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Sketch Recognition Fall 2010

Sketch Recognition Fall 2010. Sunday, December 12, 2010. Hammond and Davis introduce Tahuti, a geometric recognition system for UML diagrams. Among other things, Tahuti can recognize a number of different arrows and arrowheads that are part of the UML domain. Since I find UML to be an unnecessarily complicated and unnatural representation of a software system, I don't really care for Tahuti either. Reading #29: Scratch Input. Paulson et al. introduce iCanDraw? Since KSketch is implemented in C#, it would...

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Sketch Recognition Fall 2010 | martysimpossibletorememberurl.blogspot.com Reviews
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Sketch Recognition Fall 2010. Sunday, December 12, 2010. Hammond and Davis introduce Tahuti, a geometric recognition system for UML diagrams. Among other things, Tahuti can recognize a number of different arrows and arrowheads that are part of the UML domain. Since I find UML to be an unnecessarily complicated and unnatural representation of a software system, I don't really care for Tahuti either. Reading #29: Scratch Input. Paulson et al. introduce iCanDraw? Since KSketch is implemented in C#, it would...
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Sketch Recognition Fall 2010 | martysimpossibletorememberurl.blogspot.com Reviews

https://martysimpossibletorememberurl.blogspot.com

Sketch Recognition Fall 2010. Sunday, December 12, 2010. Hammond and Davis introduce Tahuti, a geometric recognition system for UML diagrams. Among other things, Tahuti can recognize a number of different arrows and arrowheads that are part of the UML domain. Since I find UML to be an unnecessarily complicated and unnatural representation of a software system, I don't really care for Tahuti either. Reading #29: Scratch Input. Paulson et al. introduce iCanDraw? Since KSketch is implemented in C#, it would...

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1

Sketch Recognition Fall 2010: Reading #21: Teddy

http://www.martysimpossibletorememberurl.blogspot.com/2010/12/reading-21-teddy.html

Sketch Recognition Fall 2010. Sunday, December 12, 2010. Igarashi introduces Teddy, a system for turning 2D sketches into 3D models of plush toys. Teddy also introduces some interaction techniques for editing the models. Teddy is a fun system to play with, although it's kind of frustrating if you're as bad of an artist as I am. Subscribe to: Post Comments (Atom). Reading #29: Scratch Input. Reading #25: Descriptor for Image Retrieval. Reading #24: Games for Sketch Data Collection. Draw on my Blog!

2

Sketch Recognition Fall 2010: Reading #15: Image-Based Trainable Symbol Recognizer

http://www.martysimpossibletorememberurl.blogspot.com/2010/12/reading-15-image-based-trainable-symbol.html

Sketch Recognition Fall 2010. Sunday, December 12, 2010. Reading #15: Image-Based Trainable Symbol Recognizer. Kara and Stahovich present a vision-based trainable symbol recognizer. The recognizer is scale, translation, and rotation invariant, and runs very quickly. The system is an instance-based classifier, so it is easy to add new classes or new training instances of already-defined classes. Subscribe to: Post Comments (Atom). Reading #29: Scratch Input. Reading #25: Descriptor for Image Retrieval.

3

Sketch Recognition Fall 2010: Reading #13: Ink Features for Diagram Recognition

http://www.martysimpossibletorememberurl.blogspot.com/2010/12/reading-13-ink-features-for-diagram.html

Sketch Recognition Fall 2010. Sunday, December 12, 2010. Reading #13: Ink Features for Diagram Recognition. Patel et al. present a number of features to use discriminating between text and shape. They use a decision tree with the features. Similar to other approaches, the accuracy is biased toward text strokes, but the Patel system improves on previous systems. Subscribe to: Post Comments (Atom). Reading #29: Scratch Input. Reading #25: Descriptor for Image Retrieval. Draw on my Blog!

4

Sketch Recognition Fall 2010: Reading #29: Scratch Input

http://www.martysimpossibletorememberurl.blogspot.com/2010/12/reading-29-scratch-input.html

Sketch Recognition Fall 2010. Sunday, December 12, 2010. Reading #29: Scratch Input. Scratch input is a system that does simple gesture recognition using sound data. The authors use a sensor made out of a modified stethoscope to turn any surface into a gesture input area. Users can scratch the surface with a fingernail or some other type of stylus. Only a couple gestures are supported currently. Subscribe to: Post Comments (Atom). Reading #29: Scratch Input. Reading #25: Descriptor for Image Retrieval.

5

Sketch Recognition Fall 2010: Reading #27: KSketch

http://www.martysimpossibletorememberurl.blogspot.com/2010/12/reading-27-ksketch.html

Sketch Recognition Fall 2010. Sunday, December 12, 2010. Davis et al. present a sketch-based system for creating Powerpoint-like animations. Users sketch objects and then create animations for those objects, such as translation, scaling, rotation, etc. Since KSketch is implemented in C#, it would be cool to see it integrated into Powerpoint, as an alternative, since the authors show that it is preferred to the methods provided by Powerpoint. Subscribe to: Post Comments (Atom). Reading #29: Scratch Input.

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Stuff.: December 2010

http://drewlogsdon.blogspot.com/2010_12_01_archive.html

Reading #26: Picturephone: A Game for Sketch Data Capture (2009). This paper talks about Picturephone, a sketching game that was mentioned in a previous paper. Picturephone is a game inspired by the telephone children's game in which a message is passed down a line of people by whispering one person at a time. The message usually changes drastically and in some cases can wind up being totally different from the original message. On Wednesday, December 15, 2010. 0 comments of glory. I have thought about s...

