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Martin Kearl's Blog

Portfolio and personal blog

http://martinkearl.co.uk/

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Portfolio and personal blog
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Martin Kearl's Blog | martinkearl.co.uk Reviews

https://martinkearl.co.uk

Portfolio and personal blog

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1

Martin Kearl's Blog: AI Breakdown - Part 2

http://www.martinkearl.co.uk/2013/02/ai-breakdown-part-2.html

Portfolio and personal blog. Saturday, 16 February 2013. AI Breakdown - Part 2. Not only does the AI have alternate states, there is also a python module called AIFunctions, which holds a variety of external functions. Most are small functions such as aligning the AI to a vector, searching for visible nodes. However some are needed to make sense of the AI code. The attacking function simply aligns the AI to the player, and fires it's weapon, in other words attacking the player. If Ai["Ai health"] 1:.

2

Martin Kearl's Blog: Custom GLSL shaders in BGE: View independent reflections

http://www.martinkearl.co.uk/2014/07/custom-glsl-shaders-in-bge-view.html

Portfolio and personal blog. Thursday, 3 July 2014. Custom GLSL shaders in BGE: View independent reflections. Reflections are an important part of creating realistic materials, unfortunately they are difficult to render in realtime. The specular component is a vague approximation of a light reflection but for metals or glossy surfaces it isn't really good enough. A sphere mapped Suzanne. This is where view independent reflections come in! Dual paraboloid mapped Suzanne's. The benefit of using dual parabo...

3

Martin Kearl's Blog: Quick Ody-c update

http://www.martinkearl.co.uk/2013/03/quick-ody-c-update.html

Portfolio and personal blog. Wednesday, 20 March 2013. I've finally got round to finishing the animations for the laser gun, so here's a short update video showing them off. There'll be a decent dev-log soon(hopefully), this is just a quick preview for people reading the blog (and those on twitter). Subscribe to: Post Comments (Atom). 2012 Blender Summer Game Competition. Alone with the shadows. Simple theme. Powered by Blogger.

4

Martin Kearl's Blog: Third person shooter update

http://www.martinkearl.co.uk/2012/11/third-person-shooter-update.html

Portfolio and personal blog. Saturday, 24 November 2012. Third person shooter update. All weapons have been modelled (high and low poly) and normal maps baked. The Rifle and Alien rifle have been fully textured. The other weapons still need diffuse, specular and glow textures. Simulated projectile physics (drop off, speed) - uses a combination of hit-scan and "real" projectiles. Uses a state system to control behaviour (control, idle, attacking, defending, stunned). Video showing all this in action!

5

Martin Kearl's Blog: Physically Based Rendering in Leadwerks (C++)

http://www.martinkearl.co.uk/2016/02/physically-based-rendering-in-leadwerks.html

Portfolio and personal blog. Wednesday, 17 February 2016. Physically Based Rendering in Leadwerks (C ). As part of my final year university work I’ve been looking into Physically Based Rendering(PBR) and its implementation. PBR is a method of generating images that takes physical values into account, this means lighting behaves much more predictably and accurately. There are a number of example assets in the zip file. You’ll need the C version of Leadwerks for this one, the reflection generation co...

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Martin is a UX Designer with more then 10 years of professional experience. He has worked in such areas as Publishing, Medical and E-learning. Working for agencies and Start-ups. Martin uses patterns of desired outcomes and behaviours when creating good UX

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Friday, April 22, 2011. Identification of differences between Passive house and Conventional style construction phases. Swedish Article: Passive House Construction - What is the Difference Compared to Traditional Construction? Boqvist. et al, 2010). The passive house concept. Is not only starting to appear on the Swedish market but is becoming a popular construction approach world wide. ". The Traditional and Passive building process. Building Phases ( McCartney. D, 2007. The traditional construction pha...

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Martin Kearl's Blog

Portfolio and personal blog. Wednesday, 17 February 2016. Physically Based Rendering in Leadwerks (C ). As part of my final year university work I’ve been looking into Physically Based Rendering(PBR) and its implementation. PBR is a method of generating images that takes physical values into account, this means lighting behaves much more predictably and accurately. There are a number of example assets in the zip file. You’ll need the C version of Leadwerks for this one, the reflection generation co...

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Music | Martin Kearns

Yes, I Guess. Marriage of Confection/We Dont Know Yet. So Heres where Im supposed to tell all the stuff Ive done and big names Ive worked with. Not gonna happen. What I will say is Ive always been fascinated with the wiggly spaces between notes. The undefinable sounds that fall between the cracks of standard rock and R&B rhythms. The melodies that are there, but not there. This is what Im working with in the ambient and song projects. Explore and Enjoy. Switch to mobile view.

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UX and UI Design.

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We are a locally based removal firm operating in all areas of London and the rest of the UK.With years of experience,we offer a totally professional service to all our customers at all times. Here at Movable Moves we understand the stress involved with moving and the many question people have.We offer a 24/7 service and are here to help and guide you through your move. Why Choose Movable Moves? Goods Handled with Care. Uniformed and Tidy Staff.

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Martin Keatley - Plumbing & Heating- Plumber Cheltenham

Solutions for all your Plumbing and Heating needs. Committed to excellence, Martin Keatley proudly delivers a plumbing and heating service of the highest standard to his customers. He is a fully qualified, highly trained plumbing and heating engineer with almost 10 years experience. Your local Cheltenham Plumber and Heating engineer. 24 hour emergency service. Natural Gas, LPG and Oil Boilers. No job too small. E: martin.keatley@me.com . T: 01242 604942.