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Matthew Clark - Gameplay and Graphics Programmer

Matthew Clark - Gameplay and Graphics Programmer. In 2009, with Tom Killen and Simon Joslin, I started a small company called The Voxel Agents. Check us out. In mid 2007 I was employeed by Pandemic Studios to work on Project Alpha, an original and innovative game for the Nintendo Wii. Our team believed strongly in agile development, specifically scrum. Which focuses on collaboration. A team of 30 people quickly grew to 50 and I worked closely on tasks with designers, artists and other programmers. War Ro...

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Matthew Clark - Gameplay and Graphics Programmer | matt.sif90.com Reviews
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Matthew Clark - Gameplay and Graphics Programmer. In 2009, with Tom Killen and Simon Joslin, I started a small company called The Voxel Agents. Check us out. In mid 2007 I was employeed by Pandemic Studios to work on Project Alpha, an original and innovative game for the Nintendo Wii. Our team believed strongly in agile development, specifically scrum. Which focuses on collaboration. A team of 30 people quickly grew to 50 and I worked closely on tasks with designers, artists and other programmers. War Ro...
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1 the voxel agents
2 project alpha
3 melonaut
4 sticky geckos
5 evolution
6 war room
7 autism learning aid
8 balloon slam
9 misc
10 works
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Matthew Clark - Gameplay and Graphics Programmer | matt.sif90.com Reviews

https://matt.sif90.com

Matthew Clark - Gameplay and Graphics Programmer. In 2009, with Tom Killen and Simon Joslin, I started a small company called The Voxel Agents. Check us out. In mid 2007 I was employeed by Pandemic Studios to work on Project Alpha, an original and innovative game for the Nintendo Wii. Our team believed strongly in agile development, specifically scrum. Which focuses on collaboration. A team of 30 people quickly grew to 50 and I worked closely on tasks with designers, artists and other programmers. War Ro...

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matt.sif90.com matt.sif90.com
1

Matthew Clark - Gameplay and Graphics Programmer

http://www.matt.sif90.com/gecko.php

Matthew Clark - Gameplay and Graphics Programmer. Sticky Geckos was the winner of the 48hr Game Making Challenge 2007. Mgrclark at gmail.com.

2

Matthew Clark - Gameplay and Graphics Programmer

http://www.matt.sif90.com/ala.php

Matthew Clark - Gameplay and Graphics Programmer. Raquo; For integrated classrooms. Screengrab of Autism Learning Aid. Screengrab of Autism Learning Aid. Autism Learning Aid was produced over a period of 3 weeks by Students Matthew Clark, Joeseph Gatling, Thomas Killen and Ben Lam. It was written from scratch in C and OpenGL by Tom and myself. Textures and models were designed by Joe, and created by Joe and Ben. The original idea was proposed by Tom. Mgrclark at gmail.com.

3

Matthew Clark - Gameplay and Graphics Programmer

http://www.matt.sif90.com/evolution.php

Matthew Clark - Gameplay and Graphics Programmer. From the Project Proposal:. Trade; is a top down manic shooter game which chronologically explores various visual styles the genre has displayed throughout its history. The visual theme matures throughout the games timeline to reflect the evolution of the genre. Evolution! Trade; will bring a previously unexplored game mechanism to the genre, through the use of dual mouse input. Trade; as a comprehensive, professional game. Trade; design team consists of ...

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Matthew Clark - Gameplay and Graphics Programmer

http://www.matt.sif90.com/balloon.php

Matthew Clark - Gameplay and Graphics Programmer. Balloon Slam in Action. Even the parents got involved. Got the kids really active. Balloon Slam is a game designed to get kids active and having fun. It was created for SCOOT 2006 in Melbourne and was run successfully for the duration of the event. Balloon Slam was produced by myself, with the aid of Simon Joslin. The game mechanics were created quite easily early on, but the game needed alot of play testing and tweaking before it was able to be used.

5

Matthew Clark - Gameplay and Graphics Programmer

http://www.matt.sif90.com/warroom.php

Matthew Clark - Gameplay and Graphics Programmer. The board in a state of play. Early version of the map. War Room is a joint project undertaken by QUT students Matthew Clark, Joeseph Gatling Thomas Killen and Dean Loades. At a recent exhibition of QUT graduates, War-Room was chosen to recieve the Dean's award for Best Game. Mgrclark at gmail.com.

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Sif90.com - 48 Hour Game Development Competition

http://team.sif90.com/html2007.html

Welcome to the Sif90 team page. 48 Hour Game Development Competition, 26-28 Oct 2007. The Next Level festival held the 48 hour Game Development competition. At the Kelvin Grove Community hub, right next to QUT's Creative Industries Precinct. There were four teams participating in the contest, and at 6pm on Friday the 26th three words were announced on stage with which we would have to design our game around. The words of doom were: Lizard, Boat, and Robot. Also discuss game design. The game was completed...

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Matthew Clark - Gameplay and Graphics Programmer

Matthew Clark - Gameplay and Graphics Programmer. In 2009, with Tom Killen and Simon Joslin, I started a small company called The Voxel Agents. Check us out. In mid 2007 I was employeed by Pandemic Studios to work on Project Alpha, an original and innovative game for the Nintendo Wii. Our team believed strongly in agile development, specifically scrum. Which focuses on collaboration. A team of 30 people quickly grew to 50 and I worked closely on tasks with designers, artists and other programmers. War Ro...

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