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Markus Rapp's Blog

Markus Rapp's Blog. Oculus Rift Racing Game Prototype. Motion Control in Combination with Stereoscopic 3D. Do Now What We Do. DirectX 11 Mesh Rendering and Procedural Terrain. Architecture 3D Real-Time Visualization. Unreal Development Kit Map. Game Development on Multicore. On my master thesis I worked at the Research and Development department of Animation Institute of Filmakademie Baden-Württemberg in Ludwigsburg. Oculus Rift Racing Game Prototype. In the winter semester 2013/2014 I was working on a p...

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Markus Rapp's Blog | markusrapp.de Reviews
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Markus Rapp's Blog. Oculus Rift Racing Game Prototype. Motion Control in Combination with Stereoscopic 3D. Do Now What We Do. DirectX 11 Mesh Rendering and Procedural Terrain. Architecture 3D Real-Time Visualization. Unreal Development Kit Map. Game Development on Multicore. On my master thesis I worked at the Research and Development department of Animation Institute of Filmakademie Baden-Württemberg in Ludwigsburg. Oculus Rift Racing Game Prototype. In the winter semester 2013/2014 I was working on a p...
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1 master thesis
2 bachelor thesis
3 projects
4 hungry hungry ninja
5 the kooliseum
6 downloads
7 real time hair rendering
8 view full post
9 video
10 project prototype
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master thesis,bachelor thesis,projects,hungry hungry ninja,the kooliseum,downloads,real time hair rendering,view full post,video,project prototype,categories,by markus rapp,tags faceapi,motion control,moveme,ortho stereo,stereoscopic 3d,unity 3d,faceapi
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Markus Rapp's Blog | markusrapp.de Reviews

https://markusrapp.de

Markus Rapp's Blog. Oculus Rift Racing Game Prototype. Motion Control in Combination with Stereoscopic 3D. Do Now What We Do. DirectX 11 Mesh Rendering and Procedural Terrain. Architecture 3D Real-Time Visualization. Unreal Development Kit Map. Game Development on Multicore. On my master thesis I worked at the Research and Development department of Animation Institute of Filmakademie Baden-Württemberg in Ludwigsburg. Oculus Rift Racing Game Prototype. In the winter semester 2013/2014 I was working on a p...

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markusrapp.de markusrapp.de
1

The Kooliseum » Markus Rapp's Blog

http://www.markusrapp.de/projects/the-kooliseum

Markus Rapp's Blog. Oculus Rift Racing Game Prototype. Motion Control in Combination with Stereoscopic 3D. Do Now What We Do. DirectX 11 Mesh Rendering and Procedural Terrain. Architecture 3D Real-Time Visualization. Unreal Development Kit Map. Game Development on Multicore. Uarr; Return to Projects. For more information and the build of the game visit the Kooliseum global game jam page. Here is the trailer of the game. And the Unity Web Player edition. Permanent link to this article:. You may use these.

2

Markus Rapp » Markus Rapp's Blog

http://www.markusrapp.de/author/markusrapp

Markus Rapp's Blog. Oculus Rift Racing Game Prototype. Motion Control in Combination with Stereoscopic 3D. Do Now What We Do. DirectX 11 Mesh Rendering and Procedural Terrain. Architecture 3D Real-Time Visualization. Unreal Development Kit Map. Game Development on Multicore. December 29, 2011. Http:/ www.markusrapp.de. I studied Media Computer Science. At Stuttgart Media University. Mdash; May 14, 2013. Face Tracking in Unity 3D. Mdash; May 12, 2013. Stereoscopic 3D inside Unity 3D. Mdash; May 12, 2013.

3

Projects » Markus Rapp's Blog

http://www.markusrapp.de/projects

Markus Rapp's Blog. Oculus Rift Racing Game Prototype. Motion Control in Combination with Stereoscopic 3D. Do Now What We Do. DirectX 11 Mesh Rendering and Procedural Terrain. Architecture 3D Real-Time Visualization. Unreal Development Kit Map. Game Development on Multicore. Permanent link to this article:. Http:/ www.markusrapp.de/projects/. Do Now What We Do. For more information and the build of the game visit the Do Now What We Do …. View page ». Oculus Rift Racing Game Prototype. View page ». Hungry...

4

Architecture 3D Real-Time Visualization » Markus Rapp's Blog

http://www.markusrapp.de/projects/previz

Markus Rapp's Blog. Oculus Rift Racing Game Prototype. Motion Control in Combination with Stereoscopic 3D. Do Now What We Do. DirectX 11 Mesh Rendering and Procedural Terrain. Architecture 3D Real-Time Visualization. Unreal Development Kit Map. Game Development on Multicore. Uarr; Return to Projects. Architecture 3D Real-Time Visualization. My first project in my studies at Hochschule der Medien Stuttgart. I did in cooperation with Spiral Studios. Permanent link to this article:. Link to this comment.

5

DirectX 11 Mesh Rendering and Procedural Terrain » Markus Rapp's Blog

http://www.markusrapp.de/projects/directx-11-mesh-rendering-and-procedural-terrain

Markus Rapp's Blog. Oculus Rift Racing Game Prototype. Motion Control in Combination with Stereoscopic 3D. Do Now What We Do. DirectX 11 Mesh Rendering and Procedural Terrain. Architecture 3D Real-Time Visualization. Unreal Development Kit Map. Game Development on Multicore. Uarr; Return to Projects. DirectX 11 Mesh Rendering and Procedural Terrain. You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here. Later I also implemented a procedural generated terrai...

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