drewlogsdon.blogspot.com
Stuff.: December 2010
http://drewlogsdon.blogspot.com/2010_12_01_archive.html
Reading #26: Picturephone: A Game for Sketch Data Capture (2009). This paper talks about Picturephone, a sketching game that was mentioned in a previous paper. Picturephone is a game inspired by the telephone children's game in which a message is passed down a line of people by whispering one person at a time. The message usually changes drastically and in some cases can wind up being totally different from the original message. On Wednesday, December 15, 2010. 0 comments of glory. I have thought about s...
drewlogsdon.blogspot.com
Stuff.: Reading #21: Teddy: A Sketching Interface for 3D Freeform Design (1999)
http://drewlogsdon.blogspot.com/2010/12/reading-21-teddy-sketching-interface.html
Reading #21: Teddy: A Sketching Interface for 3D Freeform Design (1999). By Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka. This paper showcases a program that takes sketched objects and constructs 3d models from 2d sketches. Basically, it makes wider areas thicker. Once a sufficient stroke is drawn, a 3d model is generated and can be rotated in 3d space and drawn on in different orientations to create different 3d features. The interface supports cutting and erasing geometry. 0 comments of glory:.
drewlogsdon.blogspot.com
Stuff.: Reading #13: Ink Features for Diagram Recognition
http://drewlogsdon.blogspot.com/2010/12/reading-13-ink-features-for-diagram.html
Reading #13: Ink Features for Diagram Recognition. By Rachel Patel, Beryl Plimmer, John Grundy, and Ross Ihaka. This paper aims to perform more accurate diagram recognition by performing a statistical analysis of features used for recognizing various diagram components from sketched samples. This is pretty much an introduction to some of the important concepts in sketch recognition and illustrates some general approaches to sketch recognition. The paper particularly focuses on shape vs. text. N sketch pa...
drewlogsdon.blogspot.com
Stuff.: Reading #26: Picturephone: A Game for Sketch Data Capture (2009)
http://drewlogsdon.blogspot.com/2010/12/reading-26-picturephone-game-for-sketch.html
Reading #26: Picturephone: A Game for Sketch Data Capture (2009). This paper talks about Picturephone, a sketching game that was mentioned in a previous paper. Picturephone is a game inspired by the telephone children's game in which a message is passed down a line of people by whispering one person at a time. The message usually changes drastically and in some cases can wind up being totally different from the original message. On Wednesday, December 15, 2010. 0 comments of glory:. Reading #26: Picturep...
drewlogsdon.blogspot.com
Stuff.: May 2010
http://drewlogsdon.blogspot.com/2010_05_01_archive.html
Recent Developments and Applications of Haptic Devices. Comments: Manoj, Franck. This paper basically collects all the major haptic devices and technologies for comparison. It separates various input devices by degrees of freedom. It also presents some glove based devices and discusses vibration and hydraulics, among other things. On Thursday, May 13, 2010. 0 comments of glory. EyeDraw: enabling children with severe motor impairments to draw with their eyes. Comments: Franck, Murat. 0 comments of glory.
drewlogsdon.blogspot.com
Stuff.: February 2010
http://drewlogsdon.blogspot.com/2010_02_01_archive.html
Non-contact Method for Producing Tactile Sensation Using Airborne Ultrasound (2008). Takayuki Iwamoto, Mari Tatezono, and Hiroyuki Shinoda. The University of Tokyo. This paper mostly discusses the feasibility of using ultrasonic vibrations to give tactile feedback to the user. Most of the paper gives technical details about the hardware and some calculations of the sound pressure the user is likely to feel. This video shows some of the more recent work, including hand tracking and holographic display.
drewlogsdon.blogspot.com
Stuff.: Reading #15: An Image-Based, Trainable Symbol Recognizer for Hand-drawn Sketches (2005)
http://drewlogsdon.blogspot.com/2010/12/reading-15-image-based-trainable-symbol.html
Reading #15: An Image-Based, Trainable Symbol Recognizer for Hand-drawn Sketches (2005). By Levent Burak Kara, Thomas F Stahovich. This paper takes an image-based approach to sketch recognition using an ensemble classifier consisting of four different classifiers. They want a system that can recognize sketches very fast (real time for interaction) and that is also rotation invariant (using a fast polar coordinate technique). On Tuesday, December 14, 2010. 0 comments of glory:. Reading #24: Games For Sket...
drewlogsdon.blogspot.com
Stuff.: Reading #17: Distinguishing Text from Graphics in On-line Handwritten Ink (2004)
http://drewlogsdon.blogspot.com/2010/12/reading-17-distinguishing-text-from.html
Reading #17: Distinguishing Text from Graphics in On-line Handwritten Ink (2004). By Christopher M Bishop, Groffrey E Hinton. Shape v Text is a hard problem, and there are many solutions to solve it. I don't like this gaps and time solution, however. It just doesn't make sense to me. I think I would like entropy better or simply visual approaches. Also, I think we can combine gestures into the mix to denote text. blah blah blah. On Tuesday, December 14, 2010. 1 comments of glory:. Reading #15: An Image-B...
drewlogsdon.blogspot.com
Stuff.: March 2010
http://drewlogsdon.blogspot.com/2010_03_01_archive.html
Gameplay Issues in the Design of 3D Gestures for Video Games (2006). John Payne, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson. Digital Design Studio, Glasgow School of Art. This paper talks about the importance of designing 3D gestures and the relationship between gestures and gameplay. It discusses some important concepts such as affordance, mapping, and feedback. It stresses the importance of simplicity and the mapping of gestures to actions. While not ini...
drewlogsdon.blogspot.com
Stuff.: Reading #19: Diagram Structure Recognition by Bayesian Conditional Random Fields
http://drewlogsdon.blogspot.com/2010/12/reading-19-diagram-structure.html
Reading #19: Diagram Structure Recognition by Bayesian Conditional Random Fields. By Yuan Qi, Martin Szummer, Thomas P Minka. The authors use Bayesian Conditional random Fields (BCRFs) to analyze sketched diagrams to gather contextual information to better recognize complex diagrams. which are complex. There are many equations which are boggling my mind at this time. 17 users drawer some diagrams, and the algorithms achieved high recognition rates in the low to high 90s. On Tuesday, December 14, 2010.