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Matt Hughson | Just another game developer

Just another game developer

http://www.matthughson.com/

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Matt Hughson | Just another game developer | matthughson.com Reviews

https://matthughson.com

Just another game developer

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1

Swipe Tap Smash | Matt Hughson

http://www.matthughson.com/project/swipe-tap-smash

Just another game developer. On Jan 9, 2014 in Indie. Volleyball with nothing but smashes! Was the self-published game I ever sold. It’s really quite a simple game, and was a lot of fun to make. The game is written in C# using XNA. It was my first time writting a game for Windows Phone, but since I’d been working on another PC/360 game with XNA for some time, I was able to use that engine as a starting point and get things running very quickly. Version 1.0 of the game is probably the biggest hack I&#...

2

DYNAMIC HPA*: PART 2 | Matt Hughson

http://www.matthughson.com/2013/04/07/dynamic-hpa-part-2

Just another game developer. DYNAMIC HPA*: PART 2. DYNAMIC HPA*: PART 2. On Apr 7, 2013 in Blog. If you haven’t already, you should read part 1. Of this blog first. To quickly recap the previous blog:. My game uses standard A* for path finding, but would run into performance issues when trying to find paths around concave shapes. The problem is that once you go passed the destination, A* thinks you are going down a bad path and so it exhausts all other alternate paths first. 1 Travel from 1234 Santa Moni...

3

Titanium Engine (2008) | Matt Hughson

http://www.matthughson.com/project/titanium-engine-2008

Just another game developer. On Jan 1, 2008 in Professional. 8220;Game Engines don’t get cool tag lines.”. I started at Radical Entertainment on the Engine team. When I first started at the company we were close to 400 people, the largest it had ever been (or ever would be)! Things went really well, and before long, the new Frontend system and online lobby were being integrated into projects all across the company. The system was still being used (in one form or another) right up until 2012 when Radi...

4

XNA to MonoGame.Android – Porting Primer | Matt Hughson

http://www.matthughson.com/2014/04/20/from-xna-to-google-play-a-primer

Just another game developer. XNA to MonoGame.Android – Porting Primer. XNA to MonoGame.Android – Porting Primer. On Apr 20, 2014 in Blog. In June 2013 I released version 1.0 of Swipe Tap Smash. A Windows Phone game written in C# using XNA. By December of that year I was releasing version 1.2, and with it had implemented most of the major features I had wanted to add to the game. For the next version, the goal wasn’t to add any new features, but instead to port to a whole new platform: Android! I’d like t...

5

Game in a Week – Half Way Point | Matt Hughson

http://www.matthughson.com/2013/03/12/game-in-a-week-half-way-point

Just another game developer. Game in a Week – Half Way Point. Game in a Week – Half Way Point. On Mar 12, 2013 in Blog. All artwork done by Erik Larsson. Can I put together a fun iOS/Android game in a week? Probably not, but I’ll know for sure in a couple days! And its only a week, so no big loss. That was about 4 days ago, so we are just over the half way point already! You can play the current build here. It’s just a simple test level with some random boxes in it. The enemies are not function...8230;] ...

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Erik Larsson | Technical Artist | Links

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Just another game developer. Welcome to the Portfolio and Blog of Matt Hughson. A Game Programmer with 10 years of Industry Experience across all Major Platorms. More work ». More posts ». 1GAM Game 12: Kid Bludd. Posted on Dec 31 by Matt. In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: Lua Engine: Pico-8. 1GAM Game 11: Talos Descent. Posted on Nov 30 by Matt. 1GAM Game 10: Wave Race Legend.

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