metroidfusionremake.blogspot.com
Metroid Fusion Remake: SRX and MD
http://metroidfusionremake.blogspot.com/2011/02/srx-and-md.html
Do you like this idea? Saturday, February 12, 2011. So far I've got SRX and Main Deck done. If anyone at all would please help with AQA and maybe TRO, NOC, PYR, and ARC if you want (if you do just one, be it AQA), please shoot me an email at jacobkscott@sdtradingco.com. I will have the pre-patched rom up at Mediafire soon. Actually, here yaz goes, it came up quickly: http:/ www.mediafire.com/? Make color packs for y'all. December 19, 2012 at 1:25 AM. March 26, 2014 at 6:42 PM. Check these sites out!
exvitrogame.blogspot.com
EX VITRO: December 2010
http://exvitrogame.blogspot.com/2010_12_01_archive.html
Monday, December 27, 2010. See more at http:/ torerane.deviantart.com/. Note: These credits will be updated during the development process. Ex Vitro" version 0.15. Design, Gameplay, Graphics by Alex May. Music (Technology and Jungle) by Marc Gaboury. Engine - Based on the Platform Engine v2.4 by Martin Piecyk (www.pages.drexel.edu/ mfp27/). Miscellaneous Effects - GameCave Effects Engine v3.1 by Rhys Andrews (www.gamecave.org). Reflections - Reflecting Water by Jason Gissing. Bullet ricochet.wav (htt...
exvitrogame.blogspot.com
EX VITRO: February 2011
http://exvitrogame.blogspot.com/2011_02_01_archive.html
Thursday, February 17, 2011. Here is the demo! Hope you enjoy it. I'd really appreciate feedback and constructive criticisms, or bug reports or anything like that. Just a warning that this is still a test and is under heavy construction! Now with a save system! Send feedback to exvitrogamedev@gmail.com. Http:/ www.yoyogames.com/. Http:/ www.indiedb.com/games/. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
exvitrogame.blogspot.com
EX VITRO: Status
http://exvitrogame.blogspot.com/2010/12/status.html
Monday, December 27, 2010. This game represents about a summer's worth of work, and is about maybe 15% complete. Because this is just a hobby of mine, I can't say it will ever get completed to the extent I would like, but I hope to have a playable demo/prototype available in the new year (2011). All graphics were done by me, as well as enemy and level design. Most of the engines/effects were found via tutorials or examples. Subscribe to: Post Comments (Atom). View my complete profile.
metroid2remake.blogspot.com
Project AM2R - Another Metroid 2 Remake: AM2R Demo 1.4 Released!
http://metroid2remake.blogspot.com/2015/06/am2r-demo-14-released.html
Wednesday, June 3, 2015. AM2R Demo 1.4 Released! After a lot of work (more than I anticipated), here's a nice little update. Acess to a new area. New mechanic: Shinespark with variable height. Tap/Hold Jump while charged. New control option: Analog walking with joypads is now optional. New save format, it can be copied to other computers without issues. Plenty of bug fixes and other improvements. But here we are, one big step closer to finish the game. I'll do my best to attend, at least on the chat room.
metroid2remake.blogspot.com
Project AM2R - Another Metroid 2 Remake: Soundtrack 1.41 Update!
http://metroid2remake.blogspot.com/2015/06/soundtrack-141-update.html
Monday, June 22, 2015. Soundtrack 1.41 Update! Finally, the soundtrack received its official update. Now you can listen to the new, improved songs in either lossless or high bitrate mp3s. Also, the soundtrack now features an awesome album cover, made by the talented Zim K. She'll be contributing with custom made promo art for the project. Too bad I cant play the game:( but at least I can listen to it:). June 22, 2015 at 3:03 PM. I love this plane-t-roid! D Great job :D. June 22, 2015 at 3:56 PM. Also, wh...
metroidfusionremake.blogspot.com
Metroid Fusion Remake: December 2010
http://metroidfusionremake.blogspot.com/2010_12_01_archive.html
Do you like this idea? Monday, December 27, 2010. A hack of Fusion Im making. It has new suit colors, new puzzles, sequence breaks, easier to get 0%, slightly more difficult, and more. It is also the first Fusion hack that will be finished that is a full hack. Its a tiiiiiiinnnyyy bit less linear too. Tell your friends and relatives about it please. C&C will be appreciated, just don't be harsh. Progress: 2%. Oh, and remember the spots I visit in the trailers, they have little surprises for you. Super Sma...
metroidcomical.blogspot.com
Metroid Father Hunt: New Control & Mechanics
http://metroidcomical.blogspot.com/2014/02/new-control-mechanics.html
Sunday, February 16, 2014. New Control and Mechanics. I've been toying with the engine, trying to polish it up for a better experience. EchoJerichoX, the developer of Metroid Coven. Released a Let's Play of the 2013 demo not too long ago. He says to expect more, so definitely check him out! In the video and some discussions he did bring up 2 things which have had my focus:. The wall jump is a series staple and almost essential to glitchless sequence breaking. The ice beam is treated the same way it has i...
metroid2remake.blogspot.com
Project AM2R - Another Metroid 2 Remake: Metroid: Confrontation
http://metroid2remake.blogspot.com/p/metroid-confrontation.html
The Galactic Federation is training new recruits. Using Samus' enemy and environmental data from several missions, an elite group of engineers created the Confrontation Project. A revolutionary virtual reality training program. Since her cooperation was essential for the project, she was chosen to be the first person to try it out. Now she must face the ghosts of her past in the ultimate training mission. There's a dedicated section for Metroid: Confrontation. You should also include a link for v1.1.
metroidcomical.blogspot.com
Metroid Father Hunt: February 2014
http://metroidcomical.blogspot.com/2014_02_01_archive.html
Sunday, February 16, 2014. New Control and Mechanics. I've been toying with the engine, trying to polish it up for a better experience. EchoJerichoX, the developer of Metroid Coven. Released a Let's Play of the 2013 demo not too long ago. He says to expect more, so definitely check him out! In the video and some discussions he did bring up 2 things which have had my focus:. The wall jump is a series staple and almost essential to glitchless sequence breaking. The ice beam is treated the same way it has i...
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