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making-ironman.blogspot.com

Making Iron Man

Wednesday, May 2, 2012. It's been so long since I posted anything here. And so long since I've done any work on the armour. But I've been playing with clay lately. Making hero vases in ancient Toltec style, and replicating modern day equivalents.so, who better to deify than Iron Man. Monday, May 10, 2010. A couple of days ago, I found a great little tutorial on how to create a "cybernetic-looking" covering for your arm. You can find it here, on DeviantArt. Working on Iron Man's Suit for the Second Movie.

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Making Iron Man | making-ironman.blogspot.com Reviews
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Wednesday, May 2, 2012. It's been so long since I posted anything here. And so long since I've done any work on the armour. But I've been playing with clay lately. Making hero vases in ancient Toltec style, and replicating modern day equivalents.so, who better to deify than Iron Man. Monday, May 10, 2010. A couple of days ago, I found a great little tutorial on how to create a cybernetic-looking covering for your arm. You can find it here, on DeviantArt. Working on Iron Man's Suit for the Second Movie.
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Making Iron Man | making-ironman.blogspot.com Reviews

https://making-ironman.blogspot.com

Wednesday, May 2, 2012. It's been so long since I posted anything here. And so long since I've done any work on the armour. But I've been playing with clay lately. Making hero vases in ancient Toltec style, and replicating modern day equivalents.so, who better to deify than Iron Man. Monday, May 10, 2010. A couple of days ago, I found a great little tutorial on how to create a "cybernetic-looking" covering for your arm. You can find it here, on DeviantArt. Working on Iron Man's Suit for the Second Movie.

INTERNAL PAGES

making-ironman.blogspot.com making-ironman.blogspot.com
1

Making Iron Man: Making Of

http://www.making-ironman.blogspot.com/2010/05/making-of.html

Monday, May 10, 2010. To a great site that I'll be using as a reference point through the rest of my Iron Man Project. It's where I just got the video regarding the suits in Iron Man 2. There has actually been another hiatus on suit construction over the last couple of weeks, we've been busy tidying up the house in anticipation of becoming short-term foster parents. Subscribe to: Post Comments (Atom). Working on Iron Mans Suit for the Second Movie. Game designer, illustrator, writer, freelance visionary.

2

Making Iron Man: Making an Undersuit

http://www.making-ironman.blogspot.com/2010/05/making-undersuit.html

Monday, May 10, 2010. A couple of days ago, I found a great little tutorial on how to create a "cybernetic-looking" covering for your arm. You can find it here, on DeviantArt. I'm thinking of doing an entire under-bodysuit for the Iron Man armour in this style. It would be far better than a plain black catsuit, and this way if there are any cracks in the hard pieces of the costume as I move around, there will be circuitry and other interesting pseudo-mechanical effects poking through.

3

Making Iron Man: Another "Making Iron Man"

http://www.making-ironman.blogspot.com/2010/04/another-making-iron-man.html

Wednesday, April 21, 2010. Another "Making Iron Man". I've had this name for a blog for a while, but it's only recently that I've done anything about it. Despite this, it seems that there is another " Making Iron Man. I can't really complain though, it's a book by Jeff Bridges and it consists of photographs taken during the production of the first Iron Man movie. I have to see if I can track down a copy of the book. It looks good. Subscribe to: Post Comments (Atom). Another Making Iron Man.

4

Making Iron Man: May 2012

http://www.making-ironman.blogspot.com/2012_05_01_archive.html

Wednesday, May 2, 2012. It's been so long since I posted anything here. And so long since I've done any work on the armour. But I've been playing with clay lately. Making hero vases in ancient Toltec style, and replicating modern day equivalents.so, who better to deify than Iron Man. Subscribe to: Posts (Atom). Game designer, illustrator, writer, freelance visionary. Michael has yet to rise to international fame or wealth, so its probably time to get on the bandwagon before he hits the big time.

5

Making Iron Man: Working on Iron Man's Suit for the Second Movie

http://www.making-ironman.blogspot.com/2010/05/working-on-iron-mans-suit-for-second.html

Monday, May 10, 2010. Working on Iron Man's Suit for the Second Movie. How the hell am I going to do this? Especially note the hand at the end of the piece. Subscribe to: Post Comments (Atom). Working on Iron Mans Suit for the Second Movie. Game designer, illustrator, writer, freelance visionary. Michael has yet to rise to international fame or wealth, so its probably time to get on the bandwagon before he hits the big time. Thatll be good for your indie cred! Michael can be found in several group.as.

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Observations of the Fox: Game Mechanisms of the Week

http://vulpinoid.blogspot.com/p/game-mechanisms-of-week.html

Game Mechanisms of the Week. Hell on Eight Wheels. Game Mechanisms of the Week. Links to the 52 Game Mechanisms of the Week. Subscribe to: Posts (Atom). Links within the Vulpine Web. Vulpinoid Studios RPGNow Store. Eighth Sea Lulu Shopfront. The Vulpinoid Game Studio Website. Link to me on Google. Game designer, illustrator, writer, freelance visionary. Michael has yet to rise to international fame or wealth, so its probably time to get on the bandwagon before he hits the big time. The Free RPG Blog.

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Observations of the Fox: RPGaDay (Day 11)

http://vulpinoid.blogspot.com/2015/08/rpgaday-day-10_11.html

Game Mechanisms of the Week. Hell on Eight Wheels. 11 August, 2015. Reading theough yesterdays various responses, it seems that a favourite RPG publisher was a fairly controversial topic. Today's is no different. For today, I honestly have no answer. Who is a good writer? Who is a good editor? Who is a good line developer maintaining consistency across a product? I don't get caught up in the personality culture of the Monte Cook. S, the Vincent Baker. S, the John Harper. S, the Mark Rein-Hagen. But again...

vulpinoid.blogspot.com vulpinoid.blogspot.com

Observations of the Fox: I think she's getting there.

http://vulpinoid.blogspot.com/2015/08/i-think-she-getting-there.html

Game Mechanisms of the Week. Hell on Eight Wheels. 08 August, 2015. I think shes getting there. I've been focused on two things over the past day, the first has been a multiform game combining political live action, nerf/boffer live action and miniatures. It's not my project, but I've been comandeered to integrate the miniatures and live action side of things. If I get the chance, I'll post up these ideas shortly. The second thing I've been focused on is. She also needs a lot more work before she's done.

vulpinoid.blogspot.com vulpinoid.blogspot.com

Observations of the Fox: August 2015

http://vulpinoid.blogspot.com/2015_08_01_archive.html

Game Mechanisms of the Week. Hell on Eight Wheels. 31 August, 2015. Favourite Non-RP thing to come out of RPGing. My wife, Leah Wenman. Darkhive Worldbuilding (Part 10) - I See Who You Are. Like the pirate/steampunk setting developed last year, this now gives prompts for how religion might play out in the Darkhive, and starts to give us new ideas for details about governing systems and authority structures, and aesthetics in the setting. Main City Cultural Elements:. Secondary City Cultural Elements:.

vulpinoid.blogspot.com vulpinoid.blogspot.com

Observations of the Fox: RPGaDay (Day 15)

http://vulpinoid.blogspot.com/2015/08/rpgaday-day-15.html

Game Mechanisms of the Week. Hell on Eight Wheels. 15 August, 2015. I was in two minds about this one. When it comes to tabletop play, I've rarely had much luck. Maybe fifteen-or-so sessions has been the largest number of continuous sessions for a single story. But in sheer timespan, I did have a campaign that was only played on solstice nights for a while, and six stories of that game lasted almost four years (because we couldn't get together for some of those sessions). Links within the Vulpine Web.

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Observations of the Fox: Map Tutorials

http://vulpinoid.blogspot.com/p/map-tutorials.html

Game Mechanisms of the Week. Hell on Eight Wheels. A list of the map tutorials so far. Forests and some new options. Getting into further building details. A few techniques for adding texture and shade. Some traditional techniques for landscapes. An assortment of ways to add character to a map. Looking at maps from another angle. Ladders, Steps and Stairs. Ideas to add realism to inhabited spaces. Small Castle or Fort. Ideas to consider for fortifications. B Isometric Mapping (Continued). In which I link...

vulpinoid.blogspot.com vulpinoid.blogspot.com

Observations of the Fox: Game Chef 2015

http://vulpinoid.blogspot.com/p/game-chef-2015.html

Game Mechanisms of the Week. Hell on Eight Wheels. This page is a link to all of the reviews I've done for Game Chef 2015. Ordered according to my rankings of them, rather than the order in which I did the reviews. High Distinction (85% ). Niamh Schönherr) 86% [Finalist]. David Rothfeder) 79% [Finalist]. Good Night Fairy Theatre. Emily Griggs) 76% [Finalist and English Language Winner]. Virtual Dream Era: How the Story Went. Adam Robichaud and Kelley Vanda) 70%. Stillness of the Tomb. Sisters of the Hive.

vulpinoid.blogspot.com vulpinoid.blogspot.com

Observations of the Fox: RPGaDay (Day 9)

http://vulpinoid.blogspot.com/2015/08/rpgaday-day-9.html

Game Mechanisms of the Week. Hell on Eight Wheels. 09 August, 2015. Favourite Media that I wish were an RPG. There are so many RPGs inspired by genres I love, and so many that miss the mark. There are just as many licensed properties I've looked at over the years, where I enjoyed the source material, but it was simply applied as a veneer over a generic system. doing nothing for the licenced property and nothing for the system. Was one of those. Where do you go now? There are so many hacks that fill the v...

vulpinoid.blogspot.com vulpinoid.blogspot.com

Observations of the Fox: Gradual worldbuilding

http://vulpinoid.blogspot.com/2015/08/gradual-worldbuilding.html

Game Mechanisms of the Week. Hell on Eight Wheels. 12 August, 2015. While I'm working on my rewrite of FUBAR, I've had quite a few thoughts about ways it needed to expand, improve, or just provide a better experience. I thought more about this when I tried to conceive a way incorporate Jesse Morgan. S Ronden Marr setting into a FUBAR style of game. Individual characters are the players link to the world, but it is the world that is important to long term campaign play rather than the individuls in it.

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Making Iron Man

Wednesday, May 2, 2012. It's been so long since I posted anything here. And so long since I've done any work on the armour. But I've been playing with clay lately. Making hero vases in ancient Toltec style, and replicating modern day equivalents.so, who better to deify than Iron Man. Monday, May 10, 2010. A couple of days ago, I found a great little tutorial on how to create a "cybernetic-looking" covering for your arm. You can find it here, on DeviantArt. Working on Iron Man's Suit for the Second Movie.

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Making is Thinking

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It's Complicated!

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Thursday, April 7, 2011. Wednesday, March 9, 2011. What is the one characteristic which makes us inherently alive? Is it that we can think? That we can dream? That we can feel? There is not one big cosmic meaning for all, there is only the meaning we each give to our life, an individual meaning, an individual plot, like an individual novel, a book for each person. 8221; Anais Nin. Subscribe to: Posts (Atom). View my complete profile. Ethereal template. Powered by Blogger.