalaxy.com

Luminous Galaxy Productions

luminousgalaxy.deviantart.com luminousgalaxy.deviantart.com

LuminousGalaxy (Lumi) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Digital Art / Student. Deviant for 7 Months. 3 Month Core Membership. Daily Pageviews ». Last Visit: 5 hours ago. Why," you ask? Steven Univers...

luminousgalleries.com luminousgalleries.com

Luminous Galleries Fine Art Photography | Ida Gamban

luminousgames.biz luminousgames.biz

Luminous Games Ltd

luminousgames.com luminousgames.com

Luminous Games Ltd

luminousgamescape.wordpress.com luminousgamescape.wordpress.com

Luminous Gamescape

December 20, 2012. Creating a new Secondary Effect. 1 In the document secondaryEffects.cs, create a new function with naming convention [new name]Effect(%attacker, %attackingObject, %defender). Do all one time calculations here. If the secondary effect should be applied for an extended duration then also create a status effect, described in step 2. Example of a one time effect:. Example of an ongoing effect:. Assigning a Secondary Effect to an item. Ex: %weapon.secondaryEffect = poisonEffect ;. The poiso...

luminousgardens.com luminousgardens.com

Luminous Gardens Home Page

Light has enormous influence on our perception of space,. Both physically and emotionally. Luminous Gardens creates light in the darkness of night. Blessed with a wonderful Mediterranean climate, Southern Californians enjoy the outdoors nearly 300 days a year. We believe you can enjoy your garden as an extension of your living space 300 nights a year. With optimal ambient lighting, from initial concept to final touches, we turn your garden into an elegant extension of your home. Expands your usable space.

luminousgathering.blogspot.com luminousgathering.blogspot.com

A LUMINOUS GATHERING

People photographed doing the action they like to do the most, wearing a similar outfit, then gathered together into a landscape, where they become a collective celebration of their own independent pleasures. Sunday, August 29, 2010. ANDREW SCHROCK: MESSING AROUND WITH METAL. AARON DACTYL: DRINKING IN THE TRAINYARDS. CRISTIN BROWN: PRACTICING YOGA. DELAL DEMIRCIOGLU: RELAXING ON THE BEACH. DAVE MEINHART: CARVING WOOD. DREW MORRISON: TURNING THE COMPOST - GARDENING. GALEN TREZISE: COLLECTING CRYSTALS.

luminousgestures.weebly.com luminousgestures.weebly.com

Luminous Gestures - Luminous Gestures Music and Dance

SUNDAY NOVEMBER 27, 2016 8 PM ARRAY SPACE TORONTO. WHAT IS LUMINOUS GESTURES? A NIGHT OF MUSIC AND DANCE. 8203; “. Rdquo; is a performance of brand new music compositions at The Array Space on Sunday Nov 27th (8pm) inspired by themes of light and movement. Composer, Pianist, Percussion. Sunday, Nov 27th at 8:00pm, Admission $15. Array Space, 155 Walnut Avenue, Toronto, Ontario M6J 3W3. Walnut Ave runs north of King St West, 1 block West of Niagara St and King St West). Sonnets for an Old Century.

luminousgifts.com luminousgifts.com

Index of /

luminousginans.org luminousginans.org

Traditional Luminous Ginans of the future filled with spirituality

Simple Questions Part 1. Treasures of Knowledge Q & A. Deedar Mubarak Vol 1. Deedar Mubarak Vol 2. Jamal-i Ali Vol 1. Jamal-i Ali Vol 2. Barkat Ali Duo Meher Angez. Barkat Ali Meher Angez. Barkat Ali Meher Angez Burushaski. Jalwah-yi Ishq-i Ali Vol 1. Jalwah-yi Ishq-i Ali Vol 2. Jalwah-yi Ishq-i Ali Vol 3. Jalwah-yi Ishq-i Ali Vol 4. Jalwah-yi Ishq-i Ali Vol 5. Meher Angez Duo Nafisa. Tuhfa i Zareen 2. Tuhfa i Zareen 1. Diwan-i Nasiri Burushaski Vol 1. Diwan-i Nasiri Burushaski Vol 2. Deedar Mubarak Vol 1.