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Hikari Digital Base: Day 5
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Tuesday, December 22, 2009. Day 5 (Friday 18 Dec ). You might be wondering why am i typing all of this out 2 days after the event has ended, well, as during the event i've been sleeping at 1-3am plus plus and have been really tired, so i decided that it would be best to cover the wholoe even after the event ended, but i;ve been putting it off till the end. so yeah. After the sega talk, i went back to the exhibition hall and explored futhur at the emerging technologies section. View my complete profile.
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Hikari Digital Base: May 2008
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Wednesday, May 14, 2008. Here's The latest bot design. Saturday, May 10, 2008. I humbly present MY latest work. I will have to think of a creative name other than dreadnaught now since it has been modified and based off 4 different robot designs, namely, the CNC 3's GDI juggernaut, Battlefield 2142's T39 Bogatyr and L5 Riesig, and ultimately the dreadnaught from warhammer 40000. Not much comment or creative writing for now since it's still a work in progress. Friday, May 9, 2008. Secondly, your problem i...
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Hikari Digital Base
http://hikaridigitalbase.blogspot.com/2009/12/day-4-continued-thursday-exhibitors.html
Tuesday, December 22, 2009. Day 4 Continued( Thursday). The exhibitors there told me to send my portfolio and my resume to the email adress and we will discuss furthur. It seems Square is an MNC and the knowledge of japanese is not essential, but would be useful. The first thing that i saw was the big dome theater which eventually i went in on the second last day of siggraph. actually this day i briefly toured the booths as right after this i had a talk to attend t at the auditorium. I will go in...We th...
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Hikari Digital Base: October 2008
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Tuesday, October 21, 2008. My first Attempt at OpenGL. This week's lecture is about the size and the difference of colour in computer graphics. For example a pixel takes about a byte and that colour is more or less human perception not. for example the colour is actually the same in a bunch of tiles, but the eye perceives it differently. Question 1 – Define a Callback function? Question 2 - When exactly is myDisplay()called? How do you get to your findings? Question 5 - How much memory have we allocated?
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Hikari Digital Base: Update!
http://hikaridigitalbase.blogspot.com/2009/12/update.html
Friday, December 18, 2009. I guess this post is quite late, well.actually very late. it's like the second last day of the trip. here's a summary of what has happened. Monday, 14-DEc-09 ). We stayed at the hotel for a day, basically the day we arived, we walked around the shinjuku area, looking around the area. After visiting there we headed back to the hotel and packed as the next day, is siggraph day. Started the day going to the tips for successful voice recordings for anime and CG. it was fairly e...
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Hikari Digital Base: September 2009
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Friday, September 4, 2009. Studio Project 3 - Class Rebellion Trailers. Subscribe to: Posts (Atom). I am Riz. I am a student living in singapore. Taking what problems life decides to throw at me step by step. You'll see some of erm here. But not all :). View my complete profile. Studio Project 3 - Class Rebellion Trailers.
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Hikari Digital Base: Studio Project 3 - Class Rebellion Trailers
http://hikaridigitalbase.blogspot.com/2009/09/studio-project-3-class-rebellion.html
Friday, September 4, 2009. Studio Project 3 - Class Rebellion Trailers. Subscribe to: Post Comments (Atom). I am Riz. I am a student living in singapore. Taking what problems life decides to throw at me step by step. You'll see some of erm here. But not all :). View my complete profile. Studio Project 3 - Class Rebellion Trailers.
hikaridigitalbase.blogspot.com
Hikari Digital Base: April 2008
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Wednesday, April 30, 2008. I thought i would begin documentation of my work here,. For the first Visual Art Assignment. Basically the task was to model a robot. I choose the warhammer 40 000 series, dreadnaught. I revised it three times, till now, well actually alot more times, some undocumented. SO far i have put in more than 8hours on this project. The following is the first version of my dreadnaught. Nope, i have yet to remodel the legs. Saturday, April 12, 2008. Technology has come a long way since t...
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Hikari Digital Base: November 2009
http://hikaridigitalbase.blogspot.com/2009_11_01_archive.html
Tuesday, November 3, 2009. Yokohama Reflections Part 1. I will use this blog now to reflect on my yokohama Siggraph trip so that i can share with you people on my adventures there. You will Fall. This is Futile. You have been Warned! Why spend your parents money for this? It's not a fun trip. if you want a fun trip go with chan brothers or something else". "you never even check the siggraph website. why you want to go? You never asked your seniors who went? Subscribe to: Posts (Atom).
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Hikari Digital Base: July 2009
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Friday, July 3, 2009. Available on the PC, Xbox and PS3. 3rd Person action-adventure game. 23 June 2009 (NA). 26 June 2009 (EU). 9 July 2009 (Aus). System: CPU 2.3GHz Intel, AMD or equivalent. Video Memory: 128 MB. Hard Drive Space: 2500 MB. System: 4 at 3.0 GHz or Athlon XP 2800 or equivalent. Hard Drive Space: 2500 MB. Description of the game:. Much of the gameplay. From the previous game that made it great remained the. Graphics wise, i have to be amazed at how much the graphics has improved from the ...