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Luxinia Engine | Main / HomePage

Contact (06.03.17). Estrela (05.02.17). News (13.07.14). Download (13.07.14). Luxinia is a 3D open-source engine written in C that uses OpenGL. Physics. As user you do not need any compilers but purely work with the high-level language Lua to code your projects. The engines design goals were:. Entirely scriptable from the outside. Engine is currently not actively developed anymore. However you still might find its games and usage appealing. The license was changed to allow commercial development for free.

http://www.luxinia.de/

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Luxinia Engine | Main / HomePage | luxinia.de Reviews
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Contact (06.03.17). Estrela (05.02.17). News (13.07.14). Download (13.07.14). Luxinia is a 3D open-source engine written in C that uses OpenGL. Physics. As user you do not need any compilers but purely work with the high-level language Lua to code your projects. The engines design goals were:. Entirely scriptable from the outside. Engine is currently not actively developed anymore. However you still might find its games and usage appealing. The license was changed to allow commercial development for free.
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Luxinia Engine | Main / HomePage | luxinia.de Reviews

https://luxinia.de

Contact (06.03.17). Estrela (05.02.17). News (13.07.14). Download (13.07.14). Luxinia is a 3D open-source engine written in C that uses OpenGL. Physics. As user you do not need any compilers but purely work with the high-level language Lua to code your projects. The engines design goals were:. Entirely scriptable from the outside. Engine is currently not actively developed anymore. However you still might find its games and usage appealing. The license was changed to allow commercial development for free.

INTERNAL PAGES

luxinia.de luxinia.de
1

Luxinia Engine | Main / Support

http://www.luxinia.de/index.php/Main/Support

News (13.07.14). Download (13.07.14). HomePage (13.07.14). Estrela (12.04.14). We provide basic support at our forum. And we are also answering on all emails that are sent to us. General help about writing games in lua. Bugfixes, if possible (driver bugs e.g. can not be fixed by us). As luxinia is not a full-time company endorsed project, we cannot guarantee support.

2

Luxinia Engine | Main / Download

http://www.luxinia.de/index.php/Main/Download

News (13.07.14). Download (13.07.14). HomePage (13.07.14). Estrela (12.04.14). Please do not link to the files directly. Engine Runtime and Samples. Luxinia Version 1.400 Win32. All new Tutorial framework with Tutorials. From website and more samples. File Date: 6th December 2009. Luxinia Version 0.97 Win32. 9 sample projects ( ProjectXmas. Tutorialframework with a few guided samples. File Date: 16th September 2007, 21:12. Luxinia 1.x on github. Free wxLua-based Editor serving as IDE for Luxinia.

3

Luxinia Engine | ArtTools / 3dsmax

http://www.luxinia.de/index.php/ArtTools/3dsmax

Feel free to use our forums. To discuss the ArtTools. Most scripts / plugins were tested on 3dsmax 5.1, 8 (sp3) 9, 2008, 2009, 2010 (all 32bit). If you find yourself using. Any of the scripts quite often, then. It would be nice if you donate. Some money via paypal for development. The plugin/maxscript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d. With 64-bit versions (untested but included). For 2 edges it is purely straightened. 3dsmax5.1 and...

4

Luxinia Engine | Tutorials / Estrela02

http://www.luxinia.de/index.php/Tutorials/Estrela02

A Simple UDP Server. GUI for the UDP Server. Tetris attack clone prototype. Sprite animation with matobject. This assumes you are a bit familiar with Estrela already and have looked at Estrela01. Make sure you have the Cg Toolkit. Installed on your system and a cfg/user.lua with the contents of cfg/estrela.lua, else the Cg menu will not show. Tooltips (Ctrl-T within function brackets) should work for all built-in Cg standard functions. You select the profile you want to compile for (only OpenGL.

5

Luxinia Engine | Main / HomePage

http://www.luxinia.de/index.php/Main/HomePage

News (13.07.14). Download (13.07.14). HomePage (13.07.14). Estrela (12.04.14). Luxinia is a 3D open-source engine written in C that uses OpenGL. Physics. As user you do not need any compilers but purely work with the high-level language Lua to code your projects. The engines design goals were:. Entirely scriptable from the outside. Engine is currently not actively developed anymore. However you still might find its games and usage appealing. The license was changed to allow commercial development for free.

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pixeljetstream.blogspot.com pixeljetstream.blogspot.com

pixel jet stream: January 2011

http://pixeljetstream.blogspot.com/2011_01_01_archive.html

Saturday, January 1, 2011. Estrela as shader editor. Recently doing more work with Lua and Cg/GLSL again, hence added a couple features to estrela editor. Most problems with "dynamic" text analysis was that when the user edits old stuff, you have to also somehow check whether keywords were changed, added, removed. hence I kinda avoid that complexity yet. I'd rather prefer a static solution that the user triggers, that way it's hopefully simpler and more robust. As base. So much for now. My name is Christ...

allesimfluss.biz allesimfluss.biz

Alles Im Fluss

http://www.allesimfluss.biz/about.php

Alles Im Fluss software is by Christoph Kubisch 2008-2014. Christoph Kubisch: Technical Artist, is registered as small business (Kleinunternehmer) according to German tax law (UStG 19). What does 'Alles Im Fluss' mean? Literally 'everything at flow'. The title is a German idiom derived of the Greek aphorism panta rhei, everything flows. How about plugins for other 3d software? Special thanks to Enrico Gullotti. For help on the presentation of the tool (icons, logo, web.). Der Nutzung von im Rahmen der Im...

pixeljetstream.blogspot.com pixeljetstream.blogspot.com

pixel jet stream: New OpenGL samples and techniques

http://pixeljetstream.blogspot.com/2015/02/new-opengl-samples-and-techniques.html

Thursday, February 5, 2015. New OpenGL samples and techniques. It's been a while :) Though many cool things happened in the last year. Next to a very exciting roadtrip visiting several national parks in California with friends, I was glad to present at GTC Order Independent Transparency. In San Jose and at SIGGRAPH rendering techniques. In Vancouver. More recent work has been surfacing lately as well. The NV command list extension has been disclosed at SIGGRAPH Asia. Gl command list basic.

pixeljetstream.blogspot.com pixeljetstream.blogspot.com

pixel jet stream: September 2011

http://pixeljetstream.blogspot.com/2011_09_01_archive.html

Friday, September 9, 2011. Tables are general container can be indexed by anything (numbers, - tables, strings, functions.) local function blah() print("blah") end tab[blah] = blubb tab.name = blubb - is same as tab["name"] = blubb - tables are always passed as "pointers/references" never copied - array index starts with 1! Subscribe to: Posts (Atom). View my complete profile. Presentations held for NV. Institute for sim and graphics magdeburg. Simple template. Powered by Blogger.

pixeljetstream.blogspot.com pixeljetstream.blogspot.com

pixel jet stream: September 2009

http://pixeljetstream.blogspot.com/2009_09_01_archive.html

Friday, September 18, 2009. More details about implementation can be found in one of the publications around this project:. SinusEndoscopy-IEEE Vis 2008 Paper. Main focus was a surface depiction that is similar to what the surgeons are used too (but not too real, to prevent false impression of too much data security, CT cannot show tissue diseases). The effect is similar to the Cascades-Nvidia demo. IEEE Vis 2008 Video. Subscribe to: Posts (Atom). View my complete profile. Presentations held for NV.

pixeljetstream.blogspot.com pixeljetstream.blogspot.com

pixel jet stream: August 2009

http://pixeljetstream.blogspot.com/2009_08_01_archive.html

Friday, August 28, 2009. The simple cuda test. The refactoring and rewriting of luxinia's internals goes on, prior open sourcing the full project (cleaning up code and trying to apply some of what was learned). On the side to have some fun, further dx10 features (ogl equivalents) are added. So more of GL's bufferobjects features are made accessible on the Lua side. Tuesday, August 11, 2009. The new siggraph stuff. Light propagation (first bounce GI) in CryEngine3. And more links from siggraph. For C Reas...

cube3d.de cube3d.de

Cube3D : Code - Code

http://www.cube3d.de/index.php/Code/Code

I am a cowriter of the Luxinia engine.

pixeljetstream.blogspot.com pixeljetstream.blogspot.com

pixel jet stream: July 2010

http://pixeljetstream.blogspot.com/2010_07_01_archive.html

Monday, July 5, 2010. So long no updates, well mostly I am still working on PhD stuff. Finally the publication on smartvisibility rendering techniques for medical datasets is out. Http:/ www.springerlink.com/content/94n1840v2602646w. And I am mostly working on a CUDA port of vessel histogramm analysis and a bigger system on coronary heart vessel exploration. Furthermore, the 3point shader http:/ www.3pointstudios.com/3pointshader about.shtml. Another addition to the plugin/shader is mirroring support for...

pixeljetstream.blogspot.com pixeljetstream.blogspot.com

pixel jet stream: October 2009

http://pixeljetstream.blogspot.com/2009_10_01_archive.html

Wednesday, October 14, 2009. The realtime GI course. Thorsten just told me about the realtime GI course (Siggraph 2009) being available online. Http:/ www.cs.ucl.ac.uk/staff/j.kautz/RTGICourse/. He also hinted me towards the GI compendium. Http:/ www.cs.kuleuven.be/. Subscribe to: Posts (Atom). View my complete profile. The realtime GI course. Presentations held for NV. Institute for sim and graphics magdeburg. Simple template. Powered by Blogger.

pixeljetstream.blogspot.com pixeljetstream.blogspot.com

pixel jet stream: Simple GLSL compilation checker

http://pixeljetstream.blogspot.com/2013/03/simple-glsl-compilation-checker.html

Saturday, March 30, 2013. Simple GLSL compilation checker. As NVIDIA's Cgc is getting kinda dated (it is able to compile GLSL as well), threw together a simple commandline tool for basic offline compilation of GLSL shaders. Find it at GitHub repository. Subscribe to: Post Comments (Atom). View my complete profile. Simple GLSL compilation checker. Presentations held for NV. Institute for sim and graphics magdeburg. Simple template. Powered by Blogger.

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luxinia.de luxinia.de

Luxinia Engine | Main / HomePage

Contact (06.03.17). Estrela (05.02.17). News (13.07.14). Download (13.07.14). Luxinia is a 3D open-source engine written in C that uses OpenGL. Physics. As user you do not need any compilers but purely work with the high-level language Lua to code your projects. The engines design goals were:. Entirely scriptable from the outside. Engine is currently not actively developed anymore. However you still might find its games and usage appealing. The license was changed to allow commercial development for free.

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