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The Reveal | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/2013/04/24/the-reveal
Zero To Games Designer. Understanding, experimenting, creating…. April 24, 2013. It seems that news has hit the ol’internet about an Xbox event. Who else is excited? Category : The Games Industry. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.
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Robot in a Christmas Hat | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/2012/12/21/robot-in-a-christmas-hat
Zero To Games Designer. Understanding, experimenting, creating…. Robot in a Christmas Hat. December 21, 2012. Actually, there is one LAST thing to show. I thought I’d take the opportunity to show the (very) early stages of the Mech I’m modelling, for my next Maya animation project. As Christmas is just around the corner, I decided to throw on a very quickly created festive hat. My Mech is now full of Xmas cheer…. Category : My Designs. Guns (in Maya) – Part 2. Leave a Reply Cancel reply.
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Autumn is coming | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/2013/07/28/autumn-is-coming
Zero To Games Designer. Understanding, experimenting, creating…. July 28, 2013. I’ve noticed, that when I have a long gap from the blog, then return, I always seem to start by referencing that I have been gone for a long time AND that it is time to go do more work! Category : Design software. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Enter your ema...
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About | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/about
Zero To Games Designer. Understanding, experimenting, creating…. This is blog tracks my development as a games developer. Having started from the lowest level, I set myself the task of learning/designing something new and unique, using different design softwares. This was an on-going project to satisfy my love of creativity and the games industry. Unreal Engine (Scripting and level design). Maya (Level design, animation, modelling). One thought on “ About. July 7, 2011 at 3:38 pm. Enter your comment here.
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Guns (in Maya) – Part 2 | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/2012/12/19/guns-in-maya-part-2
Zero To Games Designer. Understanding, experimenting, creating…. Guns (in Maya) – Part 2. December 19, 2012. Slightly later than promised (as always with me), I present my finished SOCOM modelled in Maya. For reference, I’ll post the link to ‘Part 1’ of this article so that you can see what it looked like about 3 months ago:. Https:/ zerotogamesdesigner.wordpress.com/2012/09/26/guns-in-maya-part-1/. Probably not. But if they ever stumble across this, Zak and Jason you are ace. Category : Design software.
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Time and effort | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/2013/09/04/time-and-effort
Zero To Games Designer. Understanding, experimenting, creating…. September 4, 2013. I want to turn your attention to a website. And now…here is the new:. I direct you to his website/blog/portfolio, in particular to his most recent post. A solid understanding of kismet, some fun cinematic moments and enjoyable testbed for mechanics and level planning:. Http:/ markbridle.wordpress.com. Category : Design software. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Enter your em...
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Scratching the surface | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/2013/08/12/scratching-the-surface
Zero To Games Designer. Understanding, experimenting, creating…. August 12, 2013. Usually I’d add an image to show you what wondrous and creative things I had concocted, using a new bit of tech. Not so much this time. Terrain creation and editing. Procedural texturing and painting. Adding assets and details to a landscape. Player and camera setup. Light sources and ambient light. Bringing in assets from Maya. So I read this back and actually a picture would probably be more fun. Category : Design software.
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Changed my mind… | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/2013/08/15/changed-my-mind
Zero To Games Designer. Understanding, experimenting, creating…. Changed my mind…. August 15, 2013. I thought that, actually, I would put a quick image online. Without Unity Pro, I can’t get a good light bake, which is of course a shame. But in truth, that doesn’t matter. What I have built very, very quickly, is a space for a character to run around in:. So, what now…? Category : Design software. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
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CV / Skills | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/cv
Zero To Games Designer. Understanding, experimenting, creating…. My full and current CV can be downloaded here:. David Bridle CV – October 2012. Lionhead Studios – (Xbox One). Microsoft Soho Productions, – (xbox 360). Unreal Gameplay Scripter/Mission Designer. Lionhead Studios, (xbox 360). SEGA Rally Online Arcade. SEGA, (xbox 360, PS3). Need for Speed: Hot Pursuit. Criterion, (xbox 360, PS3). Concept and Design Documentation Level Design Scripting Gameplay System/Mechanics Optimization. My role was to w...
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Fable: Legends | Zero To Games Designer
https://zerotogamesdesigner.wordpress.com/2013/08/30/fable-legends
Zero To Games Designer. Understanding, experimenting, creating…. August 30, 2013. I can finally talk about it. Well, sort of…not properly, you understand…but at the very least I can say…I’m working on Fable: Legends. Now, we did have a PR pack that had been sent round. You know, just to make sure we didn’t start talking about things we shouldn’t do. So, I’m mostly going to let the next few things do all the talking. Firstly, the website:. Http:/ www.lionhead.com. Secondly, an image:. Subscribe to my blog.
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