watashinokido.blogspot.com
Watashi no Kido [私の棋道]: An Epic Review
http://watashinokido.blogspot.com/2008/07/blog-post.html
Watashi no Kido [私の棋道]. Thursday, July 3, 2008. Played by Flávio Santos. September 21, 2008 at 1:22 AM. Subscribe to: Post Comments (Atom). Go Game, Weiqi, Baduk in Russia. Seoul and the IBA. New Xen and KVM Virtualization Blog. Think, strive, good luck. Russian Spies for American Spies? El valor de las jugadas. Maths and Weiqi. with a British Accent. I spent n years prostrate to the higher mind. Dreams of a Go Player. AWESOME UPDATES - EXTRA LONG ENTRY! Blog wiederbelebt. anderenorts. A River of Stones.
watashinokido.blogspot.com
Watashi no Kido [私の棋道]: Lessons in the Fundamentals: The Goban (碁盤)
http://watashinokido.blogspot.com/2008/07/lessons-in-fundamentals-goban.html
Watashi no Kido [私の棋道]. Friday, July 4, 2008. Lessons in the Fundamentals: The Goban (碁盤). Hoshi (星) point at D4 and D10. Played by Flávio Santos. Hi, invite you baduk blog. Http:/ hanayeol.blogspot.com. August 29, 2009 at 6:35 AM. Subscribe to: Post Comments (Atom). Go Game, Weiqi, Baduk in Russia. Seoul and the IBA. New Xen and KVM Virtualization Blog. Think, strive, good luck. Russian Spies for American Spies? El valor de las jugadas. Maths and Weiqi. with a British Accent. Dreams of a Go Player.
oddlyhippo.blogspot.com
oddıɥ, hippo: March 2009
http://oddlyhippo.blogspot.com/2009_03_01_archive.html
March 3, 2009. 18-piece Burr on Vimeo. I thought I'd try uploading the animation to Vimeo to compare video compression with the Flickr video. This is a marked improvement, but I notice there are a few funny jerks in the flow of the animation that don't occur in the original mpg when played by Quicktime. I generated this with ffmpeg. If I return to this again I'll probably render it in Nodebox. Tags: burr puzzles video vimeo artifacts 3d vpython. Subscribe to: Posts (Atom). View my complete profile.
oddlyhippo.blogspot.com
oddıɥ, hippo: January 2009
http://oddlyhippo.blogspot.com/2009_01_01_archive.html
January 28, 2009. Obama poster in RGB space. This is a visualization of the color distribution in the Barack Obama HOPE poster. I tried RGB space. Projection a bunch of different ways. At first I went with metaballs. Blender has a native metaball. Type, but it didn't like adding many thousands of points to it. The performance hit of my data size multiplied by my learning curve was slowing down my fun, so I moved on. Color representation is super-interesting. A 3d representation like this one feels mo...
oddlyhippo.blogspot.com
oddıɥ, hippo: 18-piece Burr on Vimeo
http://oddlyhippo.blogspot.com/2009/03/18-piece-burr-on-vimeo.html
March 3, 2009. 18-piece Burr on Vimeo. I thought I'd try uploading the animation to Vimeo to compare video compression with the Flickr video. This is a marked improvement, but I notice there are a few funny jerks in the flow of the animation that don't occur in the original mpg when played by Quicktime. I generated this with ffmpeg. If I return to this again I'll probably render it in Nodebox. Tags: burr puzzles video vimeo artifacts 3d vpython. March 4, 2009 at 7:50 AM. March 4, 2009 at 1:46 PM.
oddlyhippo.blogspot.com
oddıɥ, hippo: Digging the stacks: 18-piece Burr Puzzle
http://oddlyhippo.blogspot.com/2009/02/digging-stacks-18-piece-burr-puzzle.html
February 20, 2009. Digging the stacks: 18-piece Burr Puzzle. Animation is unsatisfying in many ways. The 3d model can't convey the feeling of holding the puzzle in your hands and looking for the next move. No matter what angle the camera is at, something interesting is happening on the other side. Also, the animation itself doesn't prove that this design can be used to make a real Burr puzzle. This code is very old. I rewrote only enough of the Java which Brendan. Complete solved the 6-piece Burr. My onl...
oddlyhippo.blogspot.com
oddıɥ, hippo: February 2009
http://oddlyhippo.blogspot.com/2009_02_01_archive.html
February 20, 2009. Digging the stacks: 18-piece Burr Puzzle. Animation is unsatisfying in many ways. The 3d model can't convey the feeling of holding the puzzle in your hands and looking for the next move. No matter what angle the camera is at, something interesting is happening on the other side. Also, the animation itself doesn't prove that this design can be used to make a real Burr puzzle. This code is very old. I rewrote only enough of the Java which Brendan. Complete solved the 6-piece Burr. My onl...
damezumari.blogspot.com
Damezumari: Induction
http://damezumari.blogspot.com/2008/07/induction.html
Monday, July 7, 2008. This post has moved to Go Game Guru. If you want to read my article about Go technique and induction in the game of Go. You can find it by following the link. Cool article :) Hope it will help some people and looking forward to the next. July 8, 2008 at 2:16 PM. Nice article. Write some more :). July 9, 2008 at 11:10 AM. Welcome to the wonderful world of go blogging! Interesting article, I will have to play some of those sequences on the board. In my spare time, that is.