michaelbarth.net michaelbarth.net

michaelbarth.net

MB's blog

A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...

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MB's blog | michaelbarth.net Reviews
<META>
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A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...
<META>
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1 mb's blog
2 about me
3 curriculum vitae
4 disclaimer
5 publications
6 alien invasion
7 3 years
8 by admin
9 in projects
10 downloads
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mb's blog,about me,curriculum vitae,disclaimer,publications,alien invasion,3 years,by admin,in projects,downloads,github,requirements,credits,patrick bader,daniel kwast,isolde scheurer,benjamin wiedmann,christian seitzer,component based architecture,fmod
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MB's blog | michaelbarth.net Reviews

https://michaelbarth.net

A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...

INTERNAL PAGES

michaelbarth.net michaelbarth.net
1

MB's blog | SlimDX

https://www.michaelbarth.net/tag/slimdx

A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...

2

MB's blog | WinForms

https://www.michaelbarth.net/tag/winforms

A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...

3

MB's blog | admin

https://www.michaelbarth.net/author/admin

A portfolio blog about software development. This user hasn't shared any profile information. Home page: http:/ www.little-things.de. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. Alien Invasion 1.0 (with data). Availabl...

4

MB's blog | .NET 4

https://www.michaelbarth.net/tag/net-4

A portfolio blog about software development. Posts tagged .NET 4. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. So, without further ado, here’s the game:. Alien Invasion 1.0 (with data). Source code (without data). I wou...

5

MB's blog | Distributed Computing

https://www.michaelbarth.net/tag/distributed-computing

A portfolio blog about software development. Posts tagged Distributed Computing. Master Thesis: Modality-independent Exchange of Information Across Devices Using the Pick-and-Drop Concept. I have submitted my master’s thesis to the university of Ulm and received my master’s degree. The task of my master thesis was to develop and evaluate a multimodal user interaction concept for an existing prototypical system that allows a drag-and-drop-like interaction across device borders. Documentation (PDF, english).

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A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...

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