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Stuff.: Reading #21: Teddy: A Sketching Interface for 3D Freeform Design (1999)

http://drewlogsdon.blogspot.com/2010/12/reading-21-teddy-sketching-interface.html

Reading #21: Teddy: A Sketching Interface for 3D Freeform Design (1999). By Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka. This paper showcases a program that takes sketched objects and constructs 3d models from 2d sketches. Basically, it makes wider areas thicker. Once a sufficient stroke is drawn, a 3d model is generated and can be rotated in 3d space and drawn on in different orientations to create different 3d features. The interface supports cutting and erasing geometry. 0 comments of glory:.

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Stuff.: Reading #13: Ink Features for Diagram Recognition

http://drewlogsdon.blogspot.com/2010/12/reading-13-ink-features-for-diagram.html

Reading #13: Ink Features for Diagram Recognition. By Rachel Patel, Beryl Plimmer, John Grundy, and Ross Ihaka. This paper aims to perform more accurate diagram recognition by performing a statistical analysis of features used for recognizing various diagram components from sketched samples. This is pretty much an introduction to some of the important concepts in sketch recognition and illustrates some general approaches to sketch recognition. The paper particularly focuses on shape vs. text. N sketch pa...

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Stuff.: Reading #26: Picturephone: A Game for Sketch Data Capture (2009)

http://drewlogsdon.blogspot.com/2010/12/reading-26-picturephone-game-for-sketch.html

Reading #26: Picturephone: A Game for Sketch Data Capture (2009). This paper talks about Picturephone, a sketching game that was mentioned in a previous paper. Picturephone is a game inspired by the telephone children's game in which a message is passed down a line of people by whispering one person at a time. The message usually changes drastically and in some cases can wind up being totally different from the original message. On Wednesday, December 15, 2010. 0 comments of glory:. Reading #26: Picturep...

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Stuff.: May 2010

http://drewlogsdon.blogspot.com/2010_05_01_archive.html

Recent Developments and Applications of Haptic Devices. Comments: Manoj, Franck. This paper basically collects all the major haptic devices and technologies for comparison. It separates various input devices by degrees of freedom. It also presents some glove based devices and discusses vibration and hydraulics, among other things. On Thursday, May 13, 2010. 0 comments of glory. EyeDraw: enabling children with severe motor impairments to draw with their eyes. Comments: Franck, Murat. 0 comments of glory.

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Stuff.: February 2010

http://drewlogsdon.blogspot.com/2010_02_01_archive.html

Non-contact Method for Producing Tactile Sensation Using Airborne Ultrasound (2008). Takayuki Iwamoto, Mari Tatezono, and Hiroyuki Shinoda. The University of Tokyo. This paper mostly discusses the feasibility of using ultrasonic vibrations to give tactile feedback to the user. Most of the paper gives technical details about the hardware and some calculations of the sound pressure the user is likely to feel. This video shows some of the more recent work, including hand tracking and holographic display.

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Stuff.: Reading #15: An Image-Based, Trainable Symbol Recognizer for Hand-drawn Sketches (2005)

http://drewlogsdon.blogspot.com/2010/12/reading-15-image-based-trainable-symbol.html

Reading #15: An Image-Based, Trainable Symbol Recognizer for Hand-drawn Sketches (2005). By Levent Burak Kara, Thomas F Stahovich. This paper takes an image-based approach to sketch recognition using an ensemble classifier consisting of four different classifiers. They want a system that can recognize sketches very fast (real time for interaction) and that is also rotation invariant (using a fast polar coordinate technique). On Tuesday, December 14, 2010. 0 comments of glory:. Reading #24: Games For Sket...

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Stuff.: Reading #17: Distinguishing Text from Graphics in On-line Handwritten Ink (2004)

http://drewlogsdon.blogspot.com/2010/12/reading-17-distinguishing-text-from.html

Reading #17: Distinguishing Text from Graphics in On-line Handwritten Ink (2004). By Christopher M Bishop, Groffrey E Hinton. Shape v Text is a hard problem, and there are many solutions to solve it. I don't like this gaps and time solution, however. It just doesn't make sense to me. I think I would like entropy better or simply visual approaches. Also, I think we can combine gestures into the mix to denote text. blah blah blah. On Tuesday, December 14, 2010. 1 comments of glory:. Reading #15: An Image-B...

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Stuff.: March 2010

http://drewlogsdon.blogspot.com/2010_03_01_archive.html

Gameplay Issues in the Design of 3D Gestures for Video Games (2006). John Payne, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson. Digital Design Studio, Glasgow School of Art. This paper talks about the importance of designing 3D gestures and the relationship between gestures and gameplay. It discusses some important concepts such as affordance, mapping, and feedback. It stresses the importance of simplicity and the mapping of gestures to actions. While not ini...

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Stuff.: Reading #19: Diagram Structure Recognition by Bayesian Conditional Random Fields

http://drewlogsdon.blogspot.com/2010/12/reading-19-diagram-structure.html

Reading #19: Diagram Structure Recognition by Bayesian Conditional Random Fields. By Yuan Qi, Martin Szummer, Thomas P Minka. The authors use Bayesian Conditional random Fields (BCRFs) to analyze sketched diagrams to gather contextual information to better recognize complex diagrams. which are complex. There are many equations which are boggling my mind at this time. 17 users drawer some diagrams, and the algorithms achieved high recognition rates in the low to high 90s. On Tuesday, December 14, 2010.

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Sketch Recognition Fall 2010

Sketch Recognition Fall 2010. Sunday, December 12, 2010. Hammond and Davis introduce Tahuti, a geometric recognition system for UML diagrams. Among other things, Tahuti can recognize a number of different arrows and arrowheads that are part of the UML domain. Since I find UML to be an unnecessarily complicated and unnatural representation of a software system, I don't really care for Tahuti either. Reading #29: Scratch Input. Paulson et al. introduce iCanDraw? Since KSketch is implemented in C#, it would...

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