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Martin Kearl's BlogPortfolio and personal blog
http://martinkearl.co.uk/
Portfolio and personal blog
http://martinkearl.co.uk/
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Martin Kearl's Blog | martinkearl.co.uk Reviews
https://martinkearl.co.uk
Portfolio and personal blog
Martin Kearl's Blog: AI Breakdown - Part 2
http://www.martinkearl.co.uk/2013/02/ai-breakdown-part-2.html
Portfolio and personal blog. Saturday, 16 February 2013. AI Breakdown - Part 2. Not only does the AI have alternate states, there is also a python module called AIFunctions, which holds a variety of external functions. Most are small functions such as aligning the AI to a vector, searching for visible nodes. However some are needed to make sense of the AI code. The attacking function simply aligns the AI to the player, and fires it's weapon, in other words attacking the player. If Ai["Ai health"] 1:.
Martin Kearl's Blog: Custom GLSL shaders in BGE: View independent reflections
http://www.martinkearl.co.uk/2014/07/custom-glsl-shaders-in-bge-view.html
Portfolio and personal blog. Thursday, 3 July 2014. Custom GLSL shaders in BGE: View independent reflections. Reflections are an important part of creating realistic materials, unfortunately they are difficult to render in realtime. The specular component is a vague approximation of a light reflection but for metals or glossy surfaces it isn't really good enough. A sphere mapped Suzanne. This is where view independent reflections come in! Dual paraboloid mapped Suzanne's. The benefit of using dual parabo...
Martin Kearl's Blog: Quick Ody-c update
http://www.martinkearl.co.uk/2013/03/quick-ody-c-update.html
Portfolio and personal blog. Wednesday, 20 March 2013. I've finally got round to finishing the animations for the laser gun, so here's a short update video showing them off. There'll be a decent dev-log soon(hopefully), this is just a quick preview for people reading the blog (and those on twitter). Subscribe to: Post Comments (Atom). 2012 Blender Summer Game Competition. Alone with the shadows. Simple theme. Powered by Blogger.
Martin Kearl's Blog: Third person shooter update
http://www.martinkearl.co.uk/2012/11/third-person-shooter-update.html
Portfolio and personal blog. Saturday, 24 November 2012. Third person shooter update. All weapons have been modelled (high and low poly) and normal maps baked. The Rifle and Alien rifle have been fully textured. The other weapons still need diffuse, specular and glow textures. Simulated projectile physics (drop off, speed) - uses a combination of hit-scan and "real" projectiles. Uses a state system to control behaviour (control, idle, attacking, defending, stunned). Video showing all this in action!
Martin Kearl's Blog: Physically Based Rendering in Leadwerks (C++)
http://www.martinkearl.co.uk/2016/02/physically-based-rendering-in-leadwerks.html
Portfolio and personal blog. Wednesday, 17 February 2016. Physically Based Rendering in Leadwerks (C ). As part of my final year university work I’ve been looking into Physically Based Rendering(PBR) and its implementation. PBR is a method of generating images that takes physical values into account, this means lighting behaves much more predictably and accurately. There are a number of example assets in the zip file. You’ll need the C version of Leadwerks for this one, the reflection generation co...
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MartinKeane (baDuck.deviantart.com) | DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 10 Years. This deviant's full pageview. Last Visit: 504 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! Some widgets you can only access when you get Core Membership.
Martin is a UX Designer with more then 10 years of professional experience. He has worked in such areas as Publishing, Medical and E-learning. Working for agencies and Start-ups. Martin uses patterns of desired outcomes and behaviours when creating good UX
Martin is a UX Designer with more then 10 years of professional experience. He has worked in such areas as Publishing, Medical and E-learning. Working for agencies and Start-ups. Martin uses patterns of desired outcomes and behaviours when creating good UX Flows. A Users ability in making healthy food choices while shopping online can be a battle between self control and misdirection. This was the challenge in creating the Nudgeworks…. Habit Savvy App redesign. In March 2011 the EU’s fisheries chief prop...
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Friday, April 22, 2011. Identification of differences between Passive house and Conventional style construction phases. Swedish Article: Passive House Construction - What is the Difference Compared to Traditional Construction? Boqvist. et al, 2010). The passive house concept. Is not only starting to appear on the Swedish market but is becoming a popular construction approach world wide. ". The Traditional and Passive building process. Building Phases ( McCartney. D, 2007. The traditional construction pha...
Martin Kearl's Blog
Portfolio and personal blog. Wednesday, 17 February 2016. Physically Based Rendering in Leadwerks (C ). As part of my final year university work I’ve been looking into Physically Based Rendering(PBR) and its implementation. PBR is a method of generating images that takes physical values into account, this means lighting behaves much more predictably and accurately. There are a number of example assets in the zip file. You’ll need the C version of Leadwerks for this one, the reflection generation co...
Music | Martin Kearns
Yes, I Guess. Marriage of Confection/We Dont Know Yet. So Heres where Im supposed to tell all the stuff Ive done and big names Ive worked with. Not gonna happen. What I will say is Ive always been fascinated with the wiggly spaces between notes. The undefinable sounds that fall between the cracks of standard rock and R&B rhythms. The melodies that are there, but not there. This is what Im working with in the ambient and song projects. Explore and Enjoy. Switch to mobile view.
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Martin Keatley - Plumbing & Heating- Plumber Cheltenham
Solutions for all your Plumbing and Heating needs. Committed to excellence, Martin Keatley proudly delivers a plumbing and heating service of the highest standard to his customers. He is a fully qualified, highly trained plumbing and heating engineer with almost 10 years experience. Your local Cheltenham Plumber and Heating engineer. 24 hour emergency service. Natural Gas, LPG and Oil Boilers. No job too small. E: martin.keatley@me.com . T: 01242 604942.
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