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Mclogeblog | Level Design Blog

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Mclogeblog | Level Design Blog | mclogeblog.wordpress.com Reviews

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New Game: “Cut from the Classifieds, My Head the Money Machine” | Mclogeblog

https://mclogeblog.wordpress.com/2015/01/12/new-game-cut-from-the-classifieds-my-head-the-money-machine

Laquo; A Rant Concerning the Function of Art: Answers or/and Questions. Neon Struct and Expressionist Level Design. New Game: “Cut from the Classifieds, My Head the Money Machine”. Shake your head / have ideas / get rich. A random phrase generator. A self-portrait from unemployment. To try it out, proceed to itch.io. This entry was posted on January 12, 2015 at 12:44 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response.

2

On Artistry and Craftsmanship | Mclogeblog

https://mclogeblog.wordpress.com/2013/08/15/on-artistry-and-craftsmanship

Laquo; Gameplay Videos. Some Thoughts on RPG Stories. On Artistry and Craftsmanship. A few days ago, some game design folks were talking about the relationship between craftsmanship and artistry. Specifically, Elizabeth Ryerson. And Adam’s post leaves his definitions of craft and art vague, but I think there are other points that should be included in the discussion. What about “objectively bad” craftsmanship? Returning to games and the specific examples of Elizabeth’s post, the visuals of. There is a sm...

3

January | 2015 | Mclogeblog

https://mclogeblog.wordpress.com/2015/01

Archive for January, 2015. New Game: “Cut from the Classifieds, My Head the Money Machine”. On January 12, 2015 by mclogenog. Shake your head / have ideas / get rich. A random phrase generator. A self-portrait from unemployment. To try it out, proceed to itch.io. Environmental Storytelling and Gone Home. On Thief’s Level Design: Maps and Territories. Neon Struct and Expressionist Level Design. New Game: “Cut from the Classifieds, My Head the Money Machine”. New Game: “Stars Beneath the Sea”.

4

New Game: “Stepwise Memory” | Mclogeblog

https://mclogeblog.wordpress.com/2013/11/28/new-game-stepwise-memory

Laquo; Some Thoughts on RPG Stories. New Game: “A Fire in Winter”. New Game: “Stepwise Memory”. Stepwise Memory is a minimalist rogue-like in the style of Michael Brough. Find your way to the exit, but be careful: your turns are limited. This entry was posted on November 28, 2013 at 8:37 am and is filed under Digital Games. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here.

5

New Game: “A Fire in Winter” | Mclogeblog

https://mclogeblog.wordpress.com/2014/02/26/new-game-a-fire-in-winter

Laquo; New Game: “Stepwise Memory”. Lost Levels Talk Notes. New Game: “A Fire in Winter”. This entry was posted on February 26, 2014 at 9:41 pm and is filed under Digital Games. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. One Response to “New Game: “A Fire in Winter””. April 9, 2014 at 12:30 am. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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CTF-Bird | Andrew Yoder

https://mclogenog.wordpress.com/ctf-bird

Is a map for Unreal Tournament 3 and a response to one of my earlier levels, CTF-Vogel, as well as (at least originally) a commentary on the death of online communities. Like Vogel, Bird uses a set of textures created by Hourences and a similar color palette. There are even several unintentional design congruities around the bases. But by all measures it has overcome its predecessor. Hourences for the textures. Sjosz for feedback. One Response to “CTF-Bird”. April 14, 2012 at 2:26 am. 9/12/15: I wrote ab...

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Andrew Yoder | Page 2

https://mclogenog.wordpress.com/page/2

Posted in Level Design. On January 25, 2012 by mclogenog. Click image for information. Posted in Level Design. On March 25, 2011 by mclogenog. Click image for information. Posted in Level Design. On August 13, 2010 by mclogenog. Click image for information. Posted in Level Design. On May 27, 2010 by mclogenog. Click image for information. Posted in Level Design. On January 22, 2010 by mclogenog. Click image for information. Posted in Level Design. On September 29, 2009 by mclogenog. Posted in Level Design.

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CTF-Politicos | Andrew Yoder

https://mclogenog.wordpress.com/ctf-politicos

Also available as part of HOLP3V1. Is part of a city under the sea where conflict between political extremes has instigated civil war. The visuals and backstory are inspired by Bioshock. The level is part of the HOLP3 map pack, which is intended to provide the fast gameplay in a minimally cluttered environment. Though CTF-Politicos is not my best work, designing it taught me about flow and connectivity. I look at CTF-Politicos the same way I look at DM-Fetid from UT99; it’s fun, it’s expe...Address never...

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Hubris | Andrew Yoder

https://mclogenog.wordpress.com/holiday-sketch

You don’t need UDK installed to play). Was an experiment in minimalist beauty and color. At the end of university’s fall term I wanted to return to level design, which I’d been neglecting in favor of class. Hubris stretched my skills in design and art, for which the sciences provide few opportunities. With new-found inspiration, I completed the blocking in a few hours, and the visuals over several subsequent days. Robert Yang wrote a brief response over Here. 13 Responses to “Hubris”. I love the look of ...

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UOF Low-Poly Map Pack | Andrew Yoder

https://mclogenog.wordpress.com/uof-low-poly-map-pack

UOF Low-Poly Map Pack. In November 2012, the Unreal Old Friends community invited me to participate in the creation of a low poly map pack for Unreal Tournament 3. I designed three levels, DM-Genki, CTF-Tengoku, and CTF-Jigoku. The last of these levels was built in collaboration with Sebastien “Nova”. And Jonathan “DarK” Rutgers. The map pack’s release thread is available here. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. UDK Games and Levels.

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CTF-Delude | Andrew Yoder

https://mclogenog.wordpress.com/ctf-delude

Vailable as part of HOLP3V2. Is a map for Unreal Tournament 3, released as part of the HOLP3. Volume 2 community map pack. The map took one week to make, with five hours spent per day on average. The HOLP team for testing. 2 Responses to “CTF-Delude”. January 17, 2013 at 9:30 pm. January 17, 2013 at 9:38 pm. Thanks for noting that. I’ll update it soon. Until then, you can download the map as part of the HOLP3 V2 map pack: http:/ www.mapraider.com/maps/? I hope that helps! Leave a Reply Cancel reply.

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CTF-Vogel | Andrew Yoder

https://mclogenog.wordpress.com/ctf-vogel

Started as an arena environment based around the two lava pools and the adjoining halls. The lava pits made for a risky hitscan environment, with the benefit of health vials along one walkway. The halls separated the hitscan environments from one another with tight corners intended for ricochet flak and grenades. Hourences for the textures. The HOLP team for testing. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Singularity | Andrew Yoder

https://mclogenog.wordpress.com/singularity

Singularity is an atmospheric exploration game I made with audio by Eduardo Ortiz Frau. You can view more of Eduardo’s work at http:/ www.edsounddesign.com. 2 Responses to “Singularity”. April 22, 2014 at 12:46 pm. Good work, thanks for making it.🙂. April 22, 2014 at 12:47 pm. I guess interesting is the theme I was going for there.😛. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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DM-Dethen | Andrew Yoder

https://mclogenog.wordpress.com/dm-dethen

Is a level for Unreal Tournament 3, designed for fast-paced, two player matches. The design of Dethen is a response in varying degrees to community levels from previous Unreal Tournaments. The design emerged from analyzing weaknesses in DM-RancidMetal. And its similarities to Hourences’s DM-Sion. In this style of map, elaborate secondary spaces can redirect flow such that more interesting encounters become rare. Checker’s DM-Ironic. All work and textures are my own. Leave a Reply Cancel reply. Notify me ...

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ALICE-PC | Andrew Yoder

https://mclogenog.wordpress.com/alice-pc

ALICE-PC, a collection of programs built into a desktop, was my contribution to the Institute of Desktop Archeology. Show at the Museum of Human Achievement in Austin, Texas. Together, these programs were explorations of determinism and time by operating on shared data. These programs presented mazes, flowers, and clockwork solar systems, all forming a black box where manipulating input and observing the output was the only path to understanding. Leave a Reply Cancel reply. Enter your comment here. Build...

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Mclogeblog | Level Design Blog

New Game: “Cut from the Classifieds, My Head the Money Machine”. On January 12, 2015 by mclogenog. Shake your head / have ideas / get rich. A random phrase generator. A self-portrait from unemployment. To try it out, proceed to itch.io. A Rant Concerning the Function of Art: Answers or/and Questions. On September 13, 2014 by mclogenog. Some Super-Generalized Art History. After expressionism, art explodes. Art starts questioning assumptions about race, politics, religion, economics. Art starts que...It is...

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Andrew Yoder

Posted in Level Design. On April 7, 2014 by mclogenog. Click image for information. UOF Low-Poly Map Pack. Posted in Level Design. On March 12, 2014 by mclogenog. Click image for information. Posted in Level Design. On February 10, 2013 by mclogenog. Click image for information. Posted in Level Design. On June 14, 2012 by mclogenog. Click image for information. Posted in Level Design. On May 8, 2012 by mclogenog. Click image for information. Posted in Level Design. On April 13, 2012 by mclogenog.

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