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marcinmanek.com

Marcin Manek - Distributed Systems Engineer

Marcin Manek's portfolio - web and systems development, code shenanigans and experimentation. Ruby, C#, PHP, SQL, Javascript, and so much more.

http://www.marcinmanek.com/

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Marcin Manek - Distributed Systems Engineer | marcinmanek.com Reviews
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Marcin Manek's portfolio - web and systems development, code shenanigans and experimentation. Ruby, C#, PHP, SQL, Javascript, and so much more.
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Marcin Manek - Distributed Systems Engineer | marcinmanek.com Reviews

https://marcinmanek.com

Marcin Manek's portfolio - web and systems development, code shenanigans and experimentation. Ruby, C#, PHP, SQL, Javascript, and so much more.

LINKS TO THIS WEBSITE

damodred.net damodred.net

Crew UI do-over

http://www.damodred.net/post/crew_ui_do-over

Thu, 05 Feb 2015 05:56:15 GMT. Threw out the old /- crewmember transfer UI, and am going to go back to my original plan of having actual crewmans (well just cubes because art is hard) walk around an actual sub (well again, cube-like layout because art). New build is up. Sub" shape from SketchUp (export with two walls! Crewman square click-to-go script currently disabled for debugging. It worked on-screen but doesn't work anymore now that it's in the reference frame of the sub. That's next.

damodred.net damodred.net

Wrestling with real movement

http://www.damodred.net/post/wrestling_with_real_movement

Wrestling with real movement. Fri, 16 May 2014 16:51:40 GMT. Wrestling with real movement. The series of tutorials I'm watching sets velocity directly on the object - the script reference on Unity's homepage says to not do that. Hmm. :). But that's for later. First I must try and figure out how to rotate the ship. I suspect that, again, using "rotation" is a no-no - I have to AddTorque instead and let the physical body of the sub be affected by it. In conclusion: more tutorials!

damodred.net damodred.net

Code [][] - Page 1

http://www.damodred.net/1

Code [][] - Page 1. Sun, 01 Apr 2012 17:05:36 GMT. I realized I haven't put up . well, anything lately so here's a small dev update and a couple of screens. First, my ghetto starting screen. It works - and yes, the player class loads from XML with its own stats and graphic - but that's about all I can say for it. :). Mon, 19 Mar 2012 21:47:46 GMT. So that whole worldbuilding thing . Thu, 16 Feb 2012 17:31:51 GMT. Thing is, that's not very manageable, not very intuitive. I'd end up with a bunch of the...

damodred.net damodred.net

Instantiate!

http://www.damodred.net/post/instantiate

Thu, 05 Jun 2014 22:30:28 GMT. Removed NPC game object from game. Added NPC prefab into the game and instantiated it twice, each time with random starting location, speed and direction, so that's progress. Next, infinite spawns! And convoy code brainstorming. :). Also brainstormed a bunch of stats on the various entities (ships) in the game. Looks like there'll be about 10 different ones, broadly broken up into small merchants, large merchants, small combat ships and large combat ships, each set havi...

damodred.net damodred.net

Tag[][]: makingOf

http://www.damodred.net/tags/makingOf

Thu, 16 Feb 2012 17:31:51 GMT. Had a brainstorm on the bike ride home yesterday about the actual implementation of skills. When the pool of skills is small I was thinking small, and each skill was a one-off, called during update as needed. So instead I made everything a skill (well, except movement although now that I think about it . why not? For example, let's say a creature has 'teleportSelf' and 'castFireball'. If I just give it a percentage chance to occur, the creature will always end up doing ...

damodred.net damodred.net

OHO! I fix it!

http://www.damodred.net/post/oho_i_fix_it

Tue, 21 Aug 2012 04:51:40 GMT. It's been a few months, but I finally figured out how I've been misusing node and the mongodb JS plugin. Essentially it's my PHP background to blame, where every new request to the server is exactly that - a new request - and everything has to be reinitialized anew. Blog comments powered by Disqus.

damodred.net damodred.net

Tag[][]: dweller

http://www.damodred.net/tags/dweller

Thu, 16 Feb 2012 17:31:51 GMT. Had a brainstorm on the bike ride home yesterday about the actual implementation of skills. When the pool of skills is small I was thinking small, and each skill was a one-off, called during update as needed. So instead I made everything a skill (well, except movement although now that I think about it . why not? For example, let's say a creature has 'teleportSelf' and 'castFireball'. If I just give it a percentage chance to occur, the creature will always end up doing ...

damodred.net damodred.net

Let's start with this.

http://www.damodred.net/post/lets_start_with_this

Let's start with this. Thu, 08 May 2014 18:23:37 GMT. Let's start with this. I am 3D modeling MASTER. Next challenge! Blog comments powered by Disqus.

damodred.net damodred.net

Ranged combat, specials and info

http://www.damodred.net/post/ranged_combat_specials_and_info

Ranged combat, specials and info. Sun, 08 Apr 2012 23:54:27 GMT. Ranged combat, specials and info. A bit of utility work this weekend. First, made sure ranged combat no longer ignored walls. In addition, I started a bit of work to eliminate the test code that simply threw new weapons all the time - I might reuse this as a spell at some point "Throw Illusionary Weapon", ha! And the bat rather than move twice as fast moves . HALF as fast. It will be interesting to discover why that is, but at least...

damodred.net damodred.net

Tag[][]: pathfinding

http://www.damodred.net/tags/pathfinding

Tue, 26 Jul 2011 17:41:05 GMT. More fun with pathfinding. There are a couple of things that I should have been thinking about while working on it. One, how does the NPC know that it's reached its target? Sure, the path has run out of nodes to traverse but what was it supposed to do when it got there? Perhaps bonuses if you're a dedicated potion user? Oh crap, now I'm thinking of player skills. That's not even in the long-term spec now! Oh, and here's some possibly enjoyable coding music, free of charge: [.

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Krajowa Izba Mediatorów i Arbitrow Delegatura we Wrocławiu. Rozpoczęliśmy działalność Kancelarii, wychodząc naprzeciw Państwa potrzebom i oczekiwaniom. Dzięki doświadczeniu Naszych prawników zapewniamy kompleksowe doradztwo prawne zarówno firmom jak i Klientom indywidualnym. Wierzymy, że każdy zasługuje na poszanowanie swoich praw i ich obronę, dlatego w Naszej Kancelarii, pracują wykwalifikowani prawnicy udzielający wsparcia i pomocy prawnej z różnych dziedzin prawa. W dniu 28 maja br. we Wrocławiu ...

